Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now

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Saint of Killers
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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by Saint of Killers » Sun Sep 03, 2017 4:27 pm

Brerlappin wrote:It absolutely does not hold your hand with glowing object markers or big "grab ledge here" markings.


Every game should have a Classic Tomb Raider mode where it removes all that gooseberry fool. But I guess that would be a little difficult/pointless as games seem to be built from the ground up to hold the player's hand nowadays.

Game looks great. Never played the originals but this piqued my interest moment I saw a total lack of boob phys.

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by HSH28 » Sun Sep 03, 2017 6:00 pm

Brerlappin wrote:...it plays like classic tomb raider.


Doesn't really look like it plays that way to men. Classic Tomb Raider had shitty digital controls, that looks like its had a nice analogue control scheme plastered on to original Tomb Raider level design.

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by KingK » Sun Sep 03, 2017 6:10 pm

HSH28 wrote:
Brerlappin wrote:...it plays like classic tomb raider.


Doesn't really look like it plays that way to men. Classic Tomb Raider had shitty digital controls, that looks like its had a nice analogue control scheme plastered on to original Tomb Raider level design.


Christ, is Hugo moaning / being overly pedantic again? Is every single post going to be subjected to a fully literal interpretation?

I could highlight the grammatical/spelling mistake in Hugo's post but I'll just quote it instead.

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Jenuall
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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by Jenuall » Sun Sep 03, 2017 6:19 pm

Interesting - I might check this out, although I'm not really a fan of TR2 or any of the Core games after the original. For me they lost a lot of what made the first game so good - isolation, atmosphere, exploration, one woman vs. nature, etc.

The second game and those that followed seemed to feature a lot more gun fights with human enemies and the levels were never as interesting or well designed as those in the original.

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captain red dog
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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by captain red dog » Sun Sep 03, 2017 6:25 pm

I remember by TR3 everyone was pretty much sick of "classic TR"! For me Anniversary had the perfect blend of old and new. Would love to see an official anniversary style remake of TR2.

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Rog
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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by Rog » Sun Sep 03, 2017 9:20 pm

TR2 is my favourite of the classic era. I know that first level perfectly.

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by BID0 » Sun Sep 03, 2017 10:12 pm

This sounds good! Gonna give it a download.

My game saved in an impossible to get out area which should have killed me back in the day and so I never finished it.

EDIT: too many downloads have been made :( after watching the YouTube video it looks and sounds like they've borrowed assets from Anniversary/Underworld and made a spiritual successor instead of that Tomb Raider reboot nonsense :datass:

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by Johnny Ryall » Sun Sep 03, 2017 11:31 pm

I think I like the uncharted inspired style better tbh

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smurphy
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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by smurphy » Sun Sep 03, 2017 11:49 pm

Tomb Raider had such a unique and almost scary atmosphere back in the day. Of course all that's gone in the new ones.

Downloading this now. I played the living gooseberry fool out of that level in the original TR2 demo. :D

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by 7256930752 » Mon Sep 04, 2017 2:35 am

Johnny Ryall wrote:I think I like the uncharted inspired style better tbh

Absolutely. I have no love for trial and error gameplay with horrendous difficulty spikes that is celebrated these days.

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KjGarly
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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by KjGarly » Mon Sep 04, 2017 10:08 am

BID0 wrote:This sounds good! Gonna give it a download.

My game saved in an impossible to get out area which should have killed me back in the day and so I never finished it.

EDIT: too many downloads have been made :( after watching the YouTube video it looks and sounds like they've borrowed assets from Anniversary/Underworld and made a spiritual successor instead of that Tomb Raider reboot nonsense :datass:


Same was happening with me but I got lucky on another mirror download which worked.

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Gets soaked in cold water but doesn't get a nipple-on? Ban this sick filth.

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BID0
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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by BID0 » Mon Sep 04, 2017 10:44 am

Nice one. I didn't spot the mirrors :fp: what a muppet. Hopefully they're still up tonight when I get home

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by 7256930752 » Mon Sep 04, 2017 8:22 pm

Brerlappin wrote:
Hime wrote:
Johnny Ryall wrote:I think I like the uncharted inspired style better tbh

Absolutely. I have no love for trial and error gameplay with horrendous difficulty spikes that is celebrated these days.


The Uncharted style setpieces and Michael Bay-esque explosions are good but those games are pretty much just third person shooters with some incredibly easy auto platforming thrown in to mix it up. The only reason they were compared to TR was because Nate spent a lot of time stealing priceless treasures from poor countries. Original TR games were full on 3rd person platformers with some pretty poor 3rd person shooting thrown in to mix things up. This fan remake feels a lot more like the OG/Anniversary Tomb Raiders which might not be for everyone, but are worth playing

I'd agree with you that the puzzles were better but the platforming was trying to use 2D mechanics in a 3D world which was horrible. For me the tombs in the newer games strike the right balance of difficulty in a TR game.

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by deathofcows » Wed Sep 06, 2017 12:56 pm

Tomb Raider Anniversary is one of my favourite all time games. Its rhythms of platforming, its chunky weight and heft feel great to me. I also like its lighting and texture work, and that classic feeling of scale and exploration.

This looks like a sort-of spiritual sequel to that kind of gameplay so I'm interested (though my laptop probably won't play it). But Lara's running sounds don't seem as crisp and grounded... but I appreciate I'm biased...

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by deathofcows » Wed Sep 06, 2017 1:10 pm

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I think TR:A might have my all-time favourite game lighting and look.

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by BID0 » Wed Sep 06, 2017 1:20 pm

deathofcows wrote:Image
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I think TR:A might have my all-time favourite game lighting and look.

You should pick up Underworld. It continues the story and looks and plays even better than Anniversary.

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by deathofcows » Wed Sep 06, 2017 1:29 pm

BID0 wrote:
deathofcows wrote:
I think TR:A might have my all-time favourite game lighting and look.

You should pick up Underworld. It continues the story and looks and plays even better than Anniversary.


I've played it (and Legend and the first of the revamps) and found it worse. It looked great, but I found its gameplay feel was more jittery and skittish, and the in-ear companionship/conversations (or was that just Legend?) I found took away from the mood. Definitely still good though.

I think the lack of adornment in anniversary's look (like underworld's foliage, bump-mapped textures etc) actually highlights the scale and cavernous nature of the spaces - just sheer geometry and lighting uncluttered by detail.

EDIT: Also TR: A is big on silence - except for the enemy music it's mostly just environmental sounds, like echoing footsteps and so on - and it works great.

EDIT 2: P.S. It may also be the controls - played using mouselook with jump mapped to a mouse button (e.g. right click) - it changes the feel drastically, without the need for the broken camera-jump-camera-jump of playing using a controller with one thumb for camera and jumping. Sort-of like how Mirror's Edge put jump on the shoulder buttons for that seamless continuity of movement - it transforms the game and feels great. If I remember correctly I couldn't do it in Underworld Steam (might be wrong).

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by Preezy » Wed Sep 06, 2017 2:08 pm

Can you lock the terrifying clinky clanky butler in the freezer on this? God the adrenaline rush I used to get as a lad doing that, immense :lol: :dread:

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PostRe: Tomb Raider - Dagger of Xian [TR2 remake in UE4] Demo out now
by BID0 » Wed Sep 06, 2017 5:00 pm

deathofcows wrote:
BID0 wrote:
deathofcows wrote:
I think TR:A might have my all-time favourite game lighting and look.

You should pick up Underworld. It continues the story and looks and plays even better than Anniversary.


I've played it (and Legend and the first of the revamps) and found it worse. It looked great, but I found its gameplay feel was more jittery and skittish, and the in-ear companionship/conversations (or was that just Legend?) I found took away from the mood. Definitely still good though.

I think the lack of adornment in anniversary's look (like underworld's foliage, bump-mapped textures etc) actually highlights the scale and cavernous nature of the spaces - just sheer geometry and lighting uncluttered by detail.

EDIT: Also TR: A is big on silence - except for the enemy music it's mostly just environmental sounds, like echoing footsteps and so on - and it works great.

EDIT 2: P.S. It may also be the controls - played using mouselook with jump mapped to a mouse button (e.g. right click) - it changes the feel drastically, without the need for the broken camera-jump-camera-jump of playing using a controller with one thumb for camera and jumping. Sort-of like how Mirror's Edge put jump on the shoulder buttons for that seamless continuity of movement - it transforms the game and feels great. If I remember correctly I couldn't do it in Underworld Steam (might be wrong).

Underworld was the last in the Legends story (Legends > Anniversary > Underworld) before it got rebooted.

They all played the same so I'm not sure, but I've always used a controller. Underworld matched Anniversary's environment sizes too. I think Underworld was the only one of the three games to have a team of people talking to you. Legends had the worst QTEs. Underworld had some really great puzzles.


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