Treasure:"N64 sucked balls"*

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Christopher
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PostTreasure:"N64 sucked balls"*
by Christopher » Wed Nov 04, 2009 11:37 pm

The console "didn't work at all"
The paradigm shift from 2D to 3D that game developers faced in the 32/64-bit era was so drastic that not only did developers have to grapple with new tech but also figuring out how on earth their games would work in a new dimension. It didn't always work out so well, but when it did it was magical.
Nintendo CEO Satoru Iwata sat down with members of Treasure's development team behind N64 blaster Sin & Punishment, which happens to be one of those magical moments, and its just-released-in-Japan sequel for a Creator's Voice interview (translated by Siliconera) where he got them to shed some light on the blood, sweat, tears and headaches that went into the original game.
Namely, how much the N64 sucked to develop for.
Atsutomo Nakagawa, director, Treasure: …Yes. That’s why we thought we could work on the Nintendo 64 too. But, the Nintendo 64 … sure was something (bitter laughter).
Iwata: (laughs) It was a machine that was hard to create things for and didn’t work at all.
Nakagawa: Y-Yes. It didn’t work at all…
Iwata served as the CEO of HAL Laboratory in the N64 era and helped pump out a few small games for the console, so he shares their pain. But...why was it so bad?
Iwata: Because the Silicon Graphics Co.8 architecture was just dropped into play. The Nintendo 64 had all sorts of limitations, but in the end, it was a 3D machine to the core. It’s just that, even if it was one to the core, there were those limitations, so it was hard to use and turned out to be a machine that didn’t work at all.


http://retro.nintendolife.com/news/2009/11/sin_and_punishment_team_talks_n64_development_hell









*Treasure didn't actually say this :shifty:

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Oxx
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PostRe: Treasure:"N64 sucked balls"*
by Oxx » Wed Nov 04, 2009 11:50 pm

Treasure still aren't exactly known for their proficiency with 3D.

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PCCD
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PostRe: Treasure:"N64 sucked balls"*
by PCCD » Wed Nov 04, 2009 11:55 pm

Explains Go Go Mischief Makers

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Tineash
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PostRe: Treasure:"N64 sucked balls"*
by Tineash » Thu Nov 05, 2009 12:28 am

Except Go Go Mischief Makers is strawberry floating brilliant.

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Seven
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PostRe: Treasure:"N64 sucked balls"*
by Seven » Thu Nov 05, 2009 12:28 am

Tineash wrote:Except Go Go Mischief Makers is strawberry floating brilliant.


This. :wub:

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Tineash
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PostRe: Treasure:"N64 sucked balls"*
by Tineash » Thu Nov 05, 2009 12:30 am

I would push a dozen grandmothers down a dozen stairs for a Mischief Makers re-release.

"exceptionally annoying" - TheTurnipKing
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Mockmaster
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PostRe: Treasure:"N64 sucked balls"*
by Mockmaster » Thu Nov 05, 2009 12:35 am

(laughs)

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Dante
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PostRe: Treasure:"N64 sucked balls"*
by Dante » Thu Nov 05, 2009 12:35 am

Tineash wrote:I would push a dozen grandmothers down a dozen stairs for a Mischief Makers re-release.


I would be your alibi in this cause

Mischief Makers :wub:

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Skippy
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PostRe: Treasure:"N64 sucked balls"*
by Skippy » Thu Nov 05, 2009 8:04 am

First three games I got for N64 were Goldeneye, Ocarina and Mischief Makers :wub:

God it was annoying :lol:

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Dandy Kong
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PostRe: Treasure:"N64 sucked balls"*
by Dandy Kong » Thu Nov 05, 2009 10:10 am

It's OK, Treasure.

I still love Mischief Makers.

Shake shake!

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Lime
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PostRe: Treasure:"N64 sucked balls"*
by Lime » Thu Nov 05, 2009 12:21 pm

Those bloody golden crystals! I never saw the whole ending.

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Dandy Kong
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PostRe: Treasure:"N64 sucked balls"*
by Dandy Kong » Thu Nov 05, 2009 12:33 pm

Lime wrote:Those bloody golden crystals! I never saw the whole ending.


Me neither! I just missed two or three or so.

I did beat all the bosses without taking a hit, though. 8-)

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~Earl Grey~
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PostRe: Treasure:"N64 sucked balls"*
by ~Earl Grey~ » Thu Nov 05, 2009 4:27 pm

Just seems to be a load of repeating 'It didn't work at all'. Which is not only disconcertingly vague, but horseshit. Plenty of other devs got it to 'work'.

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Tineash
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PostRe: Treasure:"N64 sucked balls"*
by Tineash » Thu Nov 05, 2009 5:11 pm

I have no trouble accepting that if you wanted to do anything other than chunky colourful 3d, the N64 was a bit of a bitch.

"exceptionally annoying" - TheTurnipKing

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