Uncharted 4: A Thief's End | Spider-man cast as Nathan Drake in Uncharted prequel movie!

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Peter Crisp
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Peter Crisp » Tue Apr 26, 2016 1:38 pm

Has anyone else been lucky with an early dispatch?

Vermilion wrote:I'd rather live in Luton.
NickSCFC

PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by NickSCFC » Tue Apr 26, 2016 1:54 pm

Should I go with Amazon or ShopTo? Who's the most reliable?

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Venom
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Venom » Tue Apr 26, 2016 8:36 pm

NickSCFC wrote:Should I go with Amazon or ShopTo? Who's the most reliable?


Both are very reliable.
ShopTo consistently deliver a game the day before the official release date via Royal Mail (GTA IV was the exception for me.)
Amazon normally deliver the official release date using one of their courier partners - be aware this might mean you don't get your copy until the end of day.
I tend to use Amazon because often they are cheaper you can return a game with only a small cost deducted for postage.

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KjGarly
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by KjGarly » Tue Apr 26, 2016 10:17 pm

Shopto is cheaper with £7 knocked off at checkout.

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1cmanny1
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by 1cmanny1 » Wed Apr 27, 2016 10:55 am

This will be the first and probably last console game I will buy for months if not years. I might even try and sell my nearly new PS4 after I finish this, especially if those 4.5 rumors are true.

Steam has spoilt me, it feels really wrong paying so much money for a video game.
Although I happily coughed up even more money for games when I was a kid, and had much less money.

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Death's Head
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Death's Head » Wed Apr 27, 2016 11:45 am

1cmanny1 wrote:Although I happily coughed up even more money for games when I was a kid, and had much less money.


Don't buy games on release, wait until they are on offer then. Can't remember the last full price game I bought and won't be buying this until it drops below £20 (even though this is the game I most want this year).

Yes?
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Peter Crisp
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Peter Crisp » Wed Apr 27, 2016 12:05 pm

I now only get games I know I'll play with people on here such as this otherwise it's all Boomerang for me.

Vermilion wrote:I'd rather live in Luton.
NickSCFC

PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by NickSCFC » Wed Apr 27, 2016 12:17 pm

http://www.mcvuk.com/news/read/stolen-g ... -4/0166040

I hope the perpetrators meet a thief's end!

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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by JediDragon05 » Wed Apr 27, 2016 6:22 pm

Seen a few copies upon eBay ranging from £150 to £200

West side mofos
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1cmanny1
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by 1cmanny1 » Thu Apr 28, 2016 8:11 am

Death's Head wrote:
1cmanny1 wrote:Although I happily coughed up even more money for games when I was a kid, and had much less money.


Don't buy games on release, wait until they are on offer then. Can't remember the last full price game I bought and won't be buying this until it drops below £20 (even though this is the game I most want this year).


That would take ages, especially for this game. Nah I will cough up.

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Venom
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Venom » Thu Apr 28, 2016 12:13 pm

twitter.com/VenomQuest/status/725642730949513217


NickSCFC

PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by NickSCFC » Sun May 01, 2016 9:47 am

Nice little Easter egg

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:datass:

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Monkey Man
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Monkey Man » Mon May 02, 2016 2:21 pm

Uncharted 4 Multiplayer Guide

Right off the bat, we want to highlight that all future maps and modes will be included with Uncharted 4 at no additional cost, and all vanity and gameplay in-game store items will be unlockable through gameplay!

This means that the Uncharted 4 Multiplayer community won’t be fragmented by different types of DLC, and that those who are loyal in participating in the community will be rewarded. Our DLC release approach will represent an entirely new direction for Naughty Dog, and we are confident it will have a hugely positive impact and keep the Uncharted 4 Multiplayer community thriving.

It was a long process to determine how all this should work. We went back and forth with how we wanted players to experience this, and we created a few core philosophies.

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Fairness First: We strongly believe that players must be on an even playing field. To do this, we made Relics, a currency that can only be earned through gameplay and will be able to unlock all DLC, present and future. We will be putting future gameplay items ranging from Mysticals to Boosters into DLC Gameplay Chests. Each Chest will contain new gameplay items.

An Evolving Experience: We intend to keep the Uncharted 4 Multiplayer experience as fresh as possible for as long as possible. Over time, Naughty Dog will release a variety of new maps, modes and gameplay items at no additional cost (including Co-op), that will introduce new rules and play styles.

DLC Accessible to Everyone: It was our goal from the start to give players the ability to earn DLC items through gameplay. No DLC item is available exclusively using Uncharted Points.

Unified Community: The idea of delivering our DLC this way was greatly influenced by the goal of having a unified community. Maps and modes will be available to everyone on the same day. This will ensure that all players are kept together and experience new content at the same time.
We also feel that a unified community happens through engagement. Beyond our engagement with players through social media and our forums, we’ll soon introduce Cinema so that players can review matches and use a tool that will allow them to create custom Uncharted multiplayer footage. This has been a popular tool in previous Uncharted multiplayer games, and we are excited to make it available in the near future.

How It All Works

We considered a number of systems for our multiplayer DLC economy and have refined them to keep things as simple as possible. The core component revolves around acquiring Relics.

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You acquire Relics by either completing daily Challenges or winning matches, and you can spend them on DLC Chests. You will be able to pick between a DLC Vanity Chest or a DLC Gameplay Chest; when you open it, you’ll earn new items. Neither chest type will ever give you a duplicate item.

Triple Pack

For those of you who purchased the Triple Pack (also included in the Digital Deluxe Edition), you’ll gain future access to:

The first-ever single-player story add-on for the Uncharted series
Two multiplayer packs to enhance your multiplayer experience:

MP Pack #1
– Long Gun
– Booster
– Skin
– Hat
– Taunt

MP Pack #2
– Pistol
– Booster
– Mystical
– Hat
– Taunt

Roadmap

You will see in our roadmap graphic below that we have full intention of supporting Uncharted 4 Multiplayer for some time, and want to be clear with those intentions. We are going to release quite a bit of content this year, including gameplay items, modes and maps.

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Uncharted 4 Multiplayer Modes at Launch

We also want to showcase the modes that will be available at launch. We’ve brought back modes from previous Uncharted multiplayer games, while introducing new ideas to others. Any and all of the modes can be incredibly intense.

Ranked: In Ranked Team Deathmatch, Ranks range from Bronze III to Diamond I. You’ll be awarded points for winning a match, and points will be deducted for losing. When you acquire the necessary number of points, you’ll enter into Qualifiers – which is where things get really interesting. At this point, a player is given the opportunity to increase his or her Rank by winning a certain number of the next few matches. Failing to do so will knock the player out of Qualifiers, and he or she must earn points again for another attempt.

For example, if you are Rank Bronze I and earn enough points to enter Qualifiers, you must win three of your next five matches to reach Rank Silver III. Failing to win at least three of your next five matches will result in a failure in Qualifiers, and will force you to earn points to try again.
It’s a system that we think the competitive among you will enjoy as much as we have in the office.

Command: In this mode, you’ll capture Command Sites for a steady flow of points, or knock out enemy Captains for a large point bonus. Command emphasizes teamwork and a large part of that comes from protecting your Captain.

There are a number of Command Sites across each map. When your team captures one, your team’s score will increase. Command Sites captured by the enemy team must be neutralized before you can capture them for your side. Command Sites are captured faster when more members of the team are inside them.

Whichever player contributes the most points to the team’s objective is the Team Captain. The Captain will receive bonuses — cheaper In-Match Store Items, the ability to revive teammates faster, and more health when downed. When a Captain is designated, the Captain starts at Level 1, but as the Captain gains objective points without being KO’ed, the Captain goes up a Level to a max level of three, which increases the effectiveness of the Captain bonuses. However, at higher levels, the Captain is more visible to the enemy:

Level 1: Enemies see a Captain icon by the Captain’s name
Level 2: Enemies can always see the Captain on radar
Level 3: Captains are automatically Marked until they lose Captain status

Captain status is lost when the Captain is knocked out, which scores the enemy points depending on the level of the Captain. This mode can have some intense comebacks given the large point value a Captain can reach.

Team Deathmatch: A fight to the end with teammates at your side. The goal is to score a certain number of points to win, with each enemy KO being worth one point.

Plunder: In Plunder, grab the idol and return it to your treasure chest for one point. You can throw and climb with the Idol.

Warm Up Playlist: We have made a lot of new gameplay mechanics available, and the Warm Up playlist gives players the opportunity to explore them. You will only be able to play in this playlist for a certain number of matches, to help you understand the multiplayer mechanics before joining the fight.

Trials: Set up as pseudo competitive matches, players go up against enemy NPC opponents with the goal of getting a high score using specific multiplayer mechanics. Each of the 10 Trials will include different levels of difficulty and will award Relics for completion.

Well, that was a lot to cover! I’m sure a number of you will have questions, please ask them below in the comments. We at Naughty Dog, and the MP team in particular, are really excited to finally share all this information with you. The direction we’re taking in Uncharted 4 Multiplayer is going to be a fast and fun ride – we hope you’ll join us!

http://blog.us.playstation.com/2016/05/ ... r-guide-2/

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jiggles
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by jiggles » Mon May 02, 2016 3:18 pm

"It's not Pay to Win, but you can pay money to unlock all the more powerful weapons"

Uhhh...

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Floex
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Floex » Mon May 02, 2016 3:21 pm

NickSCFC wrote:Nice little Easter egg

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:datass:


Just let this character die in peace.

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chalkitdown
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by chalkitdown » Mon May 02, 2016 3:24 pm

Thank god the maps are free. I think they've learned their lesson after the segmented clusterfuck of The Last Of Us multiplayer.

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Peter Crisp
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Peter Crisp » Mon May 02, 2016 4:18 pm

jiggles wrote:"It's not Pay to Win, but you can pay money to unlock all the more powerful weapons"

Uhhh...


Rainbow six siege has a similar system where everything is unlockable by ingame curency earned from play and the season pass just lets you unlock all the operators instantly (I think you started with 4 in siege) and the dlc maps are available a week early.
None of the people I know has the season pass for siege as it's entirely optional unless you only plan to play rarely yet want all the operators.

It's a decent system that doesn't punish regular players who don't feel the need to buy the season pass and has just saved me £15 as I was going to get it but if that's the system then there's no point.

Vermilion wrote:I'd rather live in Luton.
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chalkitdown
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by chalkitdown » Mon May 02, 2016 5:32 pm

Peter Crisp wrote:
jiggles wrote:"It's not Pay to Win, but you can pay money to unlock all the more powerful weapons"

Uhhh...


Rainbow six siege has a similar system where everything is unlockable by ingame curency earned from play and the season pass just lets you unlock all the operators instantly (I think you started with 4 in siege) and the dlc maps are available a week early.
None of the people I know has the season pass for siege as it's entirely optional unless you only plan to play rarely yet want all the operators.

It's a decent system that doesn't punish regular players who don't feel the need to buy the season pass and has just saved me £15 as I was going to get it but if that's the system then there's no point.


It would be a decent system if it didn't take so long to earn enough via the in-game method! We play the game multiple times a week and have done so every week since launch and I only have enough for one of the new characters coming next week!

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Peter Crisp
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Peter Crisp » Mon May 02, 2016 6:56 pm

chalkitdown wrote:It would be a decent system if it didn't take so long to earn enough via the in-game method! We play the game multiple times a week and have done so every week since launch and I only have enough for one of the new characters coming next week!


]A good way to get points is to play terrorist hunt on normal as it doesn't take long is piss easy and you get about 150 points per game minimum.

Vermilion wrote:I'd rather live in Luton.
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Christopher
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PostRe: Uncharted 4: A Thief's End - Leaked Gameplay p34 - DON'T SPOIL IT FOR YOURSELF!
by Christopher » Tue May 03, 2016 11:26 am

Floex wrote:
NickSCFC wrote:Nice little Easter egg

Image


:datass:


Just let this character die in peace.


Well looks like you can
Play the first level of Crash in this


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