Hero of Canton wrote:It's a weird one - had Wii had decent mature-focused third-party support from the outset, I think things would be different. As it stands, these games are coming out in dribs and drabs - not enough to force the hand of those who either don't own a Wii or don't play on it enough to want to go out and get a new game on it when they're busy with their 360s/PS3s. If the console had a burst of real blockbuster titles and they all sold poorly, then we could definitely surmise that hardcore games absolutely are not worth bothering making for the console.
It's Microsoft's "family games" problem in reverse. None of those sell any copies either, because they're not part of a coherent strategy. Until there's a concerted effort to piledrive shedloads of such games into the market - and make a lot of them good - there's zero incentive for the market as a whole to pick up on them as a bullet point for console ownership or a software buying strategy.
With the Wii it is somewhat more curious because there are so many 360/PS3 owners who also have Wiis, so it must also have something to do with the tech difference.
Hero of Canton wrote:I wonder if the GTA figures show just how rife piracy is among core gamers who own DSes. Loads of people seemed to be playing it and while forums are never representative of the general populace, it wouldn't surprise me if half the people talking about it had it on an R4.
Well, the very demographic that GTA would hit is the same one that's far more likely to own an R4.
I would encourage anyone who has played but hasn't paid for this game yet to go out and buy it. Yes, I know DS games are overpriced to the point of ludicrousness in the main, but Chinatown Wars is well worth it.