HSH28 wrote:I think the problem I have with this game is that its not particularly well designed.
Just making the original, but in a larger space with more stuff doesn't really work that well for me. All the hidden areas and secrets that require stuff you unlock later in the game, are fine in a more structured and contained game like Arkham Asylum, but in City this stuff is just annoying. They really needed to either give you everything at the start or lock you in to an area while they gave you all the tools you need...or perhaps if you could earn the unlocks earlier (by doing challenges or something) and everything was clearly marked. Which is another thing, there's stuff in this that isn't as well signposted as it really should be, I'm not talking about the game telling you exactly what you should do, but there are points where it just isn't clear what you are supposed to be doing at all, I don't remember anything like that from the first game.
Oh and what the hell happened to the throw move? That was a brilliant part of the combat that just seems to be gone now.
Not that I don't think its a really good game, but its making me realise just how amazing the first game really was.
Odd, that you think that. I feel that the open world actually benefits from those "hmmm I will have to get a new piece of kit to get there" moments. Often because you immediately get distracted by something you
can do immediately afterwards, plus backtracking was more of a chore in AA, as you had to travel through loads of corridor bits and whatnot first.
It's like Zelda in that respect, as that doesn't just throw the world entirely open to you as soon as you step onto Hyrule Field. Getting the riddles marked on your map means you don't forget about unobtainable trophies, nor are they particularly hard to get to when you can just put a custom marker on them and glide over. Seems less of a chore than AA.
I can take the "less-focused" argument though. I don't mind it, personally, as I think the open world aspect works really well. But I can understand why people preferred the more stream-lined original. It is very easy to just spend an hour doing "nothing" in this game.
I, too, miss the throw move. Not sure why the got rid of it and added another instant takedown (as there was one of those in the original AA
and a throw). I must also say, that I have only just started using the quick gadgets in combos as well and I seem to be relying on just two moves - punch and counter so far - whereas in AA I mixed it up a bit more. Probably just me though, and the challenge rooms will hopefully get me using my entire arsenal.