Batman: Arkham City ლ(ಠ益ಠლ

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KjGarly
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by KjGarly » Sun Nov 06, 2011 2:02 pm

BOR wrote:Riddler: 354/440.

A few of them, I can't figure it out yet. :fp:


What ones can't you figure out?

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HSH28
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by HSH28 » Sun Nov 06, 2011 2:08 pm

I think the problem I have with this game is that its not particularly well designed.

Just making the original, but in a larger space with more stuff doesn't really work that well for me. All the hidden areas and secrets that require stuff you unlock later in the game, are fine in a more structured and contained game like Arkham Asylum, but in City this stuff is just annoying. They really needed to either give you everything at the start or lock you in to an area while they gave you all the tools you need...or perhaps if you could earn the unlocks earlier (by doing challenges or something) and everything was clearly marked. Which is another thing, there's stuff in this that isn't as well signposted as it really should be, I'm not talking about the game telling you exactly what you should do, but there are points where it just isn't clear what you are supposed to be doing at all, I don't remember anything like that from the first game.

Oh and what the hell happened to the throw move? That was a brilliant part of the combat that just seems to be gone now.

Not that I don't think its a really good game, but its making me realise just how amazing the first game really was.

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Buffalo
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PostBatman: AC - EuroGamer Face-Off + DLC video: p74
by Buffalo » Sun Nov 06, 2011 4:19 pm

Totally agree with you Hugo.

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BOR
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by BOR » Sun Nov 06, 2011 7:04 pm

KjGarly wrote:
BOR wrote:Riddler: 354/440.

A few of them, I can't figure it out yet. :fp:


What ones can't you figure out?


Like the one, where you have to hit the six Riddler question marks. :fp:

"The job is done, and the bitch is dead."
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KjGarly
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by KjGarly » Sun Nov 06, 2011 7:26 pm

BOR wrote:
KjGarly wrote:
BOR wrote:Riddler: 354/440.

A few of them, I can't figure it out yet. :fp:


What ones can't you figure out?


Like the one, where you have to hit the six Riddler question marks. :fp:


There's a few like that... Try using your explosive gel on 3 of them ;)

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BOR
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by BOR » Sun Nov 06, 2011 7:28 pm

KjGarly wrote:
BOR wrote:
KjGarly wrote:
BOR wrote:Riddler: 354/440.

A few of them, I can't figure it out yet. :fp:


What ones can't you figure out?


Like the one, where you have to hit the six Riddler question marks. :fp:


There's a few like that... Try using your explosive gel on 3 of them ;)


Christ!

Why didn't I think of that way?

:lol:

"The job is done, and the bitch is dead."
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by Skippy » Sun Nov 06, 2011 8:01 pm

BOR wrote:Christ!

Why didn't I think of that way?

:lol:


I know right! I was like that when someone mentioned the REC on the last page

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Parksey
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by Parksey » Sun Nov 06, 2011 8:47 pm

HSH28 wrote:I think the problem I have with this game is that its not particularly well designed.

Just making the original, but in a larger space with more stuff doesn't really work that well for me. All the hidden areas and secrets that require stuff you unlock later in the game, are fine in a more structured and contained game like Arkham Asylum, but in City this stuff is just annoying. They really needed to either give you everything at the start or lock you in to an area while they gave you all the tools you need...or perhaps if you could earn the unlocks earlier (by doing challenges or something) and everything was clearly marked. Which is another thing, there's stuff in this that isn't as well signposted as it really should be, I'm not talking about the game telling you exactly what you should do, but there are points where it just isn't clear what you are supposed to be doing at all, I don't remember anything like that from the first game.

Oh and what the hell happened to the throw move? That was a brilliant part of the combat that just seems to be gone now.

Not that I don't think its a really good game, but its making me realise just how amazing the first game really was.


Odd, that you think that. I feel that the open world actually benefits from those "hmmm I will have to get a new piece of kit to get there" moments. Often because you immediately get distracted by something you can do immediately afterwards, plus backtracking was more of a chore in AA, as you had to travel through loads of corridor bits and whatnot first.

It's like Zelda in that respect, as that doesn't just throw the world entirely open to you as soon as you step onto Hyrule Field. Getting the riddles marked on your map means you don't forget about unobtainable trophies, nor are they particularly hard to get to when you can just put a custom marker on them and glide over. Seems less of a chore than AA.

I can take the "less-focused" argument though. I don't mind it, personally, as I think the open world aspect works really well. But I can understand why people preferred the more stream-lined original. It is very easy to just spend an hour doing "nothing" in this game.

I, too, miss the throw move. Not sure why the got rid of it and added another instant takedown (as there was one of those in the original AA and a throw). I must also say, that I have only just started using the quick gadgets in combos as well and I seem to be relying on just two moves - punch and counter so far - whereas in AA I mixed it up a bit more. Probably just me though, and the challenge rooms will hopefully get me using my entire arsenal.

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Memento Mori
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by Memento Mori » Sun Nov 06, 2011 8:55 pm

I completely abused the throw in Arkham Asylum. Throwing a goon to the far side of the challenge room so I'd have enough time to ground pound him was my tactic of choice. They've also reduced the points you get for a ground pound from 100 to 75 which is my excuse for why I haven't three-starred all the challenges yet.

Has anyone got the achievement for doing all combat moves in a combo yet? It was far easier in Arkham Asylum than here.

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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by HSH28 » Sun Nov 06, 2011 9:19 pm

Memento Mori wrote:I completely abused the throw in Arkham Asylum. Throwing a goon to the far side of the challenge room so I'd have enough time to ground pound him was my tactic of choice.


And it was awesome.

It made the fights way more tactical than they are now, although I suppose the 'Destroy Weapon' move is good too in that sense, but the lack of a throw makes the ground pound move far too risky till the end of a fight.

Did any of you buy it from Tesco and get the Joker Challenge map? Ridiculously difficult, I was playing it with basically none of the upgrades and managed a single star (100,000 points), two stars is 500,000 and 3 is a million. Its not in rounds like the other fights either, there are levels of goons that increase the longer you go without being hit that keep dropping into the arena, you can 'bank' a level for points and extra time.

Just tried with all the moves I've got now and I still can't get much further. If you do really well, Joker enters the fight and you can use the takedown moves on him.

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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by Parksey » Sun Nov 06, 2011 9:19 pm

Memento Mori wrote:I completely abused the throw in Arkham Asylum. Throwing a goon to the far side of the challenge room so I'd have enough time to ground pound him was my tactic of choice. They've also reduced the points you get for a ground pound from 100 to 75 which is my excuse for why I haven't three-starred all the challenges yet.

Has anyone got the achievement for doing all combat moves in a combo yet? It was far easier in Arkham Asylum than here.


I haven't even attempted it yet.

I remember there were only about 7 or 8 different moves in AA: punch, counter, stun, vault, batarang, batclaw, throw, instant takedown and ground pound. It was fairly straightforward if you started with the batclaw, if I remember correctly.

But in AC it's going to be a nightmare, especially as you get attacked by more than one enemy at a time and you always seem to get twatted when attempting a ground pound.

Trying to think of all the moves now: punch, counter, stun, vault, batarang, batclaw, instant takedown and ground pound plus the bat-swarm, explosive gel, REC off the top of my head. Hopefully you don't need to do the slide or shock wave to get it.

I got 1000GS on AA; doubt I'll be able to do it here.

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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by HSH28 » Sun Nov 06, 2011 9:28 pm

Parksey wrote:Odd, that you think that. I feel that the open world actually benefits from those "hmmm I will have to get a new piece of kit to get there" moments. Often because you immediately get distracted by something you can do immediately afterwards...


Except that the way the Riddler stuff works in this is that you have to work out stuff, its really annoying trying to work out what you are supposed to do only to realise 5 minutes later it requires something you don't yet have. Its not fun.

Parksey wrote:...backtracking was more of a chore in AA, as you had to travel through loads of corridor bits and whatnot first.


Yeah thats not the way I see it at all, Arkham Asylum felt like a real place, in the game you may well revisit locations, but it didn't feel like backtracking to me, it was just like you were going round this real place doing what you needed to do. It could well be because I've played the game through 4 times, but I can think of Arkham Asylum's map and know where everything is and how it fits together, its an extremely well designed environment in a way I just can't see City ever being because its just too damn big.

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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by HSH28 » Sun Nov 06, 2011 9:36 pm

Parksey wrote:But in AC it's going to be a nightmare, especially as you get attacked by more than one enemy at a time and you always seem to get twatted when attempting a ground pound.

Trying to think of all the moves now: punch, counter, stun, vault, batarang, batclaw, instant takedown and ground pound plus the bat-swarm, explosive gel, REC off the top of my head. Hopefully you don't need to do the slide or shock wave to get it.


Apparently the gadgets aren't included (although the Batclaw Slam move is). There are 13 moves altogether.

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Memento Mori
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by Memento Mori » Sun Nov 06, 2011 9:38 pm

It's something like

Strike
Counter
Aerial Attack
Stun
Super stun
Bat swarm
Disarm
Batarang multi-takedown
Instant takedown
Ground Pound
Beat down
Quick Batarang

I'm not sure about quick batarang as you don't need to do the other gadgets. Annoyingly I almost did it by accident in story mode after getting out the elevator at the top of Wonder Tower but I apparently missed one thing. Because there are so many takedown moves now you can only do it in a really big fight.

HSH28 wrote:
Memento Mori wrote:I completely abused the throw in Arkham Asylum. Throwing a goon to the far side of the challenge room so I'd have enough time to ground pound him was my tactic of choice.


And it was awesome.

It made the fights way more tactical than they are now, although I suppose the 'Destroy Weapon' move is good too in that sense, but the lack of a throw makes the ground pound move far too risky till the end of a fight.



Destroy weapon/disarm wouldn't have been needed if they didn't fill every extreme challenge with like 50 knife guys/ stun batons. Taking away the throw has removed most of the opportunities to use ground pound and this saddens me.
Did any of you buy it from Tesco and get the Joker Challenge map? Ridiculously difficult, I was playing it with basically none of the upgrades and managed a single star (100,000 points), two stars is 500,000 and 3 is a million. Its not in rounds like the other fights either, there are levels of goons that increase the longer you go without being hit that keep dropping into the arena, you can 'bank' a level for points and extra time.

Just tried with all the moves I've got now and I still can't get much further. If you do really well, Joker enters the fight and you can use the takedown moves on him.


I had a quick go on the Joker map but I didn't get very far. I thought there was supposed to be a predator map with the Joker pre-order bonus as well, was I wrong?

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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by HSH28 » Sun Nov 06, 2011 9:45 pm

Apparently its these...

1.Batclaw Slam
2.Stun
3.Counter
4.Special Takedown
5.Simple Strike
6.Speacial Bat Swarm
7.Beat Down
8.Disarm And Destroy
9.Evade
10.Aerial Attack
11.Ultra Stun
12.Multi Ground Takedown
13.Ground Pound

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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by Parksey » Sun Nov 06, 2011 9:56 pm

Isn't it only worth 5GS as well?

I may not even try to attempt 1000GS (even though doing so on AA helped me appreciate how wonderful the combat and the challenges were). Plus you've got all the Nightwing and Robin stuff which will cost me.

And is the Aerial Attack the one that you dentonate after glide bombing in?

And I'll give you that about the Riddler puzzles, HSH. It is, admittedly, very annoying to fiddle about with them for ages when you don't have the right kit (though I just left most of the ones that weren't bleedingly obvious for a while anyway).

I still don't think I am halfway through the story yet - just planted the tracker on the ninja.

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Memento Mori
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by Memento Mori » Sun Nov 06, 2011 10:14 pm

HSH28 wrote:Apparently its these...

1.Batclaw Slam
2.Stun
3.Counter
4.Special Takedown
5.Simple Strike
6.Speacial Bat Swarm
7.Beat Down
8.Disarm And Destroy
9.Evade
10.Aerial Attack
11.Ultra Stun
12.Multi Ground Takedown
13.Ground Pound


I've seen youtube videos of it done with quick batarang instead of batclaw slam so maybe it's just "use a gadget".

Parksey wrote:Isn't it only worth 5GS as well?

I may not even try to attempt 1000GS (even though doing so on AA helped me appreciate how wonderful the combat and the challenges were). Plus you've got all the Nightwing and Robin stuff which will cost me.

And is the Aerial Attack the one that you dentonate after glide bombing in?

And I'll give you that about the Riddler puzzles, HSH. It is, admittedly, very annoying to fiddle about with them for ages when you don't have the right kit (though I just left most of the ones that weren't bleedingly obvious for a while anyway).

I still don't think I am halfway through the story yet - just planted the tracker on the ninja.

Aerial attack is the move you do to attack someone with a shield. (Stun then jump, jump).

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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by Jam » Mon Nov 07, 2011 12:50 pm

HSH28 wrote:Apparently its these...

1.Batclaw Slam
2.Stun
3.Counter
4.Special Takedown
5.Simple Strike
6.Speacial Bat Swarm
7.Beat Down
8.Disarm And Destroy
9.Evade
10.Aerial Attack
11.Ultra Stun
12.Multi Ground Takedown
13.Ground Pound


Thank god it isn't *everything* - I find it pointless fannying around with the electric gun and the explosives during the fight as it is. That list looks perfectly do-able.

I 1000G'd Arkham Asylum and at the moment, I far prefer it to this. I'm only up to the bit where you meet Mr Freeze for the first time but I'm just finding it all too overwhelming. Too many options, too many gadgets too soon. I prefer the metroid style structure of the first one. The fighting in this feels a bit too quick compared to AA, maybe that's just me though. I also find flying around the city quite awkward and not all that interesting. No idea why.

Not saying it's a bad game, just not as enjoyable as AA for me.

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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by Hexx » Mon Nov 07, 2011 8:12 pm

Don't suppose anyone with the OST knows the name of the track here as Bat's takes on the snipers




Edit - Spoilered cus even the still image title could spoil things for some people

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KjGarly
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PostRe: Batman: AC - EuroGamer Face-Off + DLC video: p74
by KjGarly » Mon Nov 07, 2011 9:04 pm

Hexx wrote:Don't suppose anyone with the OST knows the name of the track here as Bat's takes on the snipers




Edit - Spoilered cus even the still image title could spoil things for some people


Just gone through the OST, the track is called 'I think you should do as he says'

Which also plays on the PS3 XMB when you have the disc inserted 8-)

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