Wanna help test my funky new 2D arcade platformer?
Posted: Mon Oct 04, 2010 11:22 pm
I'm making a platformer and am trying to get the controls to feel right. The controls are probably the most important element of the game so getting them perfect before I start adding all the other gameplay mechanics is probably a good idea.
I'm not sure how good the controls are because I know the engine inside out and have learned how to make it do exactly what I want.
Anyone here willing to give me a hand? Just download the .exe and see how long it takes you to get a feel for the controls, and how you feel about them. Are they not responsive enough? Too responsive? Falling speed to slow? Too fast? Are the controls unintuitive?
Don't be shy with your critique; you telling me what's wrong and needs fixing can only help.
http://www.megaupload.com/?d=37NKEX1J
There's not much of a game there yet. Just a few different rooms you can change between at will, one hazard (touching it resets the room) and a "goal" which does nothing.
Controls:
Left and right arrow keys: movement
Z: jump
Spacebar: Next room
Backspace: Previous room
Pictures!
I'm not sure how good the controls are because I know the engine inside out and have learned how to make it do exactly what I want.
Anyone here willing to give me a hand? Just download the .exe and see how long it takes you to get a feel for the controls, and how you feel about them. Are they not responsive enough? Too responsive? Falling speed to slow? Too fast? Are the controls unintuitive?
Don't be shy with your critique; you telling me what's wrong and needs fixing can only help.
http://www.megaupload.com/?d=37NKEX1J
There's not much of a game there yet. Just a few different rooms you can change between at will, one hazard (touching it resets the room) and a "goal" which does nothing.
Controls:
Left and right arrow keys: movement
Z: jump
Spacebar: Next room
Backspace: Previous room
Pictures!