Where Mario Kart Went Wrong

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FudgeDiver
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PostRe: Where Mario Kart Went Wrong
by FudgeDiver » Tue Feb 13, 2018 6:43 pm

Suffocate Peon wrote: I dislike most 3D I guess, i find them ugly.


you and me both, pal

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Suffocate Peon
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PostRe: Where Mario Kart Went Wrong
by Suffocate Peon » Tue Feb 13, 2018 6:43 pm

Pedz wrote:
Suffocate Peon wrote:Can people elaborate on why Toad's Turnpike is gooseberry fool.

Very basic, but a short reason.

I think back to the N64 version of this and thinking I used to like it, am I thinking of a different track? Have they changed something? Or was I just wrong? The track is uninspiring, and the traffic is pointless. It very rarely hinders how you play, so it's just there. You'd think the traffic would make you think on your feet to weave in and out of it to get to the top, but the track doesn't do that, cars and trucks are basically scenery.

Also, Turds Subway is gooseberry fool too.


Yeah Subway is gooseberry fool. Well, for sure now Toad's Turnpike is easy. I didn't think so when I first played it though, and then mirrored racing against the traffic. Just generally, when I've replayed it casually i don't find it easy enough to just breeze through it when hitting a bus.

I actually think I remember that Donkey Racing Racing video !

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False
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PostRe: Where Mario Kart Went Wrong
by False » Tue Feb 13, 2018 6:50 pm

Trelliz wrote:
Jezo wrote:But anyway, as people have said before, this isn't a fighting game, it's a racing game, where the end goal is set regardless of player interaction. Your goal isn't to defeat your opponent as such, but to reach this set goal post as fast as possible. So the game in its purest form is essentially just time trial. If you assume every player knows the optimal combination and path for every course then only a random factor will actually mix it up to make it even remotely challenging or entertaining.


Paging other gr racers to the thread as I can't rebutt this on my own.

What you're describing is Trackmania, but that is far from representative and missing a lot about what makes racing so much more, regardless of how bad I might be at them, in the same way that saying Zelda is a walking simulator.

Also Sonic All-Stars Racing Transformed is better than MK.


Time trialing is an entirely seperate discipline of racing. There is no purity about it.

Also, Mario Kart is a bad game because it rewards luck and randomness rather than skill.

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jawafour
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PostRe: Where Mario Kart Went Wrong
by jawafour » Tue Feb 13, 2018 7:37 pm

False wrote:...Also, Mario Kart is a bad game because it rewards luck and randomness rather than skill.

I agree to a certain extent, Falsey - but, then again, folk like TWA and Jazzem consistently finish top of the GRcade tournaments each week. There *is* a degree of luck and randomness... but these guys know the best ways of approaching and dealing with this in order to win.

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Fabong
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PostRe: Where Mario Kart Went Wrong
by Fabong » Tue Feb 13, 2018 7:46 pm

Mario Kart is best enjoyed with friends

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Jezo
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PostRe: Where Mario Kart Went Wrong
by Jezo » Tue Feb 13, 2018 8:12 pm

False wrote:
Trelliz wrote:
Jezo wrote:But anyway, as people have said before, this isn't a fighting game, it's a racing game, where the end goal is set regardless of player interaction. Your goal isn't to defeat your opponent as such, but to reach this set goal post as fast as possible. So the game in its purest form is essentially just time trial. If you assume every player knows the optimal combination and path for every course then only a random factor will actually mix it up to make it even remotely challenging or entertaining.


Paging other gr racers to the thread as I can't rebutt this on my own.

What you're describing is Trackmania, but that is far from representative and missing a lot about what makes racing so much more, regardless of how bad I might be at them, in the same way that saying Zelda is a walking simulator.

Also Sonic All-Stars Racing Transformed is better than MK.


Time trialing is an entirely seperate discipline of racing. There is no purity about it.

Also, Mario Kart is a bad game because it rewards luck and randomness rather than skill.


Okay... care to expand on that at all? Doesn't quite seem like you read my post.

I agree with that last statement though.

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garfield.0
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PostRe: Where Mario Kart Went Wrong
by garfield.0 » Tue Feb 13, 2018 9:28 pm

I like using the wheel when I play mario kart it makes it feel like a real car

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Suffocate Peon
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PostRe: Where Mario Kart Went Wrong
by Suffocate Peon » Tue Feb 20, 2018 2:28 pm



it sounds brilliant, tbh. Damn. It carries the elegance that Diddy Kong Racing had. Racing on animals sounds a bit much but ties in with Donkey Kong Country, and an open jungle styled like the early levels of Donkey Kong Country works as well, having to find the quickest route and briefly crossing paths with other racers in chaotic ways, and riding a swordfish in true underwater courses (as opposed to pointless underwater sections that don't commit to anything and just are an example of ADD design) or riding a wasp like a take on Star Wars or Panzer Dragoon sound fantastic. It's different but ambitious, and the ambition seems like it would carry the changes through as it'd retain the spirit of Donkey Kong Country, be probably visually so impressive, and feel new.

All those ideas wouldn't work for Mario Kart, but i think just that video, with the guy filling in the details, shows Rare taking the best ideas of Donkey Kong Country and expanding them that retains the spirit of the original in a way I think Mario Kart has failed to do.


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