The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)

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Tragic Magic
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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Tragic Magic » Sat Apr 01, 2017 8:03 am


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Garth
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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Sat Apr 01, 2017 6:38 pm

Shadow War Armageddon sold out online in a flash, I didn't manage to get one pre-ordered online but thankfully my local store put my name down for a copy :D

GW said on Facebook that the rulebook will be available digitally and the terrain will be available separately for those who miss out on the box set, and they've released this free set of rules for multiple 40K factions:
https://www.games-workshop.com/resource ... ms_ENG.pdf

Miniwargaming has a demo video up:

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Sat Apr 22, 2017 2:27 pm

The new 40K edition rules will be free and updated yearly with community input:
https://www.warhammer-community.com/201 ... -answered/

They're not blowing up the setting either :)

Edit - there's a 40K website now too:
https://warhammer40000.com/

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Sat Apr 22, 2017 2:43 pm

New Space Marines? From the 40K website:

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by <]:^D » Sat Apr 22, 2017 3:24 pm

yes, because we need more spess mureens :roll:

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Lagamorph » Sat Apr 22, 2017 4:36 pm

<]:^D wrote:yes, because we need more spess mureens :roll:

That sounds a lot like heresy to me.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Alvin Flummux » Sun Apr 23, 2017 12:07 pm

Bring back the Space Dwarves!

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Green Gecko » Sun Apr 23, 2017 12:19 pm

How else are we gonna sell more space marines to people who already have boxes of them? All while reducing cost and removing the most (possibly only) fun thing about them, with no poseability. Oh and let's make them blue because 90% of our target audience of children can't be bothered to choose a faction let alone paint every single one. Kids these days, eh?

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Sun Apr 23, 2017 12:31 pm

Those will just be your basic single-pose, 'learn how to start painting Space Marines' I bet. They've done that plenty of times in the past, not a bad thing really.

More importantly, they hint at a scale correction for Space Marines, which have always looked far too small compared to GW's standard human minis. True-scale Marines would be very nice indeed.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Red » Sun Apr 23, 2017 11:11 pm

Salute 2017 was good yesterday. Miniatures galore, excellent variety. I picked up some Oathsworn stuff as i like the Redwall vibe, will probably shoehorn them into my chaos stuff ultimately.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Tragic Magic » Mon Apr 24, 2017 6:38 am

I'm still painting stuff slowly but surely. Nowhere near as good as some of you but I'm still new to this and have a lot to learn yet. Here's a picture of, I think a finished, Abraham from The Walking Dead: All Out War. The zombie isn't finished yet as I need to add highlights. But it looks alright so far. Probably not the best picture either but you get the idea.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Green Gecko » Mon Apr 24, 2017 1:51 pm

You're doing well mate. I can see a style developing.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Tragic Magic » Mon Apr 24, 2017 3:35 pm

:wub: Ooh thank you :)

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Tue Apr 25, 2017 1:37 pm

8th edition 40K Q&A (starts about 16.5 minutes in):


New 40K galaxy map:
This is the same galaxy, but it’s showing some wear and tear. A catastrophic warp storm looks to have rent the Imperium nearly in half. Even before the Fall of Cadia, the immaterium had been growing ever more turbulent. Travel and communication suffered increasing disturbances as the events of the Gathering Storm unfolded. It seems that eventually reality could take no more, and a titanic warp-rift tore across the galaxy from the Eye of Terror to the Hadex Anomaly on the Eastern Fringe. There will be more on this new interstellar feature in the coming days.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Tue Apr 25, 2017 1:38 pm

If you bought a 40K codex or rulebook within the last 8 weeks, GW is giving out vouchers:
You can claim a voucher no matter where you bought your codex and/or rulebook, as long as you have your proof of purchase and it’s dated between the 25th of February 2017 and the 22nd of April 2017.

We have a few different Customer Service teams, each helping a different part of the world. Find the email address for your local Customer Service team here:

games-workshop.com/Contact-Us

https://war-of-sigmar.herokuapp.com/bloggings/1918

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Wed Apr 26, 2017 9:16 am

40K stat line changes revealed:
In the new edition, the rules team were keen to have the profile work harder – to better distinguish between the different units so that, for example, Eldar will run faster than Guardsmen, and Hormagaunts run faster than both.

One big change is vehicles. These now use the same profile system as everyone else. As you’ll see though, their stat lines are much above what you might expect from a standard infantry trooper. Wounds, for example, are not capped at 10, so don’t be surprised if you see larger vehicles like Land Raiders and Imperial Knights with dozens of wounds.

This means that there is no differentiation between monsters and vehicles, so you now have a standard system to compare between, for example, a Carnifex vs a Dreadnought. Speaking of Carnifexes, large monsters like them also have a lot more wounds now. There are also no Super Heavy Vehicle rules, as such. With the stats going above 10, the system is now an increasing scale, which means models that previously fell just shy of super-heavy status, the Gorkanaut for example, can now punch at the appropriate weight, and become much more survivable.

Here, we have 4 examples from the most iconic Warhammer 40,000 army – the Space Marines.

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You’ll see that the stats are still recognisably Warhammer 40,000, but with just a few changes. We’ve gained a Movement stat in exchange for a Initiative stat. With charging units now striking first, movement and co-ordination of your assault army becomes a big factor. You can also see that WS and BS are now standard rolls (Ballistic Skill sort of always was), though you can expect modifiers to both of these stats from in-game effects.

Strength and Toughness are still with us, and still use an opposing value principle (so much higher Strength will still wound on 2+, low Strength will wound on a 6+), and these aren’t capped at 10 any more either. Wounds is a big one. Expect a lot of models to get more of these. As you can see here, the Terminator has twice what he has now, and Guilliman has more too.

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https://www.warhammer-community.com/201 ... -profiles/

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Sun Apr 30, 2017 6:39 pm




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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Tue May 23, 2017 1:51 pm

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Primaris Space Marines:
Fresh from the forges of Mars, and ready to bleed in defence of the Imperium, the Primaris Space Marines have come tooled for war. The bolt rifle-wielding Intercessors are the mainstay of the force. Alongside them march plasma-toting Hellblasters, providing deadly fire-support. And dropping in from orbit are Inceptors with the short range fury of their twin assault bolters.

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Leading these new warriors are the champions of the Primaris Space Marines: the inspiring presence of the Lieutenants, the banner-carrying Ancients, and the commander of the force, a Captain clad in new Gravis armour.

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Death Guard:
First up, a unit of Plague Marines. The archetypal unit of the XIV Legion swollen with the raw power of decay, these form of the core of any Death Guard force. Nurgle fans will also be pleased to see a shambling plague host represented by the repugnant and varied Poxwalkers, each draped in scraps of clothing from their former lives. There is a new vehicle on offer too – the Foetid Bloat-drone, a floating Daemon Engine that hunts its prey with a malign intelligence.

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Rounding off the Death Guard are their own leaders, including a huge new Lord of Contagion, clad in warped Cataphractii Terminator plate and wielding one of the most brutal looking axes we’ve ever seen. Alongside him is the Noxious Blightbringer, a dark reflection of the noble Legion banner bearers of old, who carries a cursed plague bell that tolls with the death knell of his victims. Last but not least is the Malignant Plaguecaster – one of the pestilent sorcerers of this pox-ridden Legion.

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Rulebook:
This 280-page, hardback tome is included in the Dark Imperium box and is also available separately. This book is your guide to the new edition and contains an extensive exploration of the Warhammer 40,000 setting. This includes some pretty major advancements in the story for every faction in the galaxy, not least of which are the arrival of the Great Rift, the rise of Chaos, and the launching of the Indomitus Crusade.

And rules. Lots of rules. All the rules you need to wage the bloodiest of wars in the far future. Alongside the core rules for the game, there are missions, full guidelines for the 3 ways to play (open, narrative and matched) and advanced rules to represent the myriad war zones of the far future, including all the rules you need to play games of Cities of Death, Planetstrike, Stronghold Assault and Death from the Skies.

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This is easily the most complete Warhammer 40,000 book to date.

Also, while we’re on the subject of rules, we’ve some great news – the core rules for Warhammer 40,000 will be available for free! You’ll be able to download the Battle Primer PDF on games-workshop.com and warhammer40000.com from June 17th.

Current players will probably still want to pick up either the full Warhammer 40,000 book or the Dark Imperium box set though, as this gets you the Advanced Rules sections, loads more missions, as well as stratagems for open, narrative and matched play and of course, over 100 pages of new lore and background on the shape of the galaxy in the new Warhammer 40,000.

Army rules:
These five books are the most requested things from you guys and gals out there; all of you wanted to be able to use your army with the new edition from day one. No problem.

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Between them, these five softback Index books provide rules for every single Warhammer 40,000 Citadel Miniature we sell. They are broken down into themed books: 2 for the Imperium, 1 for the forces of Chaos, and 2 for the xenos races of the galaxy.

To start gaming with your existing army, you just need the box set or the Warhammer 40,000 book and whichever Index book has their datasheets and you’re good to go.

Oh, and don’t worry, this doesn’t mean Orks and Tyranids are now on the same side, it just means they share a book for the moment. In the future, they’ll get their own dedicated codexes.

Forge World rules:
Much like Citadel Miniatures, rules for the extensive Warhammer 40,000 Forge World range will be made available in a series of Index books. The first two of these will be available alongside the new edition of Warhammer 40,000, available to pre-order on the 3rd of June. These first two books will cover the forces of the Adeptus Astartes and their traitorous kin.

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Rules for all the rest of the Warhammer 40,000 Forge World range, including the myriad xenos races of the galaxy and the massed forces of the Astra Militarum and their accompanying Imperial Agents, will all be appearing in additional Index books that set to be released before the end of June. Every single Warhammer 40,000 miniature that Forge World make today will be covered, as well as a few classic ones. Also included are rules for a few characters who do not yet have a model, such as some heroes and villains of the Badab Wars. On top of that, several units will be made available to factions that never previously had access to them, and on Wednesday this week, we’ll be taking a look at one of them when we see our first Forge World datasheet for the new edition.

These new objective markers look pretty cool too:
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More: https://www.warhammer-community.com/201 ... ge-post-1/

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Green Gecko
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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Green Gecko » Tue May 23, 2017 2:18 pm

Wow, those marines are really impressive.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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Garth
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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Tue May 23, 2017 2:59 pm

RRPs:
WARHAMMER 40000: DARK IMPERIUM (ENGLISH) £95.00
WARHAMMER 40000 RULEBOOK (ENGLISH) £35.00
WH40K: TACTICAL OBJECTIVE CARDS (ENG) £8.00
SECTOR IMPERIALIS: OBJECTIVES £20.00
WARHAMMER 40000: COMMAND DICE £12.50
WARHAMMER 40000: WOUND TRACKERS £8.00
INDEX: XENOS 1 (ENGLISH) £15.00
INDEX: XENOS 2 (ENGLISH) £15.00
INDEX: CHAOS (ENGLISH) £15.00
INDEX: IMPERIUM 1 (ENGLISH) £15.00
INDEX: IMPERIUM 2 (ENGLISH) £15.00
DARK IMPERIUM NOVEL (HB) £18.00
WARHAMMER 40000: COMBAT GAUGE £6.00
CITADEL DEATH GUARD GREEN SPRAY £11.75


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