The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)

Fed up talking videogames? Why?
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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by <]:^D » Sat Feb 25, 2017 2:15 pm

lovely stuff

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Mon Feb 27, 2017 11:53 pm

From White Dwarf:
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This is so cool 8-)

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Alvin Flummux » Tue Feb 28, 2017 12:28 pm

Garth wrote:From White Dwarf:
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This is so cool 8-)


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:nod:

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Sat Mar 04, 2017 1:41 am

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Lagamorph » Sat Mar 04, 2017 9:24 am

Well...damn.
Gonna be interesting to see how the Imperium can try to spin one of the greatest Primarchs into a heretic.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Green Gecko » Sun Mar 05, 2017 4:31 am

Not a happy chap. Cool that not everyone in 40k thinks war is the best thing ever.

"It should be common sense to just accept the message Nintendo are sending out through their actions."
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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Alvin Flummux » Sun Mar 05, 2017 5:26 am

None of the Primarchs would be the least bit happy with the Imperium circa M41 - even the Emperor is aware of it, and he hates it too. But he accepts it on some level as well, knowing that he is the only reason that the Imperium of Man has survived.

Rumor has it that Guilliman may come to see things this way too, and will take on the role of Emperor Incarnate, perhaps after Cypher kills the real Emperor or some crazy gooseberry fool like that.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Wed Mar 08, 2017 4:17 pm


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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Tue Mar 14, 2017 5:09 pm

Got my first YouTube video uploaded today, I'm mainly going to be covering Age of Sigmar Destruction Grand Alliance on the channel - please give it a like if you can :)


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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Tue Mar 14, 2017 6:20 pm

GW has announced a new game today:
Shadow War: Armageddon is the spiritual successor to Necromunda and due out VERY SOON. Comes in a MASSIVE (stressed a lot) box full of multilevel terrain, Space Marines, Orks and of course rules. The rules cover 16-17 different factions, so most/all 40k armies are covered.

New Game Announced at Gama Trade Show

Breaking news from the Gama Trade Show, a brand new boxed game has just been announced – Shadow War: Armageddon.

Some of the Warhammer Community team are currently at the huge trade show in Las Vegas, and are showcasing some of the exciting new releases on the way over the next few months. The first of these is Shadow War: Armageddon.

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Right now we don’t have a huge amount of detail on this set (though we will, very soon), but what we do know is that it is a squad-level game set in the Warhammer 40,000 universe. The specific setting is the hive cities of War Zone: Armageddon, and the two forces pitted against each other are Space Marines Scouts from the Blood Angels Chapter and ferocious Ork Boyz.

We think the idea of close-range combat amongst the sprawling ruins of Imperial industry sounds pretty ace.

https://www.warhammer-community.com/201 ... rade-show/

Seems like Necromunda crossed with Kill Team, which sounds pretty awesome to me!

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Wed Mar 15, 2017 8:30 am



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Those veteran gamers out there will be keen to learn that much of the ruleset is based off of the classic Necromunda game, including some in-between game advancements and earning experience that can see your small recon-force grow to become an elite unit of honed killers.

The terrain is perhaps the star of the set though. Never before has the tangled structure of an industrial hive been better represented. Your warriors can hide behind chimneys, sprint along walkways, gain higher ground, duck under arcane mechanisms, and generally make full use of this great new set.

The kits are, of course, also suitable for Warhammer 40,000 games, and it is fully modular, meaning you can combine kits in all sorts of unusual ways to create some truly huge and awesome terrain pieces.

You’ll be able to expand your game with extra models for the two squads in the box, or even add whole new races. The Kill Teams are all designed to be built around squads in an army you might already have, or can pick-up in a single boxed set. Here are a few of the units that you will be able to use, in case you wanted to get started building and painting now:
Skitarii Rangers
Chaos Space Marines
Cultists
Dark Eldar Wyches
Dire Avengers
Eldar Guardians
Harlequin Troupe
Grey Knights Strike Squad
Necron Immortals
Necron Warriors
Tau Empire Pathfinder Team
Tyranid Warrior Brood
Neophyte Hybrids
Scouts
Scouts with sniper rifles
Cadian Infantry Squad
Ork Boyz

https://www.warhammer-community.com/2017/03/15/war-returns-to-armageddon/

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Wed Mar 15, 2017 8:34 am

New army for Age of Sigmar, Duardin Sky Pirates:



Introducing the Kharadron Overlords, a brand new faction of duardin for the Mortal Realms.

From the skies come the airborne armadas of the Kharadron Overlords – sky-fleets of iron-clad warriors aboard fantastical machines of war armed with powerful aetheric weapons.

They are a proud people and masters of strange alchemical powers. Guided by their Kharardron Code, and long-hidden from the rampaging forces of the Dark Gods, they did not merely survived the Age of Chaos, they thrived.

With the dominion of Chaos receding, they venture forth once more to seek plunder and riches among the realms.

This new Duardin faction is a force unlike any you have seen before. These are not the descendants of Grungni who hid in their mountain holds or fled to Azyr, and neither are they the firebrand berzerkers of the lodges that worship the fractured god Grimnir. The Kharadrons have become a race unto themselves, separated from their kin through the centuries.

You won’t see a single scrap of flesh on them – every inch of their bodies is clad in armour or complex suits, so as to protect them from the harsh environments found in the magic-infused skies of the Mortal Realms. Their weapons are powered by strange chemical processes, and their airships, while bearing some similarities to the gyrocopters of their ancestors, are clearly powered by a far more powerful and possibly arcane mechanism.

https://www.warhammer-community.com/201 ... al-realms/

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They've also got something coming for competitive players:
This is a new game, set in the Mortal Realms during the Age of Sigmar. It has been designed specifically for competitive, organised play, to support our growing community of gamers out there. For the moment, pretty much all we have in terms of detail is the cryptic video above, but you’ll be hearing much more about this new game, and seeing some of the new miniatures, very soon…



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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Alvin Flummux » Wed Mar 15, 2017 11:35 am

So... are they, like, Dwarf Marines?

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Wed Mar 15, 2017 11:44 am

Steampunk Squats :P

They do have several visible nods to the Space Marines there, kinda like a fantasy parody of them.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Lagamorph » Wed Mar 15, 2017 12:41 pm

Can't see that Shadow War set being less than £150 from the sounds of things.

That reminds me, I still have an unopened Dreadfleet set around somewhere.

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by <]:^D » Thu Mar 16, 2017 12:39 am

after all that silence and denial (20+ years?) over squats, and they suddenly release squats :lol:

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Alvin Flummux » Thu Mar 16, 2017 12:48 am

Garth wrote:


I can't be the only one who feels immense relief at finally knowing how to pronounce that strawberry floater's name. :shifty:

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Thu Mar 16, 2017 8:31 am

Shadow War: Armageddon sneak peek -
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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Thu Mar 23, 2017 4:00 am

News from GW's event at Adepticon today:

Death Guard minis!



The next edition of 40K will see the return of movement values, armour save modifiers, charging units will strike first, morale works like AoS (individual models run away and are destroyed rather than the whole squad running off), and there'll be Open, Narrative and Matched Play too, with Command Points bonuses for playing with a thematic army.

They're also introducing an interactive FAQ platform for questions and voting on rulings, and the community built AoS army builder is being made official and will brought to GW's website where it will remain free to use.

Additionally, they're releasing what they're calling a new core product line with Warhammer Underworlds: Shadespire - it's a brand new collectible cards and miniatures board game, with fast-paced highly competitive rules. It'll have a continual stream of expansions covering a variety of factions, and every model will be playable in AoS too with new Warscrolls.

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It also has the first female Stormcast mini:

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PostRe: The GRcade Tabletop Gaming & Miniature Painting Thread (Warhammer etc)
by Garth » Thu Mar 23, 2017 4:12 am



Warhammer Underworlds is a new tactical arena combat game on its way later this year. This is a system designed for balanced, small-scale tactical games, that can be played quickly and easily by anyone, but which even experienced players will find challenging to master. The game rules are designed with competitive play in mind; matches can be played in under 45 minutes, on a smaller surface than our larger-scale games, and will be ideal for club or tournament play. And not only that, we’ll be fully supporting an organised play system for this game, right from day one.

While the format of the game is a big departure from the game of Warhammer Age of Sigmar, Warhammer Underworlds: Shadespire is still firmly set in the Mortal Realms. The game is set in the Shadespire – an ancient and damned city, cursed by the Lord of Undeath to eternally sit in limbo between the realms of Light and Shadow – a haunted metropolis of mirrors, unquiet spirits and ever-shifting chambers.

The forces you can use in this game will be drawn from races across the Mortal Realms, including some for factions that have not received any new miniatures since we first ventured into the Age of Sigmar. Each of these sets will be composed of a small band of easy-to-assemble, push-fit miniatures in the style of our single-pose heroes to represent a specific band of warriors from that faction. These are provided in coloured plastic, and clip together, so you can quite literally be playing with them within minutes of opening the box with no glue or paint needed! (Though they do look great painted, and your dice will roll better – probably.)

The first two factions showcased in detail are iconic adversaries: organised Eternals Liberators and Khorne Bloodreavers. You can see from the poses of these models already that these are really dynamic and impressive miniatures. And yes, that is a lady Liberator in the video, organised, with a classic hammer and shield combo – for those of you who might have doubted whether Sigmar was an equal opportunities employer.

The game is played using unique dice and card decks, and these will, to an extent, be unique to each faction. Both decks of cards used in the game are fully customisable – meaning you can choose to create all manner of combinations of overlapping abilities to use and objectives to achieve. This can be a really rewarding part of the game – and means that even the same faction can be played in wildly different ways. We’re expecting to see all sorts of combinations tried out at game stores, clubs and in tournaments.

So, in summary, a new game set in the Mortal Realms with easy to learn, difficult to master rules, combined with deck-building mechanics and multiple factions makes this a game that will be simple to start, but offers near limitless tactical challenge and replayability.

https://www.warhammer-community.com/201 ... -unveiled/

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