Final Fantasy XV [PS4/Xbox1]

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Met
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Met » Thu Dec 29, 2016 11:40 am

I'd advise against it since they can be used for upgrading weapons and spellcraft, but if you really need the money you can sell anything.

Though, I'd prioritise treasures you got from enemies as they're easier to farm and I'd try and keep at least one of everything in case Cid asks you for it as an upgrade material.

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Lagamorph
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Lagamorph » Thu Dec 29, 2016 12:42 pm

Are there any updates on when the Pro patch is coming out? All I can find is that it's supposed to be coming "In December". I'm holding back from really investing any time in this until it hits, so far I've only just got to the port town near the start of the game.

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IAmTheSaladMan
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PostRe: Final Fantasy XV [PS4/Xbox1]
by IAmTheSaladMan » Thu Dec 29, 2016 12:46 pm

Keep Rare Coins, Debased Banknotes and such as they can be used for Expericast variants of spells. Mix 8 Rare coins with one elemental energy and you can be rolling in experience in no time flat.

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Saint of Killers
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Saint of Killers » Thu Dec 29, 2016 1:09 pm

Is performance sketchy on the Pro sans patch? Ran dead smooth on my OG PS4.

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Met
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Met » Thu Dec 29, 2016 2:09 pm

I hear the frame rate is solid, but not smooth. Like you'll always get 30 frames a second, but they might be all front loaded. I don't think it's game breaking from what I heard, but it depends if you're a stickler for that.

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Luboluke
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Luboluke » Thu Dec 29, 2016 8:00 pm

How do you use analyse? :?:

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IAmTheSaladMan
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PostRe: Final Fantasy XV [PS4/Xbox1]
by IAmTheSaladMan » Thu Dec 29, 2016 8:01 pm

Ignis is meant to do it automatically but often he flat out refuses to do it asking Noctis to use Libra instead which you need to switch to Wait Mode for.

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Fade
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PostRe: Final Faentasy XV [PS4/Xbox1]
by Fade » Sat Dec 31, 2016 2:18 am

Wow, what a terrible ending. Not so much the story. Just the bosses and how badly certain things are explained.

Why do so many games just disregard the basis of the game systems in the name of being more cinematic.

That said, great characters.

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Fade
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Fade » Sat Dec 31, 2016 2:30 am

Especially the after credits sequence. What the strawberry float. Do you maybe want to explain how dead people are alive again? No? Oh thanks game.

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Met
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Met » Sat Dec 31, 2016 1:06 pm

If you're talking about the scene with Noctis and Luna on the throne I think it's implied to be the afterlife.

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PostRe: Final Fantasy XV [PS4/Xbox1]
by Rog » Sat Dec 31, 2016 1:16 pm

I'm on chapter 11 and I have no clue as to what is happening anymore. I just like making the numbers go up.

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Fade
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Fade » Sat Dec 31, 2016 2:17 pm

Met wrote:If you're talking about the scene with Noctis and Luna on the throne I think it's implied to be the afterlife.

Well they did a terrible job of that. Having them disappear would have got that across, they just looked like real people. The game also doesn't explain how the 'spirit world' works, unless I missed it.

I also missed how 2 of the bad guys died. Had to read about it on Wikipedia :fp:

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PostRe: Final Fantasy XV [PS4/Xbox1]
by Vishvanath » Sat Dec 31, 2016 11:39 pm

Altissia is beautiful

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Lagamorph
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Lagamorph » Mon Jan 02, 2017 6:47 pm

I'm trying out the fishing for the first time.

Oh god it's strawberry floating awful :dread:
There's no skill to it whatsoever, it's entirely random whether you'll get a bite or not. You just cast out when your reticule turns yellow and hope the fish don't turn around and face the other direction in the several seconds it takes. Even if you get the attention of a fish and you get the 'encounter' bar at the top of the screen, it's totally random whether the fish seems to bite or not (And not is more far more frequent occurance)

There's utterly nothing you can do besides change the tackle which seems to have little to no effect on, well, anything, despite the game seemingly implying that reeling in and changing direction will get the attention of the fish. If anything that makes them less likely to bite in my experience.

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Starbreaker
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Starbreaker » Mon Jan 02, 2017 8:37 pm

Sounds like you're doing it wrong mate

EDIT: That's a bit condescending, sorry. I didn't like the fishing at first either but there are certainly more nuances to it than I thought at first. And I definitely found that bait and speed/direction of reeling in changed whether fish were interested or not. Granted I do get the odd one that is nearly biting and then just disappears but I know if I just cast in the same area again I'll probably get it.

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PostRe: Final Fantasy XV [PS4/Xbox1]
by Rubix » Mon Jan 09, 2017 8:15 am

Saint of Killers wrote:I can only really see my getting sick of the game stopping me from getting it. But things should be okay because I was ready to dive right back in after twatting the boss. (Though I did take a wee break after all the cinematics. Initial one was supoib, the rest, though... :dread:) Ones I'm expecting to be hardest are remaining 3 dungeons and Adamantoise, but a bit of grinding, a gooseberry fool load of pots, spells, etc should make things slightly easier.

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:toot:

So proud of that remaining line durability :cry:

Hardest part? The effect of the rumble on my hands :shock: Holy crap was it intense.



Done this bugger last night and you arnt kidding with the rumble, was more concerned about the battery on my controller going before the line.

Game completed, dissapointed with chapters 9 onward. End boss was a pushover. The level 72 enemy outside was harder

Nearly all hunts completed just the turtle to go

And one guys quest to get all super weapons.

Also there is a dungeon that when i get to the bottom there i keep winding up fighting 3 iron giants and that annoying snake that turns me into a frog. Any help where to go will be appreciated as ive done it 5 times now

Playing: PS4: Yakuza 0, Bioshock Infinite | Switch Xenoblade Chronicles 2
Watching: Westworld S2, Defenders S1
Reading: Andrzej Sapkowski - Sword of Destiny, The Hunter - Andrew Reid
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Godzilla
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Godzilla » Mon Jan 09, 2017 12:14 pm

Sounds like the Cosgrove dungeon. I was stuck there for a very long time. Watch the YouTube video on how to do it. Basically when you're going down and pressing the buttons to open the floor/wall you have options. So try to keep moving sideways rather than down and it'll open up a path to the boss. I was there for ages until I looked online.

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Godzilla
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Godzilla » Mon Jan 09, 2017 12:15 pm

I'm back into this now. Currently level 92. I competed the worst dungeon ever yesterday. Had about 8 camps inside it and was ridiculously long. Took hours and hours. Then a crap boss.

Only 2 or 3 secret dungeons to go.

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Lagamorph
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Lagamorph » Mon Jan 09, 2017 12:44 pm

Is being Level 40 at the end of Chapter 3 going to break the story battles slightly? :shifty:

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Zellery wrote:Good post Lagamorph.
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Rubix
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PostRe: Final Fantasy XV [PS4/Xbox1]
by Rubix » Mon Jan 09, 2017 12:48 pm

Garland Twinkleballs wrote:Is being Level 40 at the end of Chapter 3 going to break the story battles slightly? :shifty:


Yeah but story is gooseberry fool anyway

Playing: PS4: Yakuza 0, Bioshock Infinite | Switch Xenoblade Chronicles 2
Watching: Westworld S2, Defenders S1
Reading: Andrzej Sapkowski - Sword of Destiny, The Hunter - Andrew Reid

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