consolegaming wrote:Beans wrote:consolegaming wrote:So, during the last gen widescreen titles started to trickle out, many of them 'faked' widescreen and lowering the resolution of the games.
Once the Xbox 360 came out we finally had widescreen gaming as a norm, every game had it, but what do you guys feeling about it?
Has it improved gaming, or made it worse, or is it something you do not even pay attention to?
I do believe that the old 4:3 games now have a certain nostalgia about them and playing in widescreen does not really improve the gaming experience much.
I think there are certain titles where the extra picture has benefitted the gamer, like in racing games and fps games, but in other genres it may actually have spoilt the experience.
I do not think genres like sports and platformers have really had much benefit from change in aspect ratio, what do you guys think?
This is the stupidest thing I have ever heard. Widescreen gaming is better in every way. In what way is the experience spoiled?
Playing footy games in widescreen just does not feel right imo, also I enjoyed the older 3D zeldas in 4:3 as opposed to 16:9. It is almost as if there is too much blank space on the left and right and the traditional 4:3 gives it a more concentrated, claustrophobic experience.
I put it to you, good sir, what shape is a football pitch?
If I can see a wider range of he football pitch then I can
use it.
In platformers it means I can keep moving and get a better sense of what's up ahead.
Even in racing games, where you only need to see the track and the next bend, being able to see a wider view means you can (in a good looking game) see the surroundings, crowds, buildings etc.
emilythestrange wrote:Madness wrote:emilythestrange wrote:I still don't understand what makes widescreen better.
You can fit more into a rectangle than a square. It's also easier on the eyes.
Depends how big the rectangle is!
Alright, imagine two side by side TVs, both the same height, screens the same size vertically aligned perfectly.
A 4:3 TV will fit slap bang in the middle of the 16:9 TV, so imagine playing the same game on the side by side displays. The centre of the 16:9 display will show exactly what's on the 4:3 screen (unless of course the HUD is moved out of the way to the edges) but then you'll have ll that extra space on the side to see more of the environment at once. You aren't losing out on
anything at all.If you're getting black borders or letterboxes during standard TV or Games (not movies, which are filmed in an even wider ratio) then your setup is wrong, or the game is not proper in 16:9.