The Emulators Thread - RPCS3 now runs PS3 Games in 4K

Anything to do with games at all.
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Pedz
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Pedz » Fri Feb 16, 2018 7:52 pm

Someone PM me about Cemu and cITRA ROMS, i DONT WANNA SEARCH GOOGLE AND GET SOME DODGY SITE THAT DESTROYS MY pc.

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Super Dragon 64
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Super Dragon 64 » Fri Feb 16, 2018 10:46 pm

Pedz wrote:Someone PM me about Cemu and cITRA ROMS, i DONT WANNA SEARCH GOOGLE AND GET SOME DODGY SITE THAT DESTROYS MY pc.

This is pretty good for Cemu


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qupe
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by qupe » Sat Feb 17, 2018 9:32 am

IAmTheSaladMan wrote:
qupe wrote:What sites do you use now for getting the iso's?

Does anyone here use Launchbox? or because games need to be configured individually on some emulators do you not bother?


Depends what you're after, for older stuff some posts on this page should point you in the right direction,

http://grcade.co.uk/t:wii-and-gamecube-ports-now-officially-superior-on-pc?f=2&start=600.


I use a certain rodhullparadise and hustler site but trying to find some safe places where I may be able to get some packs I can use in Launchbox frontend. I can rip from my games but as mentioned that's time consuming doing individually.

Does pcsx2 allow you to save individual game config files as some games require little tweaks?

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Trelliz
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Trelliz » Sat Feb 17, 2018 9:44 am

There's a gui frontend called pcsx2bonus which does just that.

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Jazzem
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Jazzem » Tue Mar 06, 2018 5:52 pm

Don't suppose anyone here has experience with netplay on Retroarch? Pedz and I were trying to get it to work earlier to no avail

Got me to try out scanlines on the 4k set anyway, super happy with the results :D

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(more in spoiler, though some may appear incorrect depending on how zoomed out/in they are)

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Last edited by Jazzem on Wed Mar 07, 2018 2:42 am, edited 1 time in total.
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Lagamorph
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Lagamorph » Tue Mar 06, 2018 11:39 pm

Scanlines :dread:

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Ironhide
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Ironhide » Wed Mar 07, 2018 5:41 pm

Lagamorph wrote:Scanlines :dread:


I don't like them either.

Or any other post processing nonsense on sprite based games.

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Pedz
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Pedz » Wed Mar 07, 2018 5:42 pm

I like em.

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KrikenKing
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by KrikenKing » Sat Mar 10, 2018 10:19 pm

Citra the 3DS emulator got a huge update recently, really drastic performance boost.

My computer struggled to run Pokémon Moon before, even on standard/lower resolutions, but now it seems pretty much perfect at around 4/5 times the native resolution. Emulation accuracy is better too. Before the model outlines in this game didn't upscale properly so they'd look ugly (and you'd have to remove them through external means to make the game look okay) and now that's fixed. All across the board games are running better and a lot even run perfectly now.

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Jazzem
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Jazzem » Sun Mar 11, 2018 6:07 pm

Ha re: scanlines, I certainly understand why they're divisive. I personally love how authentic they can be in replicating the CRT look, which is important for me given how clearly the sprites in many of these older games were designed for that in mind. Not every scanline solution is created equal alas, my personal favourite is probably the CRT sharp one in Sonic Mania.

KrikenKing wrote:Citra the 3DS emulator got a huge update recently, really drastic performance boost.

My computer struggled to run Pokémon Moon before, even on standard/lower resolutions, but now it seems pretty much perfect at around 4/5 times the native resolution. Emulation accuracy is better too. Before the model outlines in this game didn't upscale properly so they'd look ugly (and you'd have to remove them through external means to make the game look okay) and now that's fixed. All across the board games are running better and a lot even run perfectly now.


I desperately want to try this...but I'm still terrified of CFW'ing my 3DS in fear of being banned, and I really want to play it via my own ripped games as opposed to having to scrounge around for ROMs.

Amazing progress nonetheless, it's staggering how far many of the recent emulators (Dolphin/Citra/Cemu/RPCS3) have come along recently. If I get over my 3DS hacking wimpiness it could honestly get me back into playing 3DS stuff, I'd certainly rather played Metroid: Samus Returns via Citra than on real hardware.

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Jazzem
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Jazzem » Sun Mar 11, 2018 6:19 pm

Double post for some Dolphin loveliness:

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moar:
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Chocolate-Milk
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Chocolate-Milk » Sun Mar 11, 2018 6:24 pm

Is there any sort of texture pack available for Skyward Sword? I played it on a modded Wii way back when, and the textures and depth of field made it look like hot strawberry floating garbage.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Jazzem » Sun Mar 11, 2018 7:04 pm

Chocolate-Milk wrote:Is there any sort of texture pack available for Skyward Sword? I played it on a modded Wii way back when, and the textures and depth of field made it look like hot strawberry floating garbage.


There is! Although I'm not sure if it's 100% finished, most GC/Wii texture packs don't seem to be sadly.

You can disable the depth of field effect with a hack, though apparently it can cause a few glitches. Shockingly, as someone who usually loathes DoF I actually don't mind it too much here, it conveys the intended watercolour effect quite nicely.

Check the game's Dolphin Wiki in any case

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Chocolate-Milk
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Chocolate-Milk » Sun Mar 11, 2018 9:49 pm

I like the idea of it, but I think the limits of the hardware just made it look like ass. The combination of the DOF and low quality textures made dark interiors like the master sword room look like horribly compressed jpegs.

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KrikenKing
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by KrikenKing » Sun Mar 11, 2018 10:48 pm

Yeah thought Dolphin has been amazing for a long time now, but yeah it's an amazing emulator. The PS2 one isn't too bad either, from what I remember. Citra, the PS3 emulator and especially Cemu have taken long strides recently, yeah. Cemu's team gets a good bit of funding and the PS3 emulator gets a decent amount as well. Citra's development is a bit more impressive considering it's just a small team of people with not quite the same exposure.

Also notable is the development of the Xbox emulator recently (forgot its name), and Dreamcast emulator Demul.

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Lagamorph
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Lagamorph » Mon Mar 19, 2018 10:55 pm

CxBx-Reloaded, an emulator for the original Xbox, is making some progress lately,



https://github.com/Cxbx-Reloaded/Cxbx-Reloaded

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Jazzem
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Jazzem » Tue Mar 20, 2018 2:13 pm

Lagamorph wrote:CxBx-Reloaded, an emulator for the original Xbox, is making some progress lately,



https://github.com/Cxbx-Reloaded/Cxbx-Reloaded


Oh my...HD JSRF :toot:

Amazing progress, I assumed OG Xbox emu was dead in the water by this point.

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Jazzem
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Jazzem » Fri Apr 27, 2018 1:06 pm

Finally got round to backing up my 3DS carts thanks to a friend's homebrewed 3DS, so I've been trying Citra:

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Unfortunately I didn't have much luck with performance, even OOT which is meant to be one of the smoothest games had pretty rough fps drops. Weirdly, it routinely plummeted every time I looked at the sun in Hyrule Field!

Can't wait for more optimisation to be done in any case, maybe it's the emulator not liking my build or settings needing to be tweaked on my end. As usual though, it's amazing how low fidelity games hold up so elegantly at higher resolutions!

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KrikenKing
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by KrikenKing » Fri Apr 27, 2018 3:21 pm

If you haven't done so already it might be worth trying the games on Citra Canray, which is the more experimental version of the emulator that's more frequently updated. In the graphics options you can switch between CPU or GPU emulation for shaders, and that's what's made many games playable for me and a lot of people. Really drastic performance hike depending on your system.

No matter what though, OoT's sound always seems to be a bit off for me, even on lower resolutions. The frame rate is rock solid at even high resolutions. Perfect in every other way. Dunno what's up with that since I think it's okay with some people. But it's not a big issue and I haven't been on Citra in a while so maybe it'd be better now.

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Jazzem
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Jazzem » Fri Apr 27, 2018 5:46 pm

KrikenKing wrote:If you haven't done so already it might be worth trying the games on Citra Canray, which is the more experimental version of the emulator that's more frequently updated. In the graphics options you can switch between CPU or GPU emulation for shaders, and that's what's made many games playable for me and a lot of people. Really drastic performance hike depending on your system.

No matter what though, OoT's sound always seems to be a bit off for me, even on lower resolutions. The frame rate is rock solid at even high resolutions. Perfect in every other way. Dunno what's up with that since I think it's okay with some people. But it's not a big issue and I haven't been on Citra in a while so maybe it'd be better now.


Thanks for the heads up! Yeah seems to be a bit better though still stutters here and there, NSMB2 for the most part ran wonderfully though seemed to stutter when encountering something for the first time (ie enemy or level end animation). Wonder if that's a shader generation thing ala early days of Dolphin.


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