The Emulators Thread - RPCS3 now runs PS3 Games in 4K

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Johnny Ryall » Fri Aug 10, 2018 8:22 pm

It's that old saying of you can't put the toothpaste back in the tube.

I have the majority of the stuff I want. Really the big shame is the niche stuff. I'm glad I have a English patched ROM of mother 3. Whenever I'll get round to trying it is another thing altogether.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Trelliz » Fri Aug 10, 2018 10:38 pm

I have a variety of things, mostly niche racing games which i could also make available somehow.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Cheeky Devlin » Fri Aug 10, 2018 11:15 pm

Shared the link with Trelliz and Kerr. Let me know if you have any issues guys and keep an eye on it as it continues to upload stuff.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Drumstick » Fri Aug 10, 2018 11:57 pm

I wouldn't mind a Cheeky link if you catch my drift.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Ad7 » Sat Aug 11, 2018 7:43 am

USER BANNED FOR BEING HELPFUL

I'm interested in snes, megadrive, 32x and mega CD when the time comes please :wub:

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Tafdolphin » Sat Aug 11, 2018 9:03 am

Cheeky Devlin wrote:Once I've got a decent chunk of stuff uploaded to my Google Drive I'll share it with anyone who is interested (Via PM of course).


I'd definitely be interested in this if that's ok!

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Lagamorph » Sat Aug 11, 2018 9:09 am

Yeah I'll take a link.

And any bargains going on storage.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by IAmTheSaladMan » Sat Aug 11, 2018 9:12 am

I’ve just learned that VBALink is a thing (it’s a version of emulator Visual Boy Advance with multiplayer support). I’m going to give it a try some point this weekend so I can get some of the Pokémon you can’t catch in Yellow Version.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Cheeky Devlin » Sat Aug 11, 2018 2:20 pm

For those with access to the google drive ROMS I'm uploading there is one little gem I think might be worth looking at in the GameBoy folder.

Kaeru No Tame Ni ("The Frog for Whom the Bell Tolls" is what Masahiro Sakurai has called it in English)

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It's a game Nintendo released in Japan that never got an english localisation, but is something of a precursor to Links Awakening. It uses the same engine, and one of the characters cameos in LA.
The ROM is patched with an English fan translation (Which is pretty good from what I've read) and it's one I've been meaning to try out.

https://en.wikipedia.org/wiki/Kaeru_no_ ... ne_wa_Naru

EDIT: Actually just booted it up and played a little bit. It's actually quite different from LA in a lot of ways, though you can see how it would evolve into LA.
It's far more RPG like as you have stats and permanent equipment. Combat is automatic, though you can back out and use items or run away. I'm enjoying it though and the music is very reminicent of LA in places. One to stick with I think. :D

Last edited by Cheeky Devlin on Sat Aug 11, 2018 5:31 pm, edited 1 time in total.
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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Ad7 » Sat Aug 11, 2018 3:49 pm

Oooo I'll be giving that a look

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Cheeky Devlin » Sat Aug 11, 2018 5:51 pm

Ad7 wrote:Oooo I'll be giving that a look

I would definitely give it a go. Like I said it's very different from LA in a lot of ways, but you can see how they got to it from this.

I've got a couple of games I think deserve a bit of a spotlight (Such as this one), so as I get them uploaded I'll point them out.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Ironhide » Sat Aug 11, 2018 5:59 pm

Cheeky Devlin wrote:Shared the link with Trelliz and Kerr. Let me know if you have any issues guys and keep an eye on it as it continues to upload stuff.


I would also be very interested in said link, most kind and generous sir.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Trelliz » Sat Aug 11, 2018 6:51 pm

I imagine it goes without saying to not share this outside gr?

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Lagamorph » Sat Aug 11, 2018 7:46 pm

I'm gonna guess CD pays the £80/year for 1TB of Google Drive storage :shock:

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Cheeky Devlin » Sat Aug 11, 2018 7:55 pm

Lagamorph wrote:I'm gonna guess CD pays the £80/year for 1TB of Google Drive storage :shock:

I do, but think it's monthly rather than the 12 month sub. I'd originally got it so I could move a chunk of my video files onto it and watch them anywhere, but Plex is weird about it so I ended up not using it for a month or two.

This seems like a decent use.

Trelliz wrote:I imagine it goes without saying to not share this outside gr?

Yeah, please don't share it. It was either make it available to whoever has the link, or ask you all for your email addresses.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Lagamorph » Sat Aug 11, 2018 7:57 pm

For the same price each year you can get 5TB on OneDrive, plus it includes Office 365, so I'd probably be tempted to sign up to that as a backup source more than Google.
I really should actually get a proper backup solution really. I've been lucky so far with Hard Drives but that luck is not going to last forever.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Kriken » Sun Aug 12, 2018 12:00 am

Recently have been looking at attempts of improving the frame rate in older games to make them run/look smoother. This tends to not work so well it seems, at least without some tinkering, because lots of things in games are tied to the frame rate and so changing it breaks them. 30fps OoT on Wii VC (not sure about N64) actually works on console if you tinker with the code, and it looks great, but it messes up game mechanics. 60fps is too laggy and mechanically breaks the game still (of course).

Of course, I can play OoT at 30fps on 3DS anyway.

Looked into other games too but today I found this which was released recently:



An 60fps patch for SM64, that apparently now has no gameplay issues in this new iteration. Tried it out (very easy to) and it's pretty sweet.

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Johnny Ryall » Sun Aug 12, 2018 11:42 am

I too would like a link

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Jazzem » Sun Aug 12, 2018 11:50 am

Kriken wrote:Recently have been looking at attempts of improving the frame rate in older games to make them run/look smoother. This tends to not work so well it seems, at least without some tinkering, because lots of things in games are tied to the frame rate and so changing it breaks them. 30fps OoT on Wii VC (not sure about N64) actually works on console if you tinker with the code, and it looks great, but it messes up game mechanics. 60fps is too laggy and mechanically breaks the game still (of course).

Of course, I can play OoT at 30fps on 3DS anyway.

Looked into other games too but today I found this which was released recently:



An 60fps patch for SM64, that apparently now has no gameplay issues in this new iteration. Tried it out (very easy to) and it's pretty sweet.


I've gotten just over 50 stars in Mario 64 60fps and it's an absolute delight! No way in hell I'm ever going back to the regular version now.

I've tried it on both RetroArch N64 emulators with the following quirks:

ParaLLEl: Unfortunately this would crash whenever I tried to save the game. Might be due to settings I have, if you try it on this emu maybe stick to default options to be safe.

Mupen: Mostly perfect, though weirdly much of the environmental + UI visuals screw up whenever I enter the vanish cap area under the moat. I had to get round this by using a save state there, quitting the game and reloading. Seems to be something weird when the game tries to load that area, as it pauses longer than usual during a level transition.

Otherwise it's been a treat on Mupen, some of the animations are still capped at 30 but to play M64 with such fluidity is a dream come true :wub:

EDIT: I've also tried Diddy Kong Racing and Mario Kart 64 60fps, though in those cases it was action replay codes + emulator overclock. DKR wasn't a constant 60 (usually dropped when other racers were on screen) but god those pockets of full frame rate were glorious <3 From what I tried, MK64 seemed pretty much perfect:



MK64 codes here, DKR one here

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PostRe: The Emulators Thread - RPCS3 now runs PS3 Games in 4K
by Cheeky Devlin » Sun Aug 12, 2018 12:35 pm

Very nice. Might have to look into them at some point.

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