The Emulators Thread - RPCS3 now runs PS3 Games in 4K

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TheTurnipKing
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PostRe: Emulations thread (will update first post soon with info
by TheTurnipKing » Tue Aug 09, 2011 11:38 am

Grumpy David wrote:Can you use a 360 pad to play the Wii games or does it need a Wiimote? I'd much rather give SMG1&2 a go using a control pad compared to being restricted by a Wiimote.

It might be possible, but seriously, use the Wiimote. Honestly, for the vast majority of the game the Wiimote and Nunchuck are just a control pad. The pointer functionality is part of the game, and it'll be a pain to try and sidestep it. You need it to collect and use star-bits, which is rather critical to unlocking some areas.

It'd be like playing Super Mario 64 with an analogue stick mapped to arrow keys. Theoretically just about possible, but frustrating.

Last edited by TheTurnipKing on Tue Aug 09, 2011 11:43 am, edited 1 time in total.
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Grumpy David
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PostRe: Emulations thread (will update first post soon with info
by Grumpy David » Tue Aug 09, 2011 11:42 am

Well that's a pain as I sold the Wii (and therefore the controllers and sensor bar) last Summer. Guess I'll stick to Gamecube emulation. Playing Super Monkey Ball atm, I think I need to turn down sensitivity, or else the Gamecube joystick just made the game vastly easier!

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jiggles
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PostRe: Emulations thread (will update first post soon with info
by jiggles » Tue Aug 09, 2011 11:49 am

You can bind the pointer to the right stick. It's even flexible enough to allow you to choose between absolute and relative positioning.

SMG plays better with a 360 pad anyway. You can remap the spin attack to a button (godsend), and the ball-balancing can be put on a stick (though, you have to switch the config each time you come to a section).

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PostRe: Emulations thread (will update first post soon with info
by HSH28 » Tue Aug 09, 2011 11:51 am

pyxl-8 wrote:You can remap the spin attack to a button (godsend)...


People aren't still going on about that not working sometimes are they?

I really don't get the issue some seemed to have with it, it never didn't work when it was supposed to for me.

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TheTurnipKing
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PostRe: Emulations thread (will update first post soon with info
by TheTurnipKing » Tue Aug 09, 2011 11:55 am

To be honest, I didn't really use the spin attack much unless I had to anyway. I kind of thought it was cheating ;)

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jiggles
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PostRe: Emulations thread (will update first post soon with info
by jiggles » Tue Aug 09, 2011 12:07 pm

HSH28 wrote:
pyxl-8 wrote:You can remap the spin attack to a button (godsend)...


People aren't still going on about that not working sometimes are they?

I really don't get the issue some seemed to have with it, it never didn't work when it was supposed to for me.


While I agree that your experience undoubtedly applies to everyone and anyone who says otherwise is a lying banana split...

I actually meant the pointless gesture-waggling this time.

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TheTurnipKing
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PostRe: Emulations thread (will update first post soon with info
by TheTurnipKing » Tue Aug 09, 2011 2:00 pm

But there's only one "gesture waggling" thing in Galaxy: The spin attack. Other than that you only have the pointer, and infrequent accelerometer interludes.

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Eighthours
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PostRe: Emulations thread (will update first post soon with info
by Eighthours » Tue Aug 09, 2011 5:01 pm

So I have to buy a wireless sensor bar if I want to play Wii games on this?

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TheTurnipKing
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PostRe: Emulations thread (will update first post soon with info
by TheTurnipKing » Tue Aug 09, 2011 6:15 pm

pyxl-8 wrote:You can bind the pointer to the right stick. It's even flexible enough to allow you to choose between absolute and relative positioning.

Apparently not.

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PostRe: Emulations thread (will update first post soon with info
by Grumpy David » Tue Aug 09, 2011 7:13 pm

F Zero runs very well on Dolphin too. Constant 60fps in forced widescreen, 1920x1080p, 2x internal resolution, 4xAA and 2xAF. Got Viewtiful Joe 2 downloading atm, only had the original on the Gamecube so looking forward to giving the sequel a go.
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PostRe: Emulations thread (will update first post soon with info
by Uppa » Tue Aug 09, 2011 8:03 pm

Grumpy David wrote:F Zero runs very well on Dolphin too. Constant 60fps in forced widescreen


I could be overlooking some emulation stipulation, so I apologise if this information is useless, but I believe F-Zero GX has a widescreen mode if you are in need of a way to circumvent the stretched features in the game. Or might that knock down the frames-per-second...?

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Grumpy David
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PostRe: Emulations thread (will update first post soon with info
by Grumpy David » Tue Aug 09, 2011 8:09 pm

When I had a Gamecube I was playing on a 4:3 TV so I never knew it did have widescreen. I have the ticked box set to force widescreen for the emulator, but if it doesn't need to force anything, it doesn't take away resources that could otherwise go on the framerate. Regardless, my PC plays F Zero at a rock solid 60fps so it represents no issue atm anyway. :)

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TheTurnipKing
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PostRe: Emulations thread (will update first post soon with info
by TheTurnipKing » Tue Aug 09, 2011 8:17 pm

Grumpy David wrote:When I had a Gamecube I was playing on a 4:3 TV so I never knew it did have widescreen. I have the ticked box set to force widescreen for the emulator, but if it doesn't need to force anything, it doesn't take away resources that could otherwise go on the framerate. Regardless, my PC plays F Zero at a rock solid 60fps so it represents no issue atm anyway. :)

Running the emulation natively at widescreen resolutions before rescaling for your screen might potentially be more work for the emulator.

It really all depends how the emulator is rendering stuff.

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PostRe: Emulations thread (will update first post soon with info
by jiggles » Tue Aug 09, 2011 9:13 pm

TheTurnipKing wrote:
pyxl-8 wrote:You can bind the pointer to the right stick. It's even flexible enough to allow you to choose between absolute and relative positioning.

Apparently not.


Yeah, you're right. I only took a quick glance at the names of the options I didn't set. It didn't register with me that "forward" and "backward" meant moving closer to and further from the IR bar. Shame, as I'm sure it's a pretty easy hack.

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PostRe: Emulations thread (will update first post soon with info
by $ilva $hadow » Tue Aug 09, 2011 9:16 pm

Grumpy David wrote:When I had a Gamecube I was playing on a 4:3 TV so I never knew it did have widescreen. I have the ticked box set to force widescreen for the emulator, but if it doesn't need to force anything, it doesn't take away resources that could otherwise go on the framerate. Regardless, my PC plays F Zero at a rock solid 60fps so it represents no issue atm anyway. :)




Post your PC specs for comparison.

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Grumpy David
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PostRe: Emulations thread (will update first post soon with info
by Grumpy David » Tue Aug 09, 2011 9:36 pm

I already did on the previous page: intel i5 2500k processor, 8gb of DDR3 1333mhz RAM and AMD 6950 2gb graphics card (bios flashed out of the box to 6970).

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$ilva $hadow
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PostRe: Emulations thread (will update first post soon with info
by $ilva $hadow » Tue Aug 09, 2011 10:04 pm

nice, others posts specs too for comparison.


Also first post updated with Zsnes download link and a youtube video.

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PostRe: Emulations thread - Snes emulation added to OP.
by Green Gecko » Wed Aug 10, 2011 12:41 am

I reckon I can probably do this with 2.66Ghz dual core i7, 4GB 1067MHz RAM and 512MB GeForce 330M in the MBP.

I bet there are a bunch of games that would actually run better on this system just because of the CPU... I need to upgrade my gaming PC.

My GC is locked up in storage and I don't want or have need for a TV, so this is great for me. :) 360 wireless pad should work well, as it's virtually the same layout.

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PostRe: Emulations thread - Snes emulation added to OP.
by Cheeky Devlin » Wed Aug 10, 2011 2:26 am

I'm currently running:
Base - AMD® Phenom™ II X4 940 Black Edition (3.0GHz, 125W)
Memory - 8192MB 800 MHz Dual Channel DDR2 SDRAM [4x2048]
Video Card - 1GB ATI® Radeon™ 4870 HD graphics card
Hard Drive - 1TB (7200rpm) Serial ATA/100 Hard Drive
Running Windows 7 64bit

Pretty sure my graphics card is whats preventing me from getting decent 1080p speeds out of stuff. Windwaker runs beautifully at 720p but starts to suffer at anything higher. Still haven't taken 3.0 for a proper test run yet. Had a quick shot and I seem to be getting some audio glitches I never had before.

Anyone having problems getting certain games to run well, or suffering crashes should be checking out out the dolphin forums.
http://forums.dolphin-emulator.com/
The game specific threads will detail settings that help each game. Obviously certain games just don't run properly at all. I think Rogue Squadron is one of them. :(

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PostRe: Emulations thread - Snes emulation added to OP.
by Balloon Sod » Wed Aug 10, 2011 6:16 am

Games look amazing in Dolphin.

I've been on a Zelda binge as of late, so for anyone who wants a Zelda game they probably haven't played, try Zelda BS: Ancient Stone Tablets. It's essentially A Link To The Past: Master Quest. Takes just 4 hours to complete (as it was originally broadcast in hour-long chunks) and you don't play as Link, but certainly worth a look.

http://www.zeldawiki.org/BS_The_Legend_of_Zelda:_The_Ancient_Stone_Tablets

The ROMs (there's 4 in total) are very easy to find; Nintendo have left the website with it on alone for years. I knew about the SNES BS Zelda 1 remake, but I had no idea about this until a few weeks ago.

If you want to hear a little about Stone Tablets, skip to 15.30:



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