The Emulators Thread - RPCS3 now runs PS3 Games in 4K

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TheTurnipKing
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PostRe: Emulations thread - Snes emulation added to OP.
by TheTurnipKing » Wed Aug 10, 2011 9:37 am

Drunken_Master wrote:I'm sorry, but that F Zero screenshot looks rubbish. The problem is the high-res highlights the low poly models used and the lack of anti-aliasing. No a problem 10 years ago with CRT TVs and a maximum res of 480P. I suppose, that's the problem with emulation.

Low poly models always look better in motion than in stills, though.



There is something clean and satisfying about, say, the Wind-Waker screenshots. Simple, but clear. No confusion about what you're supposed to be looking at. No confusion over the map boundaries, or what you can or can't interact with.

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mic
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PostRe: Emulations thread - Snes emulation added to OP.
by mic » Thu Aug 11, 2011 10:12 am

Do all GC games automatically work on Dolphin, or do some require... fiddling? I can't wait to get started with this...

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PostRe: Emulations thread - Snes emulation added to OP.
by TheTurnipKing » Thu Aug 11, 2011 11:15 am

mic wrote:Do all GC games automatically work on Dolphin, or do some require... fiddling? I can't wait to get started with this...

Last time I tried it (which was a while ago now), it could be a bit fiddly about which specific versions of games it would work with. Eternal Darkness continually fell over just after the Edgar Allen Poe quote at the beginning, though were was apparently a release of the game which was compatible.

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PostRe: Emulations thread - Snes emulation added to OP.
by Mafro » Thu Aug 11, 2011 11:41 am

Brer :lol:

Other M looks strawberry floating amazing at that res.

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PostRe: Emulations thread - Snes emulation added to OP.
by $ilva $hadow » Thu Aug 11, 2011 11:50 am

:lol: I'm waiting for that dumb bumpain baby to come back and tell you how all that gooseberry fool is low poly and the res doesn't make a difference and no one cares.

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Frank
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PostRe: Emulations thread - Snes emulation added to OP.
by Frank » Thu Aug 11, 2011 12:02 pm

Can you get upscaled backdrops for REmake from anywhere?

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PostRe: Emulations thread - Snes emulation added to OP.
by $ilva $hadow » Thu Aug 11, 2011 12:05 pm

I'm not a fan of the low poly models on Res Remake but it still looks good. And Eternal Darkness has sound bugs for me but it runs at full speed so far.

Anyone tried out Eternal Darkness and bypassed the sound bug?

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PostRe: Emulations thread - Snes emulation added to OP.
by $ilva $hadow » Thu Aug 11, 2011 12:07 pm

Frank wrote:Can you get upscaled backdrops for REmake from anywhere?




I don't know if you guys are trolling with these kind of comments or what. I mean any other day of the week in another thread people would be all bumpain about these possibilities and ask stupid questions just in order to get a response that is a "no" so they can be all like "hahahah well I guess it can't do that".


Do you or have you used any emulators in which you have downloaded upscaled backdrops and used them for a game? Or have you modded any other roms or games for an emulator?

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Eighthours
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PostRe: Emulations thread - Snes emulation added to OP.
by Eighthours » Thu Aug 11, 2011 12:08 pm

Can anyone answer my question about the sensor bar? I'm sure I read in the thread earlier that the Wii's one would work if the Wii was plugged in somewhere... how the strawberry float would that work, given that the game's being run on a Mac/PC?! Do I need a wireless sensor bar to run Wii games on my Mac using Wiimotes and Dolphin or not?

Can someone explain this step-by-step for me? :(

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PostRe: Emulations thread - Snes emulation added to OP.
by Frank » Thu Aug 11, 2011 12:10 pm

I'm a complete noob to this, Silva, don't get so defensive! :lol:

It's just that pre-rendered backdrops don't upscale well, so I was wondering if Brer had some fancy pants backdrops to help with making RE "look incredible". I don't know how it would work, but I was just wondering if someone had done it.

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PostRe: Emulations thread - Snes emulation added to OP.
by $ilva $hadow » Thu Aug 11, 2011 12:14 pm

Frank wrote:I'm a complete noob to this, Silva, don't get so defensive! :lol:

It's just that pre-rendered backdrops don't upscale well, so I was wondering if Brer had some fancy pants backdrops to help with making RE "look incredible". I don't know how it would work, but I was just wondering if someone had done it.




:lol: I was asking before I flipped my gooseberry fool just in case.


No but you won't see custom textures and gooseberry fool like that for the gamecube emulator for a long time. I don't know if it's possible or not, but the only emulator that lets you use modded roms and custom textures so far is for the n64 emulator where people have added high res textures to Zelda games.

For now, the gamecube emulator is pretty much still a work in progress but the results are astounding for what has been done for free by the community. That's why I thought it was worth advertising on the forum because it's in a stage where a lot of games can run and a few are near perfect.


I've got Super Smash Brother Melee running at full speed and it looks gorgeous.

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PostRe: Emulations thread - Snes emulation added to OP.
by jiggles » Thu Aug 11, 2011 12:14 pm

Eighthours wrote:Can anyone answer my question about the sensor bar? I'm sure I read in the thread earlier that the Wii's one would work if the Wii was plugged in somewhere... how the strawberry float would that work, given that the game's being run on a Mac/PC?! Do I need a wireless sensor bar to run Wii games on my Mac using Wiimotes and Dolphin or not?

Can someone explain this step-by-step for me? :(


The "sensor" bar is just two groups of IR LEDs at each end. It doesn't ever sense anything. As long as it has power, it works. You can even swap it with any two IR emitting sources. Even candles.

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PostRe: Emulations thread - Snes emulation added to OP.
by Mafro » Thu Aug 11, 2011 12:16 pm

I can confirm the candle trick works.

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Frank
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PostRe: Emulations thread - Snes emulation added to OP.
by Frank » Thu Aug 11, 2011 12:18 pm

$ilva $hadow wrote::lol: I was asking before I flipped my gooseberry fool just in case.


No but you won't see custom textures and gooseberry fool like that for the gamecube emulator for a long time. I don't know if it's possible or not, but the only emulator that lets you use modded roms and custom textures so far is for the n64 emulator where people have added high res textures to Zelda games.

For now, the gamecube emulator is pretty much still a work in progress but the results are astounding for what has been done for free by the community. That's why I thought it was worth advertising on the forum because it's in a stage where a lot of games can run and a few are near perfect.


Ah, right. Cheers :wub: Stuff like Wind Waker looks stunning in HD, so when I eventually upgrade from my aging laptop I'll be able to give this emulation (and hopefully the PC gaming scene) a proper look at again.

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PostRe: Emulations thread - Snes emulation added to OP.
by jiggles » Thu Aug 11, 2011 12:23 pm

Mafro wrote:I can confirm the candle trick works.


It's the same reason the thing spazzes out whenever there's sunlight scattered everywhere. All the IR points the camera sees makes it think it's looking at like 4 sensor bars and it can't cope.

You can even take the IR filter off the camera and it'll work with any bright light.

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PostRe: Emulations thread - Snes emulation added to OP.
by Eighthours » Thu Aug 11, 2011 12:25 pm

pyxl-8 wrote:
Eighthours wrote:Can anyone answer my question about the sensor bar? I'm sure I read in the thread earlier that the Wii's one would work if the Wii was plugged in somewhere... how the strawberry float would that work, given that the game's being run on a Mac/PC?! Do I need a wireless sensor bar to run Wii games on my Mac using Wiimotes and Dolphin or not?

Can someone explain this step-by-step for me? :(


The "sensor" bar is just two groups of IR LEDs at each end. It doesn't ever sense anything. As long as it has power, it works. You can even swap it with any two IR emitting sources. Even candles.


So there's no data received that's only fed to the machine the bar is connected to? Wowsers. You learn something new every day. :shock:

So I plug the Wii into the wall, stick the sensor bar by my Mac and play away with my Wiimotes? strawberry floating 'ell.

Is there a way to power the Wii's one without plugigng it into the Wii itself? The end of it looks kinda bespoke to me.

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PostRe: Emulations thread - Snes emulation added to OP.
by Mafro » Thu Aug 11, 2011 12:26 pm

All the wire does is give it power.

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PostRe: Emulations thread - Snes emulation added to OP.
by jiggles » Thu Aug 11, 2011 12:26 pm

Eighthours wrote:
pyxl-8 wrote:
Eighthours wrote:Can anyone answer my question about the sensor bar? I'm sure I read in the thread earlier that the Wii's one would work if the Wii was plugged in somewhere... how the strawberry float would that work, given that the game's being run on a Mac/PC?! Do I need a wireless sensor bar to run Wii games on my Mac using Wiimotes and Dolphin or not?

Can someone explain this step-by-step for me? :(


The "sensor" bar is just two groups of IR LEDs at each end. It doesn't ever sense anything. As long as it has power, it works. You can even swap it with any two IR emitting sources. Even candles.


So there's no data received that's only fed to the machine the bar is connected to? Wowsers. You learn something new every day. :shock:


Nope. The cord only carries power. It's literally just a lightbulb.

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Eighthours
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PostRe: Emulations thread - Snes emulation added to OP.
by Eighthours » Thu Aug 11, 2011 12:29 pm

pyxl-8 wrote:
Eighthours wrote:
pyxl-8 wrote:
Eighthours wrote:Can anyone answer my question about the sensor bar? I'm sure I read in the thread earlier that the Wii's one would work if the Wii was plugged in somewhere... how the strawberry float would that work, given that the game's being run on a Mac/PC?! Do I need a wireless sensor bar to run Wii games on my Mac using Wiimotes and Dolphin or not?

Can someone explain this step-by-step for me? :(


The "sensor" bar is just two groups of IR LEDs at each end. It doesn't ever sense anything. As long as it has power, it works. You can even swap it with any two IR emitting sources. Even candles.


So there's no data received that's only fed to the machine the bar is connected to? Wowsers. You learn something new every day. :shock:


Nope. The cord only carries power. It's literally just a lightbulb.


My mind is blown by this. Only took me 5 years. :lol:

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$ilva $hadow
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PostRe: Emulations thread - Snes emulation added to OP.
by $ilva $hadow » Thu Aug 11, 2011 12:33 pm

Frank wrote:
$ilva $hadow wrote::lol: I was asking before I flipped my gooseberry fool just in case.


No but you won't see custom textures and gooseberry fool like that for the gamecube emulator for a long time. I don't know if it's possible or not, but the only emulator that lets you use modded roms and custom textures so far is for the n64 emulator where people have added high res textures to Zelda games.

For now, the gamecube emulator is pretty much still a work in progress but the results are astounding for what has been done for free by the community. That's why I thought it was worth advertising on the forum because it's in a stage where a lot of games can run and a few are near perfect.


Ah, right. Cheers :wub: Stuff like Wind Waker looks stunning in HD, so when I eventually upgrade from my aging laptop I'll be able to give this emulation (and hopefully the PC gaming scene) a proper look at again.




Gamecube/wii emulation isn't the only thing available to you.


You've got all the generations that came before the PS2/gamecube era that are all working perfectly.

Gameboy (all the generations up to the Advance working perfectly), Snes, Megadrive, PS1, N64, Megadrive, Arcades. If you can run the gamecube emulator and get a game up and running then you can pretty much get all the previous era emulators up and running perfectly seeing as they're not resource hogs.


One thing I'm surprised to hear and pleased about is people getting the emulator to run on their macbooks.

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