The Emulators Thread - RPCS3 now runs PS3 Games in 4K

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Brerlappin
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Brerlappin » Sun Apr 02, 2017 2:32 pm

Rog wrote:How does it handle the motion control bits?


Magnesis? Is that motion control? I'm not sure, but the first trials I just picked up the metal slabs with the right stick and moved them around

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Pedz
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Pedz » Sun Apr 02, 2017 2:42 pm

Nah Magnesis isn't Motion controlled, the motion controls are used when aiming with the bow, or for certain puzzles etc.

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Brerlappin
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Brerlappin » Sun Apr 02, 2017 2:52 pm

Pedz wrote:Nah Magnesis isn't Motion controlled, the motion controls are used when aiming with the bow, or for certain puzzles etc.


Ah okay, I just used the controller to aim the bow, it worked fine

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Pedz
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Pedz » Sun Apr 02, 2017 3:00 pm

Yeah the motion controls seem to be good finely tuning the aim, as normalyy I'd use the stick to get it on the target and then use the motion controls to get a more accurate shot, but I can't see it being a big deal tbh.

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Brerlappin
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Brerlappin » Sun Apr 02, 2017 3:18 pm

quick video of some 1.7.4 gameplay


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Death's Head
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Death's Head » Sun Apr 02, 2017 5:12 pm

What emulator is being used for the Wii U and where are you getting BOTW from?

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Ironhide
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Ironhide » Sun Apr 02, 2017 5:47 pm

The emulator is CEMU and I'm guessing the Zelda iso is available on the high seas.

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Lagamorph
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Lagamorph » Sun Apr 02, 2017 7:38 pm

It's fairly easy to rip your own Wii U discs with a Wii U console these days.

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Karl
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Karl » Sun Apr 02, 2017 10:04 pm

Absolutely incredible that we've reached the point where a game released on console last month is now playable on an emulator.

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Death's Head
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PostRe: RE: Re: The Emulators Thread - Preserving the past for a better tomorrow!
by Death's Head » Sun Apr 02, 2017 10:30 pm

Karl wrote:Absolutely incredible that we've reached the point where a game released on console last month is now playable on an emulator.

Is it really? The games are developed on PCs after all. I am curious though how people put these emulators together in the first place, have they used leaked code from the devkits? I find it difficult to believe it can be done without that happening.

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Grumpy David
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Grumpy David » Mon Apr 03, 2017 10:32 am

Karl wrote:Absolutely incredible that we've reached the point where a game released on console last month is now playable on an emulator.


Isn't Wii U hardware only about Xbox 360 x 1.5? Modern gaming PCs should be able to brute force that to work.

Still is funny though!

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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Karl » Mon Apr 03, 2017 11:09 am

I actually think the Wii U will be the last really difficult console to emulate (along with the PS3, which I hear still isn't quite there yet), so it's really cool to see the problem basically solved. It was less powerful than its contemporaries for sure, but its architecture doesn't map well to your usual gaming PC set up so that's what made it tough.

The PS4 and XBO are much more 'PC-like' internally, and my understanding is that the Switch has a fairly standard tablet architecture -- those are a somewhat simpler case, mostly about waiting for PC hardware to git gud (& I expect to see Switch emulation sooner rather than later, to be honest).

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Brerlappin
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Brerlappin » Mon Apr 03, 2017 11:54 am

The open world fatigue is real tho, 2 shrines into BoTW and im already like "oh wow look, a ubisoft tower" :lol:
Give me a linear Zelda any day of the week. Open world can strawberry floating do one.

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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Preezy » Mon Apr 03, 2017 12:16 pm

This certainly throw up a moral quandry. I would really like to play BotW but I'm not willing (or able) to shell out for a WiiU or a Switch.

What would Space Jesus do?

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Pedz
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Pedz » Mon Apr 03, 2017 12:18 pm

I thought that said Space Jebus. Haven't seen him about for years, wonder if he's on another forum?

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Super Dragon 64
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Super Dragon 64 » Mon Apr 03, 2017 12:32 pm

Brerlappin wrote:The open world fatigue is real tho, 2 shrines into BoTW and im already like "oh wow look, a ubisoft tower" :lol:
Give me a linear Zelda any day of the week. Open world can strawberry floating do one.

That was one of my reservations in the lead up to BotW, despite how fun it sounded in previews. Over 40 hours later, I'm still excited and I've barely touched the main story.

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Brerlappin
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Brerlappin » Mon Apr 03, 2017 12:46 pm

Preezy wrote:This certainly throw up a moral quandry. I would really like to play BotW but I'm not willing (or able) to shell out for a WiiU or a Switch.

What would Space Jesus do?


Space Jesus would probably just download that gooseberry fool anyway.

Super Dragon 64 wrote:That was one of my reservations in the lead up to BotW, despite how fun it sounded in previews. Over 40 hours later, I'm still excited and I've barely touched the main story.


Im honestly just burned out beyond belief with open world games. I really, really dislike the formula nowadays. If you're going open world, i prefer smaller open locations like Dead Rising 1's mall. Its open, but its also focused enough so you don't get the open world bloat. Nothing makes me roll my eyes more than seeing 10,000sq KM of open world with little dots covering every strawberry floating pixel and more quest icons than blades of grass. Just sick to death of it.

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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Super Dragon 64 » Mon Apr 03, 2017 1:06 pm

It probably helps that there aren't many quest icons in BotW and I'm adding markers to the map myself to remind me of things that I want to explore later when I'm stronger or figured out how to solve a puzzle. Instead of being a checklist surrounded by an open world, it's an open world that I want to explore to find its secrets.

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Ironhide
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Ironhide » Mon Apr 03, 2017 2:35 pm

Karl wrote:I actually think the Wii U will be the last really difficult console to emulate (along with the PS3, which I hear still isn't quite there yet), so it's really cool to see the problem basically solved. It was less powerful than its contemporaries for sure, but its architecture doesn't map well to your usual gaming PC set up so that's what made it tough.


It's the same reason why Sega Saturn emulation is still far from perfect, the hardware isn't anything like what is commonly seen in modern PCs.

Even in its day the Saturn was a difficult machine to work on and very few developers (other than Sega's internal teams) could get decent performance from it.

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Pedz
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PostRe: The Emulators Thread - Preserving the past for a better tomorrow!
by Pedz » Mon Apr 03, 2017 3:18 pm

Any of you played Yoshi in Sonic 2? It's really good.

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