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PostPosted: Sat Aug 06, 2011 6:17 pm 
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Article that shows you how to emulate many other platforms:

Delusibeta wrote:
Ran into this article. Essentially, it's a beginners guide to everything emulation releated.



ZSNES

http://www.zsnes.com/
http://prdownloads.sourceforge.net/zsnes/zsnesw151.zip



This is my favourite emulator by far. It's very resource friendly, you can run it on netbooks and the games are still great to play to this day.

Emuparadise.org has all you need for you to play your zsnes games.

Games to consider:

Chrono Trigger



Terranigma



Seiken Densetsu 3 aka Secret of Mana 2









Gamecube/Wii

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http://www.qj.net/wii/news/dolphin-emul ... eased.html?


Quote:
Dolphin emulator SVN r7690 released
Posted Aug 6, 2011 at 3:40AM EST by Ryan F.

Listed in: News, Homebrew Emulators
Tags: dolphin emulator, dolphin team, wii homebrew
3 JUMPS
Here's the latest build of the Dolphin emulator, a Nintendo Wii and Gamecube emulator for PC. Now on revision 7690, the latest updates brings the following changes and enhancments.



Changelogs:
revision 7690:
added hash for free dsp roms (+there is a warning, if panic alert-s are enabled)
revision 7689:
legal minimal dsp irom replacement, good enough for zelda ucode games only (useful for gc/wii owners, who are unable to dump their irom and would like to use dolphin DSPLLE)
revision 7688:
Shader compilation error message modified to contain some helpful information for noobs (includes a reference to the full bad shader dump).
Removed the "Hide Shader Errors" option; hide shader errors if panic handlers are disabled now.
Removed superfluous error messages about shader compilations; display only one error message instead.

Developer's note:

Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, up to 1080p. This is a remarkable feature the actualGamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well.

System Requirements
Windows XP or higher, or Linux, or MacOSX Intel.
Fast modern CPU with SSE2. Dual core for a speed boost.
Any reasonable modern GPU with Pixel Shader 2.0 or greater. nVidia or ATI are good. Older integrated Intel chips may not work, newer ones should work fine.
For more information, see http://forums.dolphin-emu.com/thread-4.html

Features
Runs the following types of games:
Gamecube Game Disc
Wii Game Disc
Wii Downloadable Games / Virtual Console
Triforce Arcade games
Action Replay Simulator
Xbox 360 Controller support, with rumble (KB Plugin)
Experimental NetPlay
Anti-Aliasing, Anisotropic Filtering (OGL Plugin)
Save states
Memory Card Manager with GCI memcard export/import support
Real and emulated Wiimote support
Basic PowerPC Debugger and Log Window
DSP HLE and experimental LLE
Memory viewer and dumper
PowerPC Just-In-Time recompiler
WAD Support
Some support for Homebrew and XFB Emulation
Hi-Res Support, texture dumper, Free Look (OGL Plugin)

Usage Notes
The GUI should be pretty much self-explanatory.
To use Action Replay codes, follow the examples in the Patches subdirectory. Use + in front of a cheat name to activate it. The cheats can be named anything.
To start in debug mode, pass /d (or -d) on the command line.




http://www.dolphin-emulator.com/


I've tried out version 3.0 which strawberry floating rocks. In Metroid Prime where I was getting a lot of drops in fps, I'm now getting increased fps. Better performance, less glitches I've seen in games.

The dolphin emu is now a bit more optimised and efficient I guess, seeing as I got improved performance on the same hardware.

Check it out if you have a capable CPU, it's not GPU intensive, but it's CPU intensive.

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Last edited by $ilva $hadow on Fri Sep 02, 2011 11:47 pm, edited 8 times in total.

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PostPosted: Sat Aug 06, 2011 6:25 pm 
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Is it safe to put a Gamecube disc into my computer?

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PostPosted: Sat Aug 06, 2011 6:26 pm 
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Depends in which slot you put it.

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Xeno wrote:
Chewing takes effort. What he needs is Emma Watson to chew his food then transfer it to him for him to swallow.

I dont know why, but that sounds strawberry floating incredible.

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PostPosted: Sat Aug 06, 2011 6:28 pm 
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rinks wrote:
Is it safe to put a Gamecube disc into my computer?




You've been able to put a gamecube disc into your cd/dvd drive for ages.

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PostPosted: Sat Aug 06, 2011 6:31 pm 
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But it's a MacBook Air.

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PostPosted: Sat Aug 06, 2011 6:39 pm 
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Then go to www.emuparadise.org and download the games that you legally own and run the iso's. Or you can rip your gamecube games on your desktop or someone else's computer/laptop and transfer them to your macbook.

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PostPosted: Sat Aug 06, 2011 6:43 pm 
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AKA: Ryallback
I think rinks was being facetious, which is just totally out of character for him... :?

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PostPosted: Sat Aug 06, 2011 6:44 pm 
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OK, that sounds easy enough.

How do I connect the Wii sensor bar?

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PostPosted: Sat Aug 06, 2011 6:46 pm 
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Johnny Ryall wrote:
I think rinks was being facetious

Only partly. I am intrigued by the possibilities of this.

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PostPosted: Sat Aug 06, 2011 6:48 pm 
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rinks wrote:
OK, that sounds easy enough.

How do I connect the Wii sensor bar?


A bit of a long one, but this should provide some info.

http://www.kudzuworld.com/blogs/Tech/20070817A.en.aspx

Quote:
How to hook the Wiimote to your PC
8/17/2007

Hooking a Wiimote to your PC should be rather easy, no? After all it is just a Bluetooth device. Pair it up, and go? Unfortunately no. Bluetooth sucks. Google will be enough to prove this, and if not once you see what you need to do to hook your Wiimote to your PC you will become a convert.

Bluetooth Sucks?

But my bluetooth headset works fine! My bluetooth mouse works too! Sure, simple devices like those usually work. Try something besides a mouse or a headset. For more details you can read my previous Bluetooth needs a dentist entry.

Step 1 - Hardware

Maybe your computer already has Bluetooth. If so you are probably feeling pretty smug that you do not need to buy a Bluetooth dongle. But the news is, chances are your Bluetooth adapter will not work with the Wiimote. So you will need to consider to buy a Bluetooth USB adapter anyways. You need to choose carefully, most of the dongles will not work either.

You also need to make sure you get a genuine one. There are many counterfeit Bluetooth adapters. They say they are from one company, but actually are fakes with completely different chips inside. If you guy a counterfeit one, you have no idea if it will work or not with the Wiimote.

Some devices partially work. For example, you might get the Wiimote paired, but cannot read any input. Or you might get partial input, but no motion reports. The Microsoft Bluetooth adapters that come with all the wireless mice, keyboards, and Powerpoint presenters all work that way. They tease you enough to make you think they might work, but the will not.

So how can you choose a Bluetooth adapter that will work with your Wiimote? Consult the List of working Bluetooth Devices at WiiBrew. If you find others, please be kind and update the page. http://wiibrew.org/wiki/List_of_Working ... th_Devices

Step 2 - Bluetooth Software

So now you really feel smug, you have Bluetooth hardware that is known to work. Now the problem is that your Bluetooth stack (Bluetooth software) probably does not implement the full Bluetooth specification.

Microsoft Stack

Using the Microsoft one in XP, Vista, or the software that came with Microsoft hardware? Surely that works? Nope. It was designed for basic devices like mice and keyboards. It does not know what to do with advanced input from a device like the Wiimote and discards data beyond simple button presses.

BlueSoleil Stack

Many people have found success with BlueSoleil. I was never able get BlueSoleil to work, even after a lot of fiddling. The only thing I have ever been able to do is crash Windows, and many users have contacted me with the same results. If you have no other choices though, try BlueSoleil, it works for some. BlueSoleil Tutorial
WIDCOMM Stack

The WIDCOMM stack is bundled with many popular dongles and is reported to work properly. Just because the WIDCOMM stack is bundled with a specific device does not mean the device itself will work, so be sure to stick to devices known to work.

Toshiba Stack

The Toshiba Stack seems to be the best and most advanced stack available. It is the stack that I am using. The Toshiba stack however has some non-technical issues. If you have a Toshiba laptop, or your laptop comes bundled with Toshiba drivers (Motion Computing and several others) then you can download the latest Toshiba Stack for free and upgrade.

If you have any other computer, the Toshiba Stack will not install. In the past you could buy the stack for around $60, however Toshiba has stopped selling it as a separate offering. There are forums describing how to install the Toshiba Stack on non Toshiba and non bundled platforms but such usage is likely illegal in most countries.

Step 3 - Pair your Wiimote

Fortunately once you have successfully passed steps 1 and 2, it is easy from here. To pair the Wiimote, hold down the 1 and 2 buttons at the same time. The blue lights on the bottom should start to blink. Now start the pairing process in your Bluetooth software. Keep holding down the buttons until pairing is complete. If you let up, the Wiimote will time out and turn off. If it does this before pairing is complete, pairing will fail. If you are using the Toshiba stack, after you have connected the Wiimote it should look like this. Note the green and yellow markings on top, these signify it is connected, and not just paired.



Step 4 - Access your Wiimote

Now you have to access the Wiimote. The Wiimote is implemented as a HID device. Which in some ways might be thought of a serial device over USB. You can send commands to trigger rumble, turn on and off the blue lights, etc. To get reports of buttons, accelerometer, etc you can either poll it, or receive updates. Nintendo did not document all of this in public view, but fortunately hackers have reverse engineered it. If you want to have a go at it, you can check out Wiimote Protocol at WiiLi. There are also many libraries available for .NET, Delphi, C++ and more. For .NET I use Brian Peek's WiimoteLib.

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PostPosted: Sat Aug 06, 2011 6:51 pm 
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Another link to help you connect a wiimote to a pc.


http://www.wiiprojects.org/bluetooth.html



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PostPosted: Sat Aug 06, 2011 6:58 pm 
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I think I might have gone off the idea. I'd only be doing it for the sake of doing it, and it all seems like a bit of a faff now.

EDIT: The Wii stuff, that is. No reason not to try the GC emulation.

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PostPosted: Sat Aug 06, 2011 7:11 pm 
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Been waiting for the 3.0 update. Now it's here I'll be getting my dolphin fix again. Awesome!
Does Twilight Princess still run like shite on Hyrule Field?

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PostPosted: Sat Aug 06, 2011 7:15 pm 
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I've not got that far into Twilight on PC yet. I run it at 720p as even my cpu isn't beastly enough to do all the games at 1080p.

I run a core i5 2.8ghz and a lot of games that were unplayable due to low fps are now playable at fullspeed on 720p.

The latest build is at the top of the downloads page.

Using my 360 wireless controller to play gamecube games at night from my bed on my pc. Console lulpremacy.

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PostPosted: Sat Aug 06, 2011 7:16 pm 
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Has Galaxy 2? Couldn't run for gooseberry fool when I last tried it


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PostPosted: Sat Aug 06, 2011 7:20 pm 
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I'll put that on my download list and post results. Not tried it out yet.

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PostPosted: Sat Aug 06, 2011 7:42 pm 
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rinks wrote:
Is it safe to put a Gamecube disc into my computer?


It's safe but unless you have a 816* model dvd drive your PC will be unable to read the contents of the disc. Same goes for Wii discs.

As for the sensor bar, just keep it connected to your Wii turned on or buy a cheap wireless 3rd party sensor bar.

Keep an eye on the NeoGAF Dolphin thread: http://www.neogaf.com/forum/showthread.php?t=395121 - there are quite a few configuration guides to get the best performance from games.

Galaxy 2 looks amazing in HD!

Image

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PostPosted: Sat Aug 06, 2011 9:38 pm 
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Look at all those Peter Crisps with their dumbed down games and inaccurate controllers

OMG I can play Wii games on my PC

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PostPosted: Sat Aug 06, 2011 9:53 pm 
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Rik wrote:
Look at all those Peter Crisps with their dumbed down games and inaccurate controllers

OMG I can play Wii games on my PC


Image

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The X1 is clearly more than capable of pushing 1920x 1080 games @ 60fps at launch though, it is clearly designed to meet that resolution.


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PostPosted: Sat Aug 06, 2011 10:10 pm 
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Rik wrote:
Look at all those Peter Crisps with their dumbed down games and inaccurate controllers

OMG I can play Wii games on my PC



Correction, GAMECUBE.

Also, no more crybaby tears about the wii having any exclusives.

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