Talk about all things Metroid here Be sure to grab the Metroid Prime Trilogy from the eShop to play on your Wii U.
The incredible Metroid Prime Trilogy will be available for purchase on Wii U from 29th January 2015. It's the same version as the one available on the Wii which means that Prime 1 and 2 use motion controls, not GameCube controls. The game will be available for £8.99 for one week from launch before going up to £17.99.
If you've never played these games before, but own a Wii U, you definitely ought to pick this up when it launches and experience this amazing collection of games. If you've played and completed them, join me and others as we relive Samus' mission to save the universe.
The NeoGaf OT has some helpful advice:
- Play on Veteran difficulty. It's the original games' Normal. Trilogy's "Normal" is a new easy mode.
- Enable "Advanced" sensitivity at first. If it's too fast, then turn it down.
- Your game settings are universal across the three games.
- Know that Echoes was designed as an incredibly challenging game for hardcore fans of the original Prime. When starting the game, make sure you can play almost every day until you finish it. Echoes' world is a labyrinth of twisting passages that exists in two parallel worlds you can hop between (it wouldn't surprise me if the level designers came from NASA or some gooseberry fool, it's that crazy), so it's easy to get lost if you forget the layout - a difficult hole to climb out of, especially later into the game. Echoes is a thoroughly challenging game that takes a considerable amount of skill and dedication to complete, though the satisfaction gained from mastering it is immense.
Bit of advice for newcomers: disable "lock on free aim" when playing Primes 1 and 2, but make sure it's turned on for 3. It allows you to decouple the aiming reticule from your lock-on pivot-point, which is great in Prime 3, the game where the feature originated, but not so great in the GameCube titles. There are many enemy encounters in prime 1/2 where the game assumes you can just lock on to a target and have your shots hit it. The first miniboss in Prime 1, guarding the morph ball (or is it the bombs?) is a prime (ahuhu) example. It jumps around super fast, and you are not meant to try and manually aim your shots at it.
Wii games look a bit better coming from the Wii U over HDMI than they do coming from the Wii over component. The Wii U also outputs a 1080p image, which is nice especially if your TV's scaler is bad. Of course, you're still getting an image that was originally 480p so it'll be a bit fuzzy.
Sharpness to zero, overscan "on" is all I can think of for global settings.
For plasma owners worried about potential image retention, the in game visor graphic can be disabled, and HUD opacity can be modified via a slider.
Yes; all three games are 60 FPS, absolutely glorious.
Prime Trilogy comes with a huge Extras section where you can spend various types of "credits" (badges earned by doing stuff in the Prime games) to unlock things. One type of credit, however, cannot be earned ever since the game's online/social component was shut down in 2013.
I recommend going here and using the save that has 15 Friend Credits on all the otherwise-empty save files. That makes it possible to unlock all the content in MPT, including the screenshot tool, dioramas, and the cosmetic stuff for Samus's ship in Corruption.
- Rename downloaded save to "data.bin"
- Paste the save into this folder on the SD Card (create these folders if you don't have them)
- On the Wii U, in Wii mode and in the data management section, transfer from the SD Card to the Wii memory
Trilogy has a built in screenshot tool that you can buy with in-game tokens. Use it with up on the dpad. It goes in the Wii message board, can then be moved to SD.
The Trilogy "Credits" System
The system was brought into Metroid Prime Trilogy, where you can do things like use the Fusion Suit in Prime and see concept art of all the games. Since Prime 3 was built with this mechanic in mind, it has a ton of credits to go out and get. The other games had this feature ported in, so they do not have nearly as much. Here's what they are:
Orange Credit: You get these from beating all of the bosses in the game. Since you will face all of the bosses as you play through, you will automatically get all of these once you beat the game.
Silver Credit: You get these by accomplishing some objectives, such as beating the tutorial and getting all of the Artifacts (required to beat the game). However, two of these are only acquired when you fill up 50% and 100% of the logbook, so you need to get all of the scans to get all of the silver credits. There's also one for getting 100% of the collectable items, so you'll need that, too.
Metroid Prime 2: Echoes
Purple Credit: You get these from beating all of the bosses in the game. Since you will face all of the bosses as you play through, you will automatically get all of these once you beat the game.
Silver Credit: You get these by collecting all of the 18 Keys in the game (all required to beat the game). Note that you do NOT need to scan everything in Prime 2; that's just a personal achievement if you want to do it. Also note that Silver Credits can be acquired in both Prime 1 and 2, so if you're short one credit, you can get it from the other game.
Metroid Prime 3: Corruption
Gold Credit: You get these from beating all of the bosses in the game. Unlike the other two games, there ARE optional bosses in Prime 3. You will have to beat them all, in Normal or Veteran AND in Hypermode difficulty to get all of the credits. Yes, that means you have to play the game twice to get them all. There are also very tough enemies that appear on each planet once you've beaten its boss, and you'll have to kill each "Red Phaazoid" to get additional Gold Credits.
Red Credit: You get these by scanning every single creature in the game, organic and mechanical. There's actually a glitch in the game where you can get one additional red credit, so make sure to ask if you want to know how to get it, don't want to fill up this post too much!
Blue Credit: You get these by scanning all of the lore in the game. There's also an additional three to get where you have to save three troopers from being killed in the tutorial sequence.
Green Credit: These can only be gotten by having a friend send you Friend Vouchers. As people have said, you can't do this anymore since WFC is permanently down, so download a save file with 15 friend credits BEFORE playing.
Friend Voucher: Even though these are effectively useless since you can't trade them, you can still get these. Most are little Easter eggs in the game, others are simpler like killing a number of enemies.
So, to conclude: for MP1, you will need to completely fill the logbook to get all of the credits: that's all creatures, all lore, and all research. For MP2, none of the scans are actually required to get the credits, it's just a fun distraction! And for MP3, you need to get all of the creatures and lore scans. Research is not necessary.
For collectables, only MP1 requires all items for a Silver Credit.