Beat Samus Returns 100% last night. My little friend.
The final Metroid fight was ace. Tough but damn good. The "escape" was lovely.
Then the
surprise Ridley fight was epic but perhaps a little generic after some of the inventive stuff earlier. Plus he did a really strawberry floating cheap couple of moves which were almost impossible for me to dodge. One did massive damage which forced me to have to redo the fight a number of times. But it was still cool. The backdrop I'm not that familiar with the original so I cant be sure about whats been added/changed but I do think that they took the time to add some incidental stuff that ties it into the rest of the series in a better way. It owes a lot of its look and feel to the Prime game for sure. The environments have that broken geometry look and it works really well in 3D.
I wish it was still a little easier to switch beams and missiles etc. in the middle of battle. I think the new additions are all really good but I'd probably prefer if they held back the scan pulse till later on. Or had it be something that got upgraded part way through. I really like the convenience it brings (no more just randomly bombing every tile in blind hope) but it probably hinders that sense of isolation a little too much in the early stages. The fact that everything is brutal makes up for it a bit.
Love being able to punch things in the face.
Bit of a shame that the
spiderball power bomb jump wasnt used for anything more then collectibles. Because that gooseberry fool is amazing.
The unlockable art story is nice. Fittingly mysterious. The soundtrack is really good to.