Wii/Gamecube picture quality

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Lucien
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PostWii/Gamecube picture quality
by Lucien » Tue Feb 21, 2017 12:18 am

If I use a component cable on a PAL Wii, will Gamecube games look better (versus the composite cables)?

I heard before that PAL Gamecube games disabled component (... or something :shifty:). So yeah, basically want Gamecube games to look better on a Wii!

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ITSMILNER
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PostRe: Wii/Gamecube picture quality
by ITSMILNER » Tue Feb 21, 2017 9:55 am

I went that route and tbh I never noticed a difference, they still don't look great on my HDTV. Could have been quality of the cable mind

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Jamo3103
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PostRe: Wii/Gamecube picture quality
by Jamo3103 » Tue Feb 21, 2017 9:59 am

My understanding is that the 480p resolution enabled by component is disabled on PAL Gamecube games, I believe that you'll get the same resolution as using composite, however the colours and clarity should still be noticeably better.

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jawafour
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PostRe: Wii/Gamecube picture quality
by jawafour » Tue Feb 21, 2017 10:17 am

I use a component cable with my Wii to get a 480p display and I feel that the image quality is slightly better than when I used a composite cable.

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AndyXMAS
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PostRe: Wii/Gamecube picture quality
by AndyXMAS » Tue Feb 21, 2017 12:19 pm

To get the absolute best quality on GC games, I would run the Wii via an official RGB scart cable to a CRT TV :-)

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jawafour
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PostRe: Wii/Gamecube picture quality
by jawafour » Tue Feb 21, 2017 12:48 pm

AXL wrote:To get the absolute best quality on GC games, I would run the Wii via an official RGB scart cable to a CRT TV :-)

I had thought that component cable was the only way to get a 480p picture out of the Wii? I hadn't realised that Scart offered that option too?

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PostRe: Wii/Gamecube picture quality
by AndyXMAS » Tue Feb 21, 2017 12:52 pm

jawafour wrote:
AXL wrote:To get the absolute best quality on GC games, I would run the Wii via an official RGB scart cable to a CRT TV :-)

I had thought that component cable was the only way to get a 480p picture out of the Wii? I hadn't realised that Scart offered that option too?


No it doesn't, but PAL GC games ran via RGB...so shouldn't that be the best?

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jawafour
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PostRe: Wii/Gamecube picture quality
by jawafour » Tue Feb 21, 2017 1:00 pm

I'm unsure, AXL... I've not played a GC game :) . I had assumed that, with a 480p 60hz output, component was the best display option from the Wii. Perhaps I am wrong on this!

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Jamo3103
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PostRe: Wii/Gamecube picture quality
by Jamo3103 » Tue Feb 21, 2017 1:10 pm

jawafour wrote:I'm unsure, AXL... I've not played a GC game :) . I had assumed that, with a 480p 60hz output, component was the best display option from the Wii. Perhaps I am wrong on this!


Gamecube games could output at 480p but not on PAL systems, even with the official component cables as Nintendo locked that feature out. My understanding is that although the Wii itself had games that could ouput at 480p you'd only get 480i or 576i when playing in Gamecube modes.

Composite, RGB and Component can all carry that resolution. However to my knowledge component however splits the video signal into proper RGB output giving more vivid colour and a clearer picture, it's the best option from a Wii. Whereas from a Gamecube the best option is an RGB scart lead which does the same sort of thing, As AXL said it definitely looks best on a CRT too. The official RGB scart can be hard to get hold of these days but https://www.retrogamingcables.co.uk/ sell one at a fantastic price and the quality of cables for that and other machines are excellent.

This site - http://retrorgb.com/ - offers really good guidance on the best methods of displaying from older systems.

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Jazzem
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PostRe: Wii/Gamecube picture quality
by Jazzem » Tue Feb 21, 2017 1:47 pm

It does get a bit complicated to set up, but you can use homebrew to force 480p on many PAL GC games. I remember doing it on Super Monkey Ball and Mario Sunshine with pleasingly improved results. It won't work on 50Hz only games though.

It's been some years but I think this was the guide I used: https://www.speedrun.com/sms/guide/sfoz2

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Lucien
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PostRe: Wii/Gamecube picture quality
by Lucien » Tue Feb 21, 2017 2:41 pm

Thanks everyone for the replies. :D

magicmilner wrote:I went that route and tbh I never noticed a difference, they still don't look great on my HDTV. Could have been quality of the cable mind


I have a feeling the component cable won't be doing much to Gamecube games. This, combined with...

AXL wrote:
jawafour wrote:
AXL wrote:To get the absolute best quality on GC games, I would run the Wii via an official RGB scart cable to a CRT TV :-)


I had thought that component cable was the only way to get a 480p picture out of the Wii? I hadn't realised that Scart offered that option too?


No it doesn't, but PAL GC games ran via RGB...so shouldn't that be the best?


... this, makes me think an RGB cable is the way to go. I use one of those to connect my Gamecube to my TV and the picture is good.

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Lucien
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PostRe: Wii/Gamecube picture quality
by Lucien » Tue Feb 21, 2017 2:59 pm

Jazzem wrote:It does get a bit complicated to set up, but you can use homebrew to force 480p on many PAL GC games. I remember doing it on Super Monkey Ball and Mario Sunshine with pleasingly improved results. It won't work on 50Hz only games though.

It's been some years but I think this was the guide I used: https://www.speedrun.com/sms/guide/sfoz2


Interesting too btw!

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Green Gecko
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PostRe: Wii/Gamecube picture quality
by Green Gecko » Tue Feb 21, 2017 11:51 pm

You'll see no improvement switching from component to RGB on the Wii for GameCube games on an HDTV, unless your TV handles interlaced component signals poorly, and for some reason, upscales better via RGB input (which it may do as RGB are SD signals, so it's logical the TV might upscale that input).

All this comes down to is how well your HDTV handles upscaling SD signals, some are OK, others are terrible. As most GameCube games are in 4:3 I'd find a 14-21" flat CRT TV and set a Wii/GC up somewhere else with an RGB cable if you don't want it to look too bad, but fortunately my HDTV handles SD very well. 240p is completely strawberry floated though so I use a PVM for that and N64 - PS games are all handled well via backwards compatible PS3. So I'd do that or get an HDTV that handles SD better, or find an input that is handled better (it may well be RGB SCART).

Also bear in mind only some RGB cables for GC are actually good. https://www.retrogamingcables.co.uk/nin ... le-dol-013

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Generally speaking, any SD signal blown up to 32/37"+ is going to look like a blurry mess by today's standards, no matter how you sugar coat it - unless it's being rendered in 2:1, 4:1 etc. in a 1080p emulator like Wii U (where must the games' brightness is strawberry floated) i.e. you're getting clean square renditions of pixels. Then it just looks something like Shovel Knight. Super Metroid on Wii U is a pretty good example as that game isn't ruined (although it's "optimise" 50Hz, plays well for me).

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