Gemini73 wrote:NickSCFC wrote:Here's a good article from earlier in the year, sums up how I feel really.
https://thespinoff.co.nz/games/30-04-20 ... ed-gaming/Despite video games being one of the world’s biggest entertainment industries, there is still an undeniable stigma in telling some people you play video games – especially as you grow older. If you are a gamer, there are probably situations where you are comfortable discussing books, movies and TV, but you wouldn’t openly discuss video game, like at work or family gatherings.
You have to be wary, because many people still see video games as being for children, and as such, any adult who plays them is considered juvenile.
This perception is understandable considering that at the birth of the industry in the ’70s and ’80s video games were specifically marketed to children. But now those young gamers are in their 30s and 40s – changing the demographics of the gaming industry significantly. In fact, since the ’80s the average age of gamers has steadily increased, and the average gamer is now 35 years old.
As a result, the representation of young people in the video game industry has shrunk – as of last year, people under 18 only made up 28% of gamers.
As the players and creators of games have matured, so have the games – both in the type of content being created and the issues and themes they tackle. While ten years ago blood and boobs seemed to be gaming’s main obsessions, now stories deal with familial responsibility and existential crises.
The rest of the article is basically about God of War.
While there's no denying the truth of the above it strikes me, and somewhat based on experience, that for those who have firmly made up their mind that video games are solely the pastime of children, (and for those adults who engage in the hobby "need to grow up"), they won't be swayed from that train of thought no matter what evidence one puts forward to the contrary.
True, there will always be people who have made up their minds and are simply incapable of seeing something for what it really is rather than the conclusion they have already arrived at.
Awareness and familiarity with the broad spectrum of what actually constitutes "video games" are still probably the things that are most needed in order to change the way the hobby is perceived in wider circles. Many people simply aren't aware that gaming has long since evolved beyond pacman, mario and sonic. In fact even way back when there were always experiences that sought to tackle more "grown up" subjects than this - it's just that most people don't know about it.
Take the article quoted above, despite seeming to offer a sympathetic view of the situation and being written from a position of knowledge, even there the writer still says things like:
While ten years ago blood and boobs seemed to be gaming’s main obsessions
The gaming landscape offered plenty beyond that in 2008!
It's like judging the film industry just on Star Wars, Fast and Furious and the MCU -
"those are the big films therefore movies just care about explosions, fast cars and alien boobies!"It will take time but eventually awareness will improve and people will realise that gaming is, and has always been, about far more than kids toys, boobs and blood.