Wonder Boy: The Dragon's Trap | Wonder Boy III Remake

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Lucien
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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by Lucien » Tue Apr 18, 2017 9:45 pm

Started and finished this today. So charming - loved how they did the music too.

Post game: Found three of the secret charms on my own, but think I'll use a guide to find the rest.

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Super Dragon 64
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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by Super Dragon 64 » Tue Apr 18, 2017 11:25 pm

Jazzem wrote:Man, this looks gorgeous on the Switch's screen :3 I love the extensive retro aesthetic options too, I had no idea there was an sound option re-imagining the original music through the Mark III's FM expansion.

Only a bit into Mouse Man's area but this is easily one of the best game remakes I've ever played, major kudos to the devs and I really hope this does well for them!

EDIT: Oh wait, having looked it up the original release supported the FM sound? Wow had no idea, very happy they included it regardless.

The trailer on the eShop looks fantastic. Urge to buy rising...

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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by Jazzem » Wed Apr 19, 2017 12:24 am

Finished :D

Lovely remake overall and it was such a treat to revisit this gem with such a beautiful aesthetic update, not to mention the ease with which you can swap to the original visuals+music. It's pretty much the new gold standard for retro remakes on that front.

If I'm honest though, I think the game on Normal (which somewhat resembles the original game's difficulty) may be too frustrating for a lot of folks, it pushed my patience as I forgot how reliant WB3 is on grinding+getting specific equipment. Certain segments are gruellingly punishing if you're not set up the right way, and the backtracking needed in those cases can be pretty annoying.

As such, I'd probably recommend easy mode on the first run for most folks, all the while keeping an FAQ handy just in case. It's likely how I'll replay it in future runs, as the game doesn't particularly benefit from those frustrating elements.

Still recommended then, but as I say just be aware this is a 1989 game with some of the obtuse trappings of a game from that era, and don't feel you're wimping out by going on easy.

Even with all that said I still had a big dumb smile on my face playing it :) Progressing through it still feels immensely rewarding, and the platforming+combat is still very engaging.

Lucien wrote:Post game: Found three of the secret charms on my own, but think I'll use a guide to find the rest.


I found two of those areas, was so confused by the first one I came across ha. That being the mouse one, which has a bugger of a jump to a ceiling that I couldn't land for the life of me

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Lucien
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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by Lucien » Wed Apr 19, 2017 1:26 am

Jazzem wrote:If I'm honest though, I think the game on Normal (which somewhat resembles the original game's difficulty) may be too frustrating for a lot of folks, it pushed my patience as I forgot how reliant WB3 is on grinding+getting specific equipment. Certain segments are gruellingly punishing if you're not set up the right way, and the backtracking needed in those cases can be pretty annoying.


I fought one boss earlier and my sword did next to no damage to him. Pretty annoying; I had to die, then go save for a sword, then redo the 'dungeon', although to be fair it didn't take too long. Aside from that I found the game to be a good challenge.

Jazzem wrote:
Lucien wrote:Post game: Found three of the secret charms on my own, but think I'll use a guide to find the rest.


I found two of those areas, was so confused by the first one I came across ha. That being the mouse one, which has a bugger of a jump to a ceiling that I couldn't land for the life of me


I think that was the hardest one to do. Really frustrating when you fall.

The three areas I had to look up I'd never have found (the mouse trial was one of them actually - random invisible wall and all that). Annoyingly they made the lion's harder to find with the new graphics. Much easier to see where to go with the older graphics. Won't say too much though in case I spoil it.

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Qikz
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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by Qikz » Thu Apr 20, 2017 10:44 am

Never played Wonder Boy, downloaded this last night though and having a blast so far. Not very far in though!

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The Watching Artist wrote:I feel so inept next to Stay Dead...
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degoose
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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by degoose » Thu Apr 20, 2017 2:26 pm

Just seen that you can intentionally get the game stuck in a split between old and new.

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found it on reddit

https://www.reddit.com/r/NintendoSwitch/comments/66ccsx/in_wonderboy_you_can_have_half_new_and_retro_if/

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The Alchemist Penguin
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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by The Alchemist Penguin » Sun Apr 23, 2017 4:42 pm

I picked this up the other day. It's absolutely gorgeous looking, and the music is incredible!

I've been really enjoying it, but I think I'm a bit lost at this point. I haven't resorted to a guide yet, but I'll probably need one eventually.

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lex-man
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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by lex-man » Sun Apr 23, 2017 5:50 pm

It's not out on the PC till June. Boo!!!

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Qikz
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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by Qikz » Sun Apr 23, 2017 6:43 pm

This is gorgeous, but damn it's hard.

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The Watching Artist wrote:I feel so inept next to Stay Dead...
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Lucien
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PostRe: Wonder Boy: The Dragon's Trap | Wonder Boy III Remake
by Lucien » Sun Apr 23, 2017 8:05 pm

The Alchemist Penguin wrote:I picked this up the other day. It's absolutely gorgeous looking, and the music is incredible!

I've been really enjoying it, but I think I'm a bit lost at this point. I haven't resorted to a guide yet, but I'll probably need one eventually.


You probably shouldn't need one; I did the main story myself as a kid. However, one thing this game doesn't make clear which the old one did via the instruction manual - it's not a spoiler therefore, but I'll spoiler it:

You pick up something at one point called the "Thunder Ring". When you have it you can smash a certain kind of block from then on with your sword (minus one sword which can't do it). The game doesn't tell you what the item does, annoyingly.


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