Tomb Raider: Underworld (BTA DLC 24/2/09 p19)

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tomvek
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PostTomb Raider: Underworld (BTA DLC 24/2/09 p19)
by tomvek » Sun Aug 17, 2008 5:06 pm

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Release: 21st November
Platforms: Xbox 360, PlayStation 2, PlayStation 3, Wii, Nintendo DS, Microsoft Windows,
Developer: Crystal Dynamics
Publisher: Eidos Interactive

Box Art

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360 Exclusive SE

Tomb Raider Underworld Special Edition on Xbox 360 contains:

A copy of the Tomb Raider Underworld
1 behind the scenes disc containing trailers & wallpapers + soundtrack
Redesigned slip case over digi pack

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Tomb Raider Underworld for Xbox 360 Features:

Features

Master your surroundings: Reach new heights with the broadest range of acrobatic abilities and utilize objects within the environment to uncover new paths to explore.
Explore epic and unknown worlds: Discover ancient mysteries of the underworld hidden within the coast of Thailand, frozen islands of the Arctic Sea, the jungles of Mexico, and more.
Treacherous and unpredictable challenges: Each level is an elaborate multi-stage puzzle masked within an interactive environmental playground offering more flexibility over how the area is solved.
New range of combat options: Choose to pacify or kill, target multiple enemies at once with the new dual-target system, and shoot with one hand while suspended with the other.
New state-of-the-art gear: Utilize the latest technology in Lara’s upgraded inventory to navigate the world including:Active Sonar map: A revolutionary new tool that emits an active sonar ping to create a 3D image of Lara’s surroundings, perfect for uncovering hidden items and locations.
Multi-purpose grapple: A claw-like device with a high-tension cable designed for climbing, rappelling, performing wall runs and manipulating objects within the environment.
All-terrain hybrid motorbike: A unique vehicle design built to drive on everything from mud to snow and ice.


Gamespot Hands On Impressions
Earlier this week, during a meeting with representatives from Eidos and Crystal Dynamics, we had an opportunity to play Tomb Raider Underworld for the first time. The Xbox 360 demo version that we played was set exclusively in the "Coastal Thailand" level that will be shown at the Games Convention in Leipzig, Germany, next week. Some of the puzzles had clearly been reworked to make them more demo-friendly (i.e., shorter and easier), but we were still able to get a really good feel for how the finished game is going to play.

Before taking the controls, we discussed Crystal Dynamics' plans for Tomb Raider Underworld with Eric Lindstrom, the creative director for the game. He explained that Tomb Raider Legend focused primarily on action, while Tomb Raider Anniversary was heavy on puzzles and exploration. Underworld, however, will incorporate the best features of both games while also introducing some new features of its own.

The demo began on the deck of a yacht, where Lara is standing and looking across an expanse of beautiful blue water at a rocky coastline topped with lush vegetation. Sharks could be seen swimming in the water below. At the risk of making the swim to shore a little more dangerous than it needed to be, we confirmed that you can indeed target and shot at the sharks. Diving into the water, it became more apparent than before that the waves in the water are quite realistic. When we found a small rocky outcrop to climb onto, we were only able to reach up and grab it when the waves afforded us something of a boost.

Attempting to reach the mainland, it wasn't long before we were treated to a display of some of the new moves at Lara's disposal. We had opted to play through the demo without the benefit of any tutorial assistance, but the moves all fit so seamlessly into Lara's preexisting arsenal that we found performing them to be almost second nature. Free-climbing on rocky walls, pulling ourselves up onto narrow ledges then hugging the walls, and hanging from ropes one-handed while shooting with the other are all good examples of new moves at Lara's disposal, but there are plenty more. One especially neat touch, which we might not have noticed if it weren't for the fact that we were told to look out for it, had to do with making a jump from a hanging position. When attempting to jump, Lara's arms will let you know if it's safe or not. If Lara thinks she can make a jump, she'll get ready to grab whatever you're aiming for by dropping one of her arms. If she thinks you're having a laugh, she'll hold on tight. The new camera system being implemented in the game will purportedly make blind leaps of faith a thing of the past, but because it wasn't in the version of the demo that we played, Lara's visual clues proved invaluable.

As we progressed through the junglelike environment, which was dense enough with vegetation in places that Lara had to brush leaves aside, we encountered our first enemies: bats. Locking on to targets in Underworld is every bit as easy as it has been in previous games, and you're still able to perform all manner of acrobatics to avoid enemies without it ever affecting Lara's impeccable aim. Lara can even target two enemies simultaneously if she has her pair of pistols equipped, though you'll still just be using a single button to fire them both.

It wasn't long before we happened upon the ruins of a very large temple in the middle of the jungle, and after instinctively reaching for a lever near the entrance, it became clear that our goal (or at least one of our goals) was to repair an ancient elevator-like contraption. Needless to say, doing so required us to navigate our way all over the temple, solving puzzles that related to machine parts and such. Spotting ledges and handholds in the crumbling environment was rarely difficult, though none of them were obvious in a way that looked out of place.

Worthy of a mention are the tigers and lizards that livened up the puzzle-solving proceedings quite considerably. This is not because tigers and lizards are anything that Lara hasn't faced in games before, but because these tigers and lizards are quite unlike anything that she's faced before. The tigers, for example, move quite intelligently. They are fast and agile enough to do a good job of keeping up with Lara's acrobatics--following even when she uses a new move to speedily vault over a small wall. The lizards, which were referred to in our meeting as naga, also moved convincingly and were able to scale walls, as well as spit poison.

When enemies like these get too close, Lara can perform a swift melee attack that knocks them back. If you're so inclined, there are plenty of objects in the world that can be used as melee weapons as well, though doing so obviously requires Lara to holster one of her guns. During the demo, we were able to wield what appeared to be a very large pin at one point and later found that by inserting it into a hole in a wall, it could be used as a bar to climb on, grab, or swing.

Without wishing to give too much more away about the contents of the Coastal Thailand level, other highlights of our demo included using Lara's grapple to rappel down a wall, as well as noticing for the first time that Lara gets increasingly and convincingly dirty as you play. Another highlight had us solving a puzzle involving two giant statues that was epic in a way that not nearly enough puzzles have been since the first Tomb Raider game. Managing to survive our first ever "adrenaline moment" was pretty exciting because, at first, we were convinced that it was an elaborate death scene that we had no control over. Rather, adrenaline moments will be replacing the super actions from recent games. The main difference is simply that in the new set pieces, you retain full control of Lara, whereas in previous games, you've been prompted to press a sequence of buttons in something resembling a rhythm-game mechanic.

Tomb Raider Underworld is currently scheduled for release in October.

http://uk.gamespot.com/xbox360/action/t ... ks;title;6


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More Pics
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Videos

Gameplay Trailer -- French

Reviews

Edge - 8/10
OPM - 8/10

Last edited by tomvek on Sun Feb 22, 2009 12:18 am, edited 10 times in total.
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Daniel
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PostRe: Tomb Raider: Underworld (New pics+Video)
by Daniel » Sun Aug 17, 2008 5:07 pm

Cant wait for this one! Big fan of series and thought Legends was awesome.

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Fargo
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PostRe: Tomb Raider: Underworld (New pics+Video)
by Fargo » Sun Aug 17, 2008 5:08 pm

Looks fantastic, yet another game to go on the list.

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mysteriousdave
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PostRe: Tomb Raider: Underworld (New pics+Video)
by mysteriousdave » Sun Aug 17, 2008 5:20 pm

Good god! That looks like the game that could persuade me to get a PS3... not normally a graphics whore, but it looks beautiful. Don't think it'll quite have the same impact on my Wii... :(

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Peter Crisp
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PostRe: Tomb Raider: Underworld (New pics+Video)
by Peter Crisp » Sun Aug 17, 2008 5:40 pm

I'm not sure why but I still think the best graphics in the series was the first game. The Midas Temple level just felt fantastic and was the high point of the series for me. The longer the series goes the less interested I am but again I'm not sure why.

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PostRe: Tomb Raider: Underworld (New pics+Video)
by Hulohot » Sun Aug 17, 2008 6:06 pm

Kicking a Tiger in the face... effective.

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Lotus
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PostRe: Tomb Raider: Underworld (New pics+Video)
by Lotus » Sun Aug 17, 2008 6:10 pm

The atmosphere in this is brilliant, largely down to the weather effects. The free climbing feature is awesome as well.

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PostRe: Tomb Raider: Underworld (New pics+Video)
by emilythestrange » Sun Aug 17, 2008 6:21 pm

Peter Crisp wrote:I'm not sure why but I still think the best graphics in the series was the first game. The Midas Temple level just felt fantastic and was the high point of the series for me. The longer the series goes the less interested I am but again I'm not sure why.


I kind of understand you. I think Legend and Anniversary have a slightly 'cartoony' look compared to TR: Chronicles (it's the only Tomb Raider game I played on the PS1), but this looks much better. Apart from lack of plait.

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sw26
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PostRe: Tomb Raider: Underworld (New pics+Video)
by sw26 » Sun Aug 17, 2008 6:26 pm

Looking good.

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Pred
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PostRe: Tomb Raider: Underworld (New pics+Video)
by Pred » Sun Aug 17, 2008 6:31 pm

It looks good so far.

I really enjoyed Legend and Anniversary, despite never playing the original Core games. I've since tried out Tomb Raider II, which I enjoyed.

My brother is a huge fan of the series so he'll be buying this, which saves me some money!

Sarge

PostRe: Tomb Raider: Underworld (New pics+Video)
by Sarge » Mon Aug 18, 2008 9:04 am

VideoGamer Preview

clicky

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Cropolite
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PostRe: Tomb Raider: Underworld (New pics+Video)
by Cropolite » Mon Aug 18, 2008 11:37 am

Behind Motorstorm Pacific Rift - this is my most anticipated

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Rubix
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PostRe: Tomb Raider: Underworld (New pics+Video)
by Rubix » Mon Aug 18, 2008 11:42 am

Really looking forward to this game. Will pre order this soon

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PostRe: Tomb Raider: Underworld (New pics+Video)
by samoza » Mon Aug 18, 2008 11:55 am

I enjoyed the cheesy one that was released on the 360 first, but felt that the older remake was just that - old feeling. I am hoping that this is a true HD expereince with PoP style gameplay or at least Uncharted.

Unfortunately with the wealth of titles coming out this winter I will probably have to wait for this one to come down in price.

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PostRe: Tomb Raider: Underworld (New pics+Video)
by Sarge » Mon Aug 18, 2008 7:28 pm

Gameplay Trailer.

clicky

It's the same one that's in the OP, but this time it's in English. :D

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PostRe: Tomb Raider: Underworld (New pics+Video)
by kuliand » Mon Aug 18, 2008 7:38 pm

Wow looking good fingers crossed this will be the return to form we all want from Tomb Raider and some much needed platform style game play for us 360 only gamers. This Christmas is looking better and better and we all though last year was golden year for new games.

Sarge

PostRe: Tomb Raider: Underworld (New pics+Video)
by Sarge » Wed Aug 20, 2008 9:30 am

Gamespot Hands On Impressions

Earlier this week, during a meeting with representatives from Eidos and Crystal Dynamics, we had an opportunity to play Tomb Raider Underworld for the first time. The Xbox 360 demo version that we played was set exclusively in the "Coastal Thailand" level that will be shown at the Games Convention in Leipzig, Germany, next week. Some of the puzzles had clearly been reworked to make them more demo-friendly (i.e., shorter and easier), but we were still able to get a really good feel for how the finished game is going to play.

Before taking the controls, we discussed Crystal Dynamics' plans for Tomb Raider Underworld with Eric Lindstrom, the creative director for the game. He explained that Tomb Raider Legend focused primarily on action, while Tomb Raider Anniversary was heavy on puzzles and exploration. Underworld, however, will incorporate the best features of both games while also introducing some new features of its own.

The demo began on the deck of a yacht, where Lara is standing and looking across an expanse of beautiful blue water at a rocky coastline topped with lush vegetation. Sharks could be seen swimming in the water below. At the risk of making the swim to shore a little more dangerous than it needed to be, we confirmed that you can indeed target and shot at the sharks. Diving into the water, it became more apparent than before that the waves in the water are quite realistic. When we found a small rocky outcrop to climb onto, we were only able to reach up and grab it when the waves afforded us something of a boost.

Attempting to reach the mainland, it wasn't long before we were treated to a display of some of the new moves at Lara's disposal. We had opted to play through the demo without the benefit of any tutorial assistance, but the moves all fit so seamlessly into Lara's preexisting arsenal that we found performing them to be almost second nature. Free-climbing on rocky walls, pulling ourselves up onto narrow ledges then hugging the walls, and hanging from ropes one-handed while shooting with the other are all good examples of new moves at Lara's disposal, but there are plenty more. One especially neat touch, which we might not have noticed if it weren't for the fact that we were told to look out for it, had to do with making a jump from a hanging position. When attempting to jump, Lara's arms will let you know if it's safe or not. If Lara thinks she can make a jump, she'll get ready to grab whatever you're aiming for by dropping one of her arms. If she thinks you're having a laugh, she'll hold on tight. The new camera system being implemented in the game will purportedly make blind leaps of faith a thing of the past, but because it wasn't in the version of the demo that we played, Lara's visual clues proved invaluable.

As we progressed through the junglelike environment, which was dense enough with vegetation in places that Lara had to brush leaves aside, we encountered our first enemies: bats. Locking on to targets in Underworld is every bit as easy as it has been in previous games, and you're still able to perform all manner of acrobatics to avoid enemies without it ever affecting Lara's impeccable aim. Lara can even target two enemies simultaneously if she has her pair of pistols equipped, though you'll still just be using a single button to fire them both.

It wasn't long before we happened upon the ruins of a very large temple in the middle of the jungle, and after instinctively reaching for a lever near the entrance, it became clear that our goal (or at least one of our goals) was to repair an ancient elevator-like contraption. Needless to say, doing so required us to navigate our way all over the temple, solving puzzles that related to machine parts and such. Spotting ledges and handholds in the crumbling environment was rarely difficult, though none of them were obvious in a way that looked out of place.

Worthy of a mention are the tigers and lizards that livened up the puzzle-solving proceedings quite considerably. This is not because tigers and lizards are anything that Lara hasn't faced in games before, but because these tigers and lizards are quite unlike anything that she's faced before. The tigers, for example, move quite intelligently. They are fast and agile enough to do a good job of keeping up with Lara's acrobatics--following even when she uses a new move to speedily vault over a small wall. The lizards, which were referred to in our meeting as naga, also moved convincingly and were able to scale walls, as well as spit poison.

When enemies like these get too close, Lara can perform a swift melee attack that knocks them back. If you're so inclined, there are plenty of objects in the world that can be used as melee weapons as well, though doing so obviously requires Lara to holster one of her guns. During the demo, we were able to wield what appeared to be a very large pin at one point and later found that by inserting it into a hole in a wall, it could be used as a bar to climb on, grab, or swing.

Without wishing to give too much more away about the contents of the Coastal Thailand level, other highlights of our demo included using Lara's grapple to rappel down a wall, as well as noticing for the first time that Lara gets increasingly and convincingly dirty as you play. Another highlight had us solving a puzzle involving two giant statues that was epic in a way that not nearly enough puzzles have been since the first Tomb Raider game. Managing to survive our first ever "adrenaline moment" was pretty exciting because, at first, we were convinced that it was an elaborate death scene that we had no control over. Rather, adrenaline moments will be replacing the super actions from recent games. The main difference is simply that in the new set pieces, you retain full control of Lara, whereas in previous games, you've been prompted to press a sequence of buttons in something resembling a rhythm-game mechanic.

Tomb Raider Underworld is currently scheduled for release in October.


clicky

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Agent47
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PostRe: Tomb Raider: Underworld (New pics+Video)
by Agent47 » Wed Aug 20, 2008 10:27 pm

That new Leipzig trailer looks fantastic, definitely proving once and for all that this is the true follow up to Legend. :D

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PostRe: Tomb Raider: Underworld (New pics+Video)
by Cropolite » Wed Aug 20, 2008 11:46 pm

Playing TR2 all day today, I wish they'd go back to the harder controls, where Lara moved had to be rotated before moving etc. It's brilliantly harder.

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PostRe: Tomb Raider: Underworld (Hands on+pics p2)
by Jax » Thu Aug 21, 2008 12:37 am

I reckon the woman speaking at the end of the gameplay trailer is

Natla, from the original Tomb Raider and Anniversary. She's immortal, and can't die, and we didn't see what happened to her in the end of the first game. Plus it sounds like her.


Only a theory.


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