Tbh when they're cheap enough maybe they should give xb1s away in the east and Europe like a trial of a few 100k or so....get Europeans\east on there store selling software....they'd gain more inn the long run.
jezhumphrey75 wrote:Tbh when they're cheap enough maybe they should give xb1s away in the east and Europe like a trial of a few 100k or so....get Europeans\east on there store selling software....they'd gain more inn the long run.
I think this is where they're heading with the subscription model anyway. It's a much easier ask to get curious buyers on board if they don't have to make a massive initial investment.
A cheap, disc drive-less Xbox One with Game Pass included would be an easy sell to the casual market.
Either Sony or Microsoft are making profit on hardware sales, so to expand the audience they have to...
A. Reduce hardware costs (removing Blu-ray drives).
B. Do away with home hardware (PS Now, XCloud).
41 million is pathetic though, that's half way between where the SNES and N64 ended up, in an age where gaming is mainstream. I'd have thought we'd be looking at consoles selling 200m+ by now.
Last edited by NickSCFC on Wed May 01, 2019 2:12 pm, edited 1 time in total.
Microsoft Corp. today announced the following results for the quarter ended December 31, 2018, as compared to the corresponding period of last fiscal year:
Overall - Revenue was $32.5 billion and increased 12% Operating income was $10.3 billion and increased 18% Net income was $8.4 billion GAAP and $8.6 billion non-GAAP
Gaming-
Gaming revenue increased 8% (up 9% in constant currency). Total gaming revenue was $4.23 billion, up 8% YoY. Xbox software and services revenue was up 31% YoY, driven primarily by third party title strength. Xbox hardware revenue was down 19% YoY due to a tough comp vs Xbox One X launch last year Xbox Live Monthly Active users are up 8% YoY to 64 million. (Includes Gold and Silver members across Xbox, Windows 10 and Smartphones).
Microsoft has released its Q3 earnings, and it suggests the current console generation is slowing down and ready for another refresh. Xbox console sales fell by 33% year-over-year, which the company attributes to a simple decrease in sales volume. In other words, people are simply buying fewer Xbox consoles.
Microsoft has announced record engagement figures for gaming services including Xbox Live and Xbox Game Pass.
Xbox Live active users approached 90 million and Game Pass subscribers topped 10 million during the company’s third financial quarter ended March 31, 2020.
“People everywhere are turning to gaming to sustain human connection while practising social distancing and we continue to deliver new exclusive first and third-party content to attract and retain gamers,” Microsoft CEO Satya Nadella said during the company’s earnings call on Wednesday.
“We saw all-time record engagement this quarter, with nearly 90 million active users of Xbox Live, led by the strength on and off-console.
“Xbox Game Pass has more than 10 million subscribers and we’re seeing increased monetisation of in-game content and services.
“And our Project xCloud gaming service now has hundreds of thousands of users in preview across seven countries, with eight more launching in the coming weeks.”
Microsoft’s third quarter gaming revenue declined by 1% ($14 million) year-over-year to $2.35 billion.
Xbox hardware revenue fell 20%, “primarily due to a decrease in price of consoles sold”, while Xbox content and services revenue grew 2% ($33 million), “primarily due to increased engagement following stay-at-home guidelines, offset in part by a high prior year comparable primarily from a third-party title”, most likely Fortnite.
Gaming revenue increased $1.3 billion or 64%, driven by growth in Xbox content and services. Xbox content and services revenue increased $1.2 billion or 65%, primarily due to record engagement, including strength from third-party titles, as stay-at-home guidelines continued. Xbox hardware revenue increased 49%, primarily due to an increase in volume of consoles sold.
Photek wrote:Hime can breathe a little easier now.
it's only one quarter.
Seriously though that's great news, getting away from the model of success or failure being determined by opening weekend sales will be massive for the industry.