HSH28 wrote:The controller thing is fine, till we get full body tracking with some kind of feedback and 360 degree treadmills VR is never really going to be what you want it to be anyway. A dual stick controller is a safe bet till something better comes along.
We already have something better though, we have Oculus Touch, Vive controller and PS Move.
The whole "Let's not bother with VR until we get the holodeck" argument is ridiculous.
Playing Tuscany on a DK2 using Razer Hydra motion controls is an experience I'll never forget, everyone needs to try it if they get a chance.
I think if you're wanting to restrict VR to controllers only like the Oculus Touch, you are limiting the possibilities of potential games which could be made for the format.
Touch will be applied in some fantastic ways, mainly in first-person titles, but it won't suit every kind of game. What about a VR 3D platformer for example? How would the Touch controllers benefit a game like that? A standard controller might be more applicable in this case.
I'm also excited about these new input devices and the new kind of experiences which they will provide. If VR is to become the future however, it has to be a flexible format offering a wide variety of games which also pull from well-established genres of the past.