Xbox One X

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Jordan UK
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PostRe: Xbox One X - £450, 7/11/17, up for pre-order now
by Jordan UK » Wed Aug 23, 2017 4:01 pm

rinks wrote:I remember someone already doing a comparison of different hard drives on the original XB1. I'll have a look.

EDIT:
http://www.eurogamer.net/articles/digit ... rade-guide


Thanks for posting the comparison. It's a long article so I will read later. Some of the load times are strange, though, with the SSD doing really well on some loads but on others being pretty much the same as mechanical HDs. Without knowing the technicalities, maybe there are bottlenecks with using SSDs at the moment on consoles so it's not just as simple as offering the opportunity to swap / plug one in.

Anyone on here using an external drive for Xbox One? Any recommendations?

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PostRe: Xbox One X - £450, 7/11/17, up for pre-order now
by Ste » Wed Aug 23, 2017 4:07 pm

I like to go official so have got one of these: https://www.amazon.co.uk/Seagate-Drive- ... agate+xbox

Sure you can get better value if you just want to get a normal one.

They do an SSD one but it's more expensive and not very big.

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Jordan UK
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PostRe: Xbox One X - £450, 7/11/17, up for pre-order now
by Jordan UK » Wed Aug 23, 2017 4:12 pm

Ste wrote:I like to go official so have got one of these: https://www.amazon.co.uk/Seagate-Drive- ... agate+xbox

Sure you can get better value if you just want to get a normal one.

They do an SSD one but it's more expensive and not very big.


Thanks

Yikes at the SSD price!

The 2TB version looks a good price point for me. I'll probably pick one up around the launch of the One X.

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more heat than light
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PostRe: Xbox One X - £450, 7/11/17, up for pre-order now
by more heat than light » Wed Aug 23, 2017 4:59 pm

Jordan UK wrote:
Ste wrote:I like to go official so have got one of these: https://www.amazon.co.uk/Seagate-Drive- ... agate+xbox

Sure you can get better value if you just want to get a normal one.

They do an SSD one but it's more expensive and not very big.


Thanks

Yikes at the SSD price!

The 2TB version looks a good price point for me. I'll probably pick one up around the launch of the One X.


I still have a spare 2TB Seagate drive after I filled it up and bought a 4TB one. Yours for £50 + postage?

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Monkey Man
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PostRe: Xbox One X - £450, 7/11/17, up for pre-order now
by Monkey Man » Thu Aug 24, 2017 7:45 pm

Hands-on with 10 Xbox One X games that show us what it's really capable of

Digital Foundry takes on Quantum Break, Titanfall 2, Gears of War 4, F1 2017, Shadow of War - and more.


The roll call of new games is impressive: Gears of War 4, Halo Wars 2, Titanfall 2, Quantum Break, Killer Instinct, Path of Exile, World of Tanks and F1 2017 are joined by Rise of the Tomb Raider - the same demo we played behind the scenes at Square-Enix earlier, looking even more impressive as it was running on a much higher quality display. We can also confirm that all software was indeed running on Xbox One X hardware - production units were on display, fully wired up with hot air pumping out of the rear vents, in contrast to the cold, empty shells seen at E3 on many titles, with demos hosted on PC hardware instead. Put simply, Gamescom 2017 is the real deal, our first chance to get a look at how the new console performs across a relatively wide cross-section of in-development titles.


As expected, the Coalition's Gears of War 4 conversion looks exceptionally impressive. The lack of capture opportunities means that a full breakdown of the enhancements isn't possible at this title, but even to the untrained eye, the upgrade is substantial. At the most basic level, you're getting a native 4K version of one of Xbox One's most technically accomplished, visually arresting titles, backed up the high-end texture assets previously exclusive to the PC version of the game. Texture filtering gets a big upgrade over the standard console too, with none of the improvements having any kind of noticeable hit to performance. Gears of War 4's campaign did a great job of sticking doggedly to its 30fps target on base hardware - in addition to the big visual boost, Xbox One X hands in the same performance level point-for-point, based on the three campaign levels available to play through.

Remedy's Quantum Break - announced on Sunday's livestream but not actually shown running - also hands in an impressive showing. We wrongly assumed that the no-show during the stream was because down to the lack of presentable code, but what we saw looked just as solid and as polished as the existing Xbox One release, again running at a very stable 30 frames per second. It was one of the few titles not shown running at native 4K, instead using the same upscaling technique as the base model, based on the accumulated data from four prior frames. Certain scenarios can break the illusion, giving us a look at how the technology works - and right now, we'd hazard a guess that the base resolution is probably closer to 1080p before the smart upscaling kicks in. Regardless, the increase in clarity over the Xbox One title again represents a night and day difference - and further on down the road, it'll be interesting to see what level of PC hardware is required to get the same presentation from the Windows version.

We knew that a 4K upgrade for Killer Instinct was on the cards, but again, it was a pleasure to see very final-looking code up and running and fully playable. It's an interesting evolution for the title - let's remember that it launched alongside Xbox One itself, rendering at a native 720p. A subsequent title update pushed it to 900p, but Xbox One X delivers a crystal-clear native 4K presentation with no performance drops we could spot. The only blemish to the look of the title comes from its video assets, which appear unchanged from the original and look decidedly low res compared to the pristine 3D rendered output. Joining Killer Instinct in offering a clean 4K, 60Hz output is Path of Exile - flawless in motion, and clearly delivering a full frame-rate, ultra-HD experience, as you would expect from a title of this scope.

The surprise package comes in the form of Codemasters' F1 2017. Similar to Rise of the Tomb Raider, this game is operating at a native 4K on Xbox One X, while its PS4 Pro counterpart hits the same 2160p output via checkerboarding. Image quality on this one is off the charts - if it's not a match for the top-end PC experience, it's very close. However, while the title targets 60fps, its current performance level often falls somewhat short, with dropped frames and noticeable screen-tear. We've not had the chance to check this one out on the existing consoles yet, so we'll be curious to see the extent to which the base versions at 1080p resolution compare in performance terms - and to see whether performance on PS4 Pro via checkerboarding is on par or better than what we saw here on Xbox One X.

Regardless, the fact is that both Rise of the Tomb Raider and F1 2017 are adopting native 4K rendering in situations where PS4 Pro is checkerboarding instead, and that's a comparison point we really didn't expect to see. After all, this represents is a 2x increase in the native rendering resolution between Xbox One X and PS4 Pro, from hardware with a 43 per cent increase in compute power and a 50 per cent uplift in memory bandwidth. However, checkerboarding can and does really work well in delivering a great image for 4K screens. It'll be an interesting exercise to see how well image quality on these existing Pro titles holds up side-by-side with the native output from the Microsoft hardware.

A clear uplift in visual quality is also evident in Titanfall 2, which presents very much as a mid-way point between the PlayStation 4 Pro version and the top-end PC experience. You get what looks like the Sony console's visual set, paired with the extra clarity found running the PC version at a higher resolution. In effect, all that's missing from the top-tier Titanfall 2 presentation is ambient occlusion and some shadow effects. The series' signature 60fps gameplay remains fully intact, with Respawn's demo level even stress-testing the engine with a huge arena of battling Titans. It's another palpable hit and the boost from base Xbox One in particular here represents another night and day improvement.

Talking with Monolith, we can also confirm that Shadow of War was indeed represented by a top-spec PC for its reveal at the Microsoft E3 media briefing. However, the Xbox One X version offers up a very similar native 4K experience, with performance ticking over nicely at the target 30fps - the only issues now cropping up in really packed encounters with hundreds of entities in play. Monolith really pushes its engine here and performance can dip but again, the developer still has plenty of time to address lingering issues. We'll also be looking at Halo Wars 2 in more depth soon, but initial impressions suggest that along with World of Tanks we're looking at a straight scaling of a 1080p30 Xbox One title to full, native 4K on the X at a similar performance level.

Overall, Xbox One X's Gamescom turn-out does what E3 didn't - it shows us a cross-section of titles from first and third party developers working on triple-A, double-A and indie titles, giving us an early look at how well game-makers across the board are getting to grips with the new hardware. We're told by Monolith that working with X is basically the same as developing for the base model, albeit with a far higher level of processing power to work with. The simplicity of development likely explains the consistency in results we saw across titles regardless of the source material. The scaling here is essentially in line with Microsoft's messaging, not to mention its internal early hardware benchmarks

And it's that consistency in results - from the games we've seen thus far, at least - that is heartening. With every new PlayStation 4 Pro game that comes along, there's a sense of the unknown about what enhancements are actually going to manifest, and the extent to which an investment in a 4K screen actually pays off. Just like Sony, Microsoft has left the door open to developers to do what they want with the hardware, but certainly based on the titles we've seen so far, the delineation between the two models looks far more clear cut - Xbox One X is the console for your 4K screen, and anything else in addition to that (like Tomb Raider's multiple rendering modes) is a bonus. It's an impressive early showing then, and with over 100 games set for X enhancements, the chances are we're going to be kept really busy from November 7th onwards.

http://www.eurogamer.net/articles/digit ... escom-2017

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Garth
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PostRe: Xbox One X - £450, 7/11/17, up for pre-order now
by Garth » Thu Aug 24, 2017 7:47 pm

Hands-on with 10 Xbox One X games that show us what it's really capable of
Digital Foundry takes on Quantum Break, Titanfall 2, Gears of War 4, F1 2017, Shadow of War - and more.

We can also confirm that all software was indeed running on Xbox One X hardware - production units were on display, fully wired up with hot air pumping out of the rear vents, in contrast to the cold, empty shells seen at E3 on many titles, with demos hosted on PC hardware instead. Put simply, Gamescom 2017 is the real deal, our first chance to get a look at how the new console performs across a relatively wide cross-section of in-development titles.

As expected, the Coalition's Gears of War 4 conversion looks exceptionally impressive. The lack of capture opportunities means that a full breakdown of the enhancements isn't possible at this title, but even to the untrained eye, the upgrade is substantial. At the most basic level, you're getting a native 4K version of one of Xbox One's most technically accomplished, visually arresting titles, backed up the high-end texture assets previously exclusive to the PC version of the game. Texture filtering gets a big upgrade over the standard console too, with none of the improvements having any kind of noticeable hit to performance. Gears of War 4's campaign did a great job of sticking doggedly to its 30fps target on base hardware - in addition to the big visual boost, Xbox One X hands in the same performance level point-for-point, based on the three campaign levels available to play through.

Remedy's Quantum Break - announced on Sunday's livestream but not actually shown running - also hands in an impressive showing. We wrongly assumed that the no-show during the stream was because down to the lack of presentable code, but what we saw looked just as solid and as polished as the existing Xbox One release, again running at a very stable 30 frames per second. It was one of the few titles not shown running at native 4K, instead using the same upscaling technique as the base model, based on the accumulated data from four prior frames. Certain scenarios can break the illusion, giving us a look at how the technology works - and right now, we'd hazard a guess that the base resolution is probably closer to 1080p before the smart upscaling kicks in. Regardless, the increase in clarity over the Xbox One title again represents a night and day difference - and further on down the road, it'll be interesting to see what level of PC hardware is required to get the same presentation from the Windows version.

We knew that a 4K upgrade for Killer Instinct was on the cards, but again, it was a pleasure to see very final-looking code up and running and fully playable. It's an interesting evolution for the title - let's remember that it launched alongside Xbox One itself, rendering at a native 720p. A subsequent title update pushed it to 900p, but Xbox One X delivers a crystal-clear native 4K presentation with no performance drops we could spot. The only blemish to the look of the title comes from its video assets, which appear unchanged from the original and look decidedly low res compared to the pristine 3D rendered output. Joining Killer Instinct in offering a clean 4K, 60Hz output is Path of Exile - flawless in motion, and clearly delivering a full frame-rate, ultra-HD experience, as you would expect from a title of this scope.

The surprise package comes in the form of Codemasters' F1 2017. Similar to Rise of the Tomb Raider, this game is operating at a native 4K on Xbox One X, while its PS4 Pro counterpart hits the same 2160p output via checkerboarding. Image quality on this one is off the charts - if it's not a match for the top-end PC experience, it's very close. However, while the title targets 60fps, its current performance level often falls somewhat short, with dropped frames and noticeable screen-tear.

The fact is that both Rise of the Tomb Raider and F1 2017 are adopting native 4K rendering in situations where PS4 Pro is checkerboarding instead, and that's a comparison point we really didn't expect to see. After all, this represents is a 2x increase in the native rendering resolution between Xbox One X and PS4 Pro, from hardware with a 43 per cent increase in compute power and a 50 per cent uplift in memory bandwidth.

A clear uplift in visual quality is also evident in Titanfall 2, which presents very much as a mid-way point between the PlayStation 4 Pro version and the top-end PC experience. You get what looks like the Sony console's visual set, paired with the extra clarity found running the PC version at a higher resolution. In effect, all that's missing from the top-tier Titanfall 2 presentation is ambient occlusion and some shadow effects. The series' signature 60fps gameplay remains fully intact, with Respawn's demo level even stress-testing the engine with a huge arena of battling Titans. It's another palpable hit and the boost from base Xbox One in particular here represents another night and day improvement.

Talking with Monolith, we can also confirm that Shadow of War was indeed represented by a top-spec PC for its reveal at the Microsoft E3 media briefing. However, the Xbox One X version offers up a very similar native 4K experience, with performance ticking over nicely at the target 30fps - the only issues now cropping up in really packed encounters with hundreds of entities in play. Monolith really pushes its engine here and performance can dip but again, the developer still has plenty of time to address lingering issues. We'll also be looking at Halo Wars 2 in more depth soon, but initial impressions suggest that along with World of Tanks we're looking at a straight scaling of a 1080p30 Xbox One title to full, native 4K on the X at a similar performance level.

The simplicity of development likely explains the consistency in results we saw across titles regardless of the source material. The scaling here is essentially in line with Microsoft's messaging, not to mention its internal early hardware benchmarks.

And it's that consistency in results - from the games we've seen thus far, at least - that is heartening. With every new PlayStation 4 Pro game that comes along, there's a sense of the unknown about what enhancements are actually going to manifest, and the extent to which an investment in a 4K screen actually pays off. Just like Sony, Microsoft has left the door open to developers to do what they want with the hardware, but certainly based on the titles we've seen so far, the delineation between the two models looks far more clear cut - Xbox One X is the console for your 4K screen, and anything else in addition to that (like Tomb Raider's multiple rendering modes) is a bonus. It's an impressive early showing then, and with over 100 games set for X enhancements, the chances are we're going to be kept really busy from November 7th onwards.

http://www.eurogamer.net/articles/digit ... escom-2017

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Garth
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PostRe: Xbox One X - £450, 7/11/17, up for pre-order now
by Garth » Thu Aug 24, 2017 7:49 pm

Monkey Maaaaaaaaaaan!!! :x :lol:

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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by Garth » Thu Aug 24, 2017 8:00 pm


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Jordan UK
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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by Jordan UK » Thu Aug 24, 2017 8:44 pm

All looks promising. Native 4k seems pretty much standard.

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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by Venom » Thu Aug 24, 2017 10:44 pm

I watched the vid, some good improvements. I bought Quantum Break digitally but have yet to play it. No mention of Halo 5 I'd like to see what the Xbox One X patch can do for it.

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Photek
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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by Photek » Thu Aug 24, 2017 10:50 pm

Venom wrote:I watched the vid, some good improvements. I bought Quantum Break digitally but have yet to play it. No mention of Halo 5 I'd like to see what the Xbox One X patch can do for it.

Native 4K according to 343.

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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by KK » Thu Aug 24, 2017 10:59 pm

I'm wondering if it'd be better to go checkerboard and turn the extra power over to the graphics, because it's easier to tell the difference between the latter and the former, and therefore it'd make the difference between the Pro and X more pronounced.

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Peter Crisp
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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by Peter Crisp » Thu Aug 24, 2017 11:06 pm

It would seem to be the most sensible option as checkerboard has been shown to work well on the Pro so the added power could make for some really interesting results.

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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by Buffalo » Thu Aug 24, 2017 11:45 pm

If the games are worth playing, aye. Nothing essential on the console launch since Forza Horizon 2 and 3.

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Venom
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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by Venom » Fri Aug 25, 2017 12:02 am

The first US unboxing and hands on of the Xbox One X.




I'm conflicted. I want it but it would mean buying a 4K tv to get justify the expense.

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Photek
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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by Photek » Fri Aug 25, 2017 1:14 am

I'm getting one then the TV in a few months, I've a 1080p so should supersample well and I'll be future proofed for a few years.

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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by evanswolves » Fri Aug 25, 2017 12:34 pm

Scorpio edition back up for preorder on Amazon

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Garth
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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by Garth » Fri Aug 25, 2017 2:23 pm

Thanks to our Fans, Xbox One X is Fastest-Selling Xbox Pre-Order Ever

Sunday night in Germany we unveiled the Xbox One X Project Scorpio Edition, a special edition console designed for our biggest fans. That night we launched pre-orders worldwide and we have been overwhelmed by your response.

Within just a few days, we saw record-setting sell-out times and are currently sold out in many countries around the world.

You, our biggest fans, have pre-ordered more Xbox One X Project Scorpio Edition consoles in the first five days than any Xbox ever.

https://news.xbox.com/2017/08/25/xbox-o ... ZPJCsgt.99

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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by BID0 » Fri Aug 25, 2017 4:29 pm

Venom wrote:The first US unboxing and hands on of the Xbox One X.




I'm conflicted. I want it but it would mean buying a 4K tv to get justify the expense.

I don't understand how un-technical people who don't know a thing about what they're talking about get exclusive things like this :|

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PostRe: Xbox One X - Digital Foundry goes hands-on with 10 Xbox One X games
by KK » Fri Aug 25, 2017 4:58 pm

BID0 wrote:I don't understand how un-technical people who don't know a thing about what they're talking about get exclusive things like this :|

Manufacturers don't care about that, it's about the product being seen. Same with Instagram and Twitter. If you've (supposedly) got hundreds of thousands or millions of followers, you can be influential. It's actually against the law in the UK though if they're either being paid or gifted a product and aren't open about it.

Other methods employed are free products in exchange for (usually positive, though not always) reviews (see the Dyson shop, AO.com, Sainsbury's and the worst offender Amazon - most sites will clearly state it's a review based on a freebie). Websites like BzzAgent exist for this type of thing, though on a much smaller scale. It's more electric shavers and Batchelors Super nooodles than TVs and consoles.

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