http://www.eurogamer.net/articles/digit ... er-ps4-proComparison is based on X1X native 4K, PS4 Pro 4K CB, PC highest settings:
HDR display support for more vibrant and accurate color representation technology
Spatial audio support, including Dolby Atmos, for true 3D audio
Enhanced texture resolution for Lara Croft, NPCs, and environments, leveraging additional memory offered by the Xbox One X
Improved anti-aliasing for immersive realistic details
Improved volumetric lights
Improved reflections
Increased use of TresFx hair physics
Enhanced foliage
Upgraded polygonal detail
Amplified texture filtering
4K resolution is native on Xbox One X while PS4 Pro uses checkerboard rendering; the biggest difference can be probably found in the enriched visuals mode, though, since Xbox One X manages to keep a full 4K pixel count through temporal reprojection while PS4 Pro has to dial down the resolution to 1080P.
Finally, the high frame rate mode also holds up better on Xbox One X: whereas during the final chapter PS4 Pro’s version of Rise of the Tomb Raider hovered around 50fps or so, on Xbox One X frame rate is pretty much locked at 60fps even in these more chaotic sections of the game.