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Peter Crisp
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Peter Crisp » Sun Apr 09, 2017 2:37 pm



Looking good so far.

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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by jawafour » Sun Apr 09, 2017 2:54 pm

Peter Crisp wrote:Looking good so far.

Crikey! Scorpio is starting to sound like a bit of a beast. It's interesting to hear that MS has been creating their recent games with 4K visuals even though they haven't been able to use them in the XBO versions... potentially this could mean a number of 4K games available at launch for the Scorpio.

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Monkey Man
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Monkey Man » Sun Apr 09, 2017 3:09 pm

The accompanying article -

I went into the Xbox visit looking for validation beyond the specs, that the Scorpio hardware could deliver on the claims made for it. It speaks to the confidence of the Xbox team that they chose to showcase the power of the new console by wheeling out a three-month-old demo (!).

As Chris Tector points out, the Forza engine has evolved since then with further optimisation allowing for the addition of new features for the next series release. And on top of that, Turn 10 still has that big slice of GPU time remaining to beef up Scorpio visuals still further. It'll be fascinating to see how those resources are deployed in the final game.

It's only one game engine of course - and one of the best in business, no less - with all the benefits of a first party focus. In terms of a better look at how Scorpio will handle a breadth of software, we'll need to see more games - third party titles in particular. But at this very early stage, I asked for an authentic real-time demonstration that shows what the Scorpio hardware can potentially deliver and Microsoft didn't falter. And going forward, it sets up an extraordinarily high level of expectation for E3 - just two months ahead of us. The hardware credentials are clearly impressive, but as always, it's the games that count.

http://www.eurogamer.net/articles/digit ... full-story

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BID0
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by BID0 » Sun Apr 09, 2017 4:02 pm

Moggy wrote:
BID0 wrote:
Hime wrote:
BID0 wrote:
Samuel_1 wrote:
jawafour wrote:
Peter Crisp wrote:The digital foundry article said that the engineers aim was to make a console that could match a £1000 games pc so I think it's fairly safe to assume that it can at least match a pc with £500 parts. Just the graphics card alone would be a decent chunk of that.

That matching my thinking, Peter. The tech goal s quite a step up from the PS4 Pro and, if DIY PCs can't hit a "below £500" pricing point, it feels like a bit of a stretch to think an Xbox console could. Samuel, I can see your reasoning behind the "sell at a loss" approach but I struggle to think that MS would go with anything greater than a few pounds per unit.

I have a gut feeling that the machine will cost more than most folk are anticipating. I hope it could be less, just to promote competition in the market and bring about the vibe that the Xbox brand had in the 360 years.

Didn't the first PS3 iteration sell sat a huge loss? MS were really disappointed with the reaction to the X1 price announcement, I think we may get quite a surprise this time round.

They won't sell this at a loss, there's absolutely no reason to. Not in a world where people spend £1000 on smart phones.

No console has been sold at a loss for well over a decade, those days are long gone.

It's a different market.

Microsoft need to make up some ground and settling a console that is over £100 more expensive than the market leader makes absolutely no sense.

It doesn't really matter what the market is. If you offer reasons for that product to be that price then it can sell. Phones were never a £1000 device that long ago and now it's been accepted as the normal.

And this is a premium version anyway of a cheaper mass market aimed product. If you sell something too cheap it does as much damage to sales as making it too expensive.

This console isn't being made to make up ground in that way. Obviously the end goal is to sell it to people, but not in quantities of millions upon millions. It's aimed at people who are Xbox mega fans and PC 4K players. It's a niche market.


Who the strawberry float pays £1000 for a phone?

The most expensive iPhone 7 plus is just over £900, but I doubt that's a big seller.

Well it's a premium version of the phone, exactly as this is a premium version of a games console. It's a pretty good comparison and proves the point that Scorpio isn't there to be a big seller

HSH28
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by HSH28 » Sun Apr 09, 2017 4:07 pm

jawafour wrote:
Peter Crisp wrote:Looking good so far.

Crikey! Scorpio is starting to sound like a bit of a beast. It's interesting to hear that MS has been creating their recent games with 4K visuals even though they haven't been able to use them in the XBO versions... potentially this could mean a number of 4K games available at launch for the Scorpio.


I would imagine that is the least we should expect. I'd say at least all MS first party Xbox One/PC cross-platform games should be 4K if they supported that resolution on PC.

There's really no reason that wouldn't be the case, I'd also expect a number of high profile 3rd Party games to do the same at launch.

Another thing I've been thinking about on price and what MS are expecting of this console.

I do wonder if people are thinking about it differently to what MS intend for the console. What if this isn't designed at all to try to claw back any market share from Sony, but is more just a statement of intent. They want the most powerful console, capable of running games almost flawlessly in 4K, to the extent you'd have to spend close to £1500 to get anywhere near on PC.

You could make an argument that a really high priced system (say £700) could have a market if that market was only ever thought of as going to be a few hundred thousand big. MS get prestige from it and a leg up on Sony for the next iteration of the Xbox, perhaps eventually this becomes a mass market product with a few improvements when it can be built for cheaper in a number of years time.

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Moggy
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Moggy » Sun Apr 09, 2017 5:22 pm

BID0 wrote:
Moggy wrote:
BID0 wrote:
Hime wrote:
BID0 wrote:
Samuel_1 wrote:
jawafour wrote:
Peter Crisp wrote:The digital foundry article said that the engineers aim was to make a console that could match a £1000 games pc so I think it's fairly safe to assume that it can at least match a pc with £500 parts. Just the graphics card alone would be a decent chunk of that.

That matching my thinking, Peter. The tech goal s quite a step up from the PS4 Pro and, if DIY PCs can't hit a "below £500" pricing point, it feels like a bit of a stretch to think an Xbox console could. Samuel, I can see your reasoning behind the "sell at a loss" approach but I struggle to think that MS would go with anything greater than a few pounds per unit.

I have a gut feeling that the machine will cost more than most folk are anticipating. I hope it could be less, just to promote competition in the market and bring about the vibe that the Xbox brand had in the 360 years.

Didn't the first PS3 iteration sell sat a huge loss? MS were really disappointed with the reaction to the X1 price announcement, I think we may get quite a surprise this time round.

They won't sell this at a loss, there's absolutely no reason to. Not in a world where people spend £1000 on smart phones.

No console has been sold at a loss for well over a decade, those days are long gone.

It's a different market.

Microsoft need to make up some ground and settling a console that is over £100 more expensive than the market leader makes absolutely no sense.

It doesn't really matter what the market is. If you offer reasons for that product to be that price then it can sell. Phones were never a £1000 device that long ago and now it's been accepted as the normal.

And this is a premium version anyway of a cheaper mass market aimed product. If you sell something too cheap it does as much damage to sales as making it too expensive.

This console isn't being made to make up ground in that way. Obviously the end goal is to sell it to people, but not in quantities of millions upon millions. It's aimed at people who are Xbox mega fans and PC 4K players. It's a niche market.


Who the strawberry float pays £1000 for a phone?

The most expensive iPhone 7 plus is just over £900, but I doubt that's a big seller.

Well it's a premium version of the phone, exactly as this is a premium version of a games console. It's a pretty good comparison and proves the point that Scorpio isn't there to be a big seller


So not a big seller and therefore not accepted as normal?

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Garth
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Garth » Sun Apr 09, 2017 5:48 pm

Monkey Man wrote:The accompanying article -

I went into the Xbox visit looking for validation beyond the specs, that the Scorpio hardware could deliver on the claims made for it. It speaks to the confidence of the Xbox team that they chose to showcase the power of the new console by wheeling out a three-month-old demo (!).

As Chris Tector points out, the Forza engine has evolved since then with further optimisation allowing for the addition of new features for the next series release. And on top of that, Turn 10 still has that big slice of GPU time remaining to beef up Scorpio visuals still further. It'll be fascinating to see how those resources are deployed in the final game.

It's only one game engine of course - and one of the best in business, no less - with all the benefits of a first party focus. In terms of a better look at how Scorpio will handle a breadth of software, we'll need to see more games - third party titles in particular. But at this very early stage, I asked for an authentic real-time demonstration that shows what the Scorpio hardware can potentially deliver and Microsoft didn't falter. And going forward, it sets up an extraordinarily high level of expectation for E3 - just two months ahead of us. The hardware credentials are clearly impressive, but as always, it's the games that count.

http://www.eurogamer.net/articles/digit ... full-story


Can't wait to see Forza 7!

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BID0
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Location: Essex

PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by BID0 » Sun Apr 09, 2017 9:48 pm

Moggy wrote:
BID0 wrote:
Moggy wrote:
BID0 wrote:
Hime wrote:
BID0 wrote:
Samuel_1 wrote:
jawafour wrote:
Peter Crisp wrote:The digital foundry article said that the engineers aim was to make a console that could match a £1000 games pc so I think it's fairly safe to assume that it can at least match a pc with £500 parts. Just the graphics card alone would be a decent chunk of that.

That matching my thinking, Peter. The tech goal s quite a step up from the PS4 Pro and, if DIY PCs can't hit a "below £500" pricing point, it feels like a bit of a stretch to think an Xbox console could. Samuel, I can see your reasoning behind the "sell at a loss" approach but I struggle to think that MS would go with anything greater than a few pounds per unit.

I have a gut feeling that the machine will cost more than most folk are anticipating. I hope it could be less, just to promote competition in the market and bring about the vibe that the Xbox brand had in the 360 years.

Didn't the first PS3 iteration sell sat a huge loss? MS were really disappointed with the reaction to the X1 price announcement, I think we may get quite a surprise this time round.

They won't sell this at a loss, there's absolutely no reason to. Not in a world where people spend £1000 on smart phones.

No console has been sold at a loss for well over a decade, those days are long gone.

It's a different market.

Microsoft need to make up some ground and settling a console that is over £100 more expensive than the market leader makes absolutely no sense.

It doesn't really matter what the market is. If you offer reasons for that product to be that price then it can sell. Phones were never a £1000 device that long ago and now it's been accepted as the normal.

And this is a premium version anyway of a cheaper mass market aimed product. If you sell something too cheap it does as much damage to sales as making it too expensive.

This console isn't being made to make up ground in that way. Obviously the end goal is to sell it to people, but not in quantities of millions upon millions. It's aimed at people who are Xbox mega fans and PC 4K players. It's a niche market.


Who the strawberry float pays £1000 for a phone?

The most expensive iPhone 7 plus is just over £900, but I doubt that's a big seller.

Well it's a premium version of the phone, exactly as this is a premium version of a games console. It's a pretty good comparison and proves the point that Scorpio isn't there to be a big seller


So not a big seller and therefore not accepted as normal?

Correct. Surely the big seller will be the current box, whatever that's called at its mass market price.

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Moggy
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Moggy » Sun Apr 09, 2017 9:58 pm

BID0 wrote:
Moggy wrote:
BID0 wrote:
Moggy wrote:
BID0 wrote:
Hime wrote:
BID0 wrote:
Samuel_1 wrote:
jawafour wrote:
Peter Crisp wrote:The digital foundry article said that the engineers aim was to make a console that could match a £1000 games pc so I think it's fairly safe to assume that it can at least match a pc with £500 parts. Just the graphics card alone would be a decent chunk of that.

That matching my thinking, Peter. The tech goal s quite a step up from the PS4 Pro and, if DIY PCs can't hit a "below £500" pricing point, it feels like a bit of a stretch to think an Xbox console could. Samuel, I can see your reasoning behind the "sell at a loss" approach but I struggle to think that MS would go with anything greater than a few pounds per unit.

I have a gut feeling that the machine will cost more than most folk are anticipating. I hope it could be less, just to promote competition in the market and bring about the vibe that the Xbox brand had in the 360 years.

Didn't the first PS3 iteration sell sat a huge loss? MS were really disappointed with the reaction to the X1 price announcement, I think we may get quite a surprise this time round.

They won't sell this at a loss, there's absolutely no reason to. Not in a world where people spend £1000 on smart phones.

No console has been sold at a loss for well over a decade, those days are long gone.

It's a different market.

Microsoft need to make up some ground and settling a console that is over £100 more expensive than the market leader makes absolutely no sense.

It doesn't really matter what the market is. If you offer reasons for that product to be that price then it can sell. Phones were never a £1000 device that long ago and now it's been accepted as the normal.

And this is a premium version anyway of a cheaper mass market aimed product. If you sell something too cheap it does as much damage to sales as making it too expensive.

This console isn't being made to make up ground in that way. Obviously the end goal is to sell it to people, but not in quantities of millions upon millions. It's aimed at people who are Xbox mega fans and PC 4K players. It's a niche market.


Who the strawberry float pays £1000 for a phone?

The most expensive iPhone 7 plus is just over £900, but I doubt that's a big seller.

Well it's a premium version of the phone, exactly as this is a premium version of a games console. It's a pretty good comparison and proves the point that Scorpio isn't there to be a big seller


So not a big seller and therefore not accepted as normal?

Correct. Surely the big seller will be the current box, whatever that's called at its mass market price.


Exactly, a £900 (not £1000) phone is not accepted as normal.

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Meep
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Meep » Sun Apr 09, 2017 10:06 pm

Native 4K... with no compromise on graphical quality? Either this is going to be astronomically expensive or they are going to take one well of a loss. Okay, I'm willing to accept it might be substantially cheaper to put together than an equivalent PC of that spec, what with custom hardware and producing in bulk, but even then I don't see it being done for much less than a grand.

Actually, I don't understand why you would even want to run games at 4K as it seems like a massive waste of potential. IMO, I wouldn't go higher than 2560 x 1440p and then you could put all that power to better use rendering the actual game. Of course, I'm sure shouting "4K" is better from a marketing standpoint but higher resolution != better looking games.

Last edited by Meep on Sun Apr 09, 2017 10:15 pm, edited 1 time in total.
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Peter Crisp
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Peter Crisp » Sun Apr 09, 2017 10:14 pm

I think it may just be a case of Microsoft getting the best possible results out of the hardware available and they obviously pay way less for it than any pc parts supplier. I wouldn't be surprised if they chucked in a fair bit for the design and production of the hardware so they will also get a huge discount for that.
It wouldn't surprise me if this cost microsoft less than you would imagine. It will make the inevitable hardware tear downs really interesting to see how they manage to make this at a reasonable price and not lose stacks of cash.

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Garth
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Garth » Sun Apr 09, 2017 10:24 pm

Meep wrote:Actually, I don't understand why you would even want to run games at 4K as it seems like a massive waste of potential. IMO, I wouldn't go higher than 2560 x 1440p and then you could put all that power to better use rendering the actual game. Of course, I'm sure shouting "4K" is better from a marketing standpoint but higher resolution != better looking games.


The cool thing is they're saying they can get to 4K native resolution and have higher quality textures etc (4K assets) and other graphical improvements on top of that, and they're not forcing developers to target 4K as well, it's up to them what they do with Scorpio's power.

HSH28
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by HSH28 » Sun Apr 09, 2017 11:40 pm

Meep wrote:Actually, I don't understand why you would even want to run games at 4K as it seems like a massive waste of potential. IMO, I wouldn't go higher than 2560 x 1440p and then you could put all that power to better use rendering the actual game.


You'd be able to tell the difference between upscaled 1440p and 4k on a good 4K TV, I'm pretty sure.

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Jordan UK
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Jordan UK » Mon Apr 10, 2017 1:14 am

HSH28 wrote:
Meep wrote:Actually, I don't understand why you would even want to run games at 4K as it seems like a massive waste of potential. IMO, I wouldn't go higher than 2560 x 1440p and then you could put all that power to better use rendering the actual game.


You'd be able to tell the difference between upscaled 1440p and 4k on a good 4K TV, I'm pretty sure.


Even Horizon - which is amazing looking - looks a little 'soft' when upscaled to 4k / using checkerboarding. There's also slight artifacting of dark areas.

1:1 pixel mapping has a 'crispness' to it which just makes the image seem sharper and more vibrant.

1440p is a halfway measure. If people have 4k tvs, I guess they want a true 4k image (although I see your point about the power needed to push the pixels - more effects may create the more realistic image).

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BID0
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Location: Essex

PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by BID0 » Mon Apr 10, 2017 7:58 am

Moggy wrote:
BID0 wrote:
Moggy wrote:
BID0 wrote:
Moggy wrote:
BID0 wrote:
Hime wrote:
BID0 wrote:
Samuel_1 wrote:
jawafour wrote:
Peter Crisp wrote:The digital foundry article said that the engineers aim was to make a console that could match a £1000 games pc so I think it's fairly safe to assume that it can at least match a pc with £500 parts. Just the graphics card alone would be a decent chunk of that.

That matching my thinking, Peter. The tech goal s quite a step up from the PS4 Pro and, if DIY PCs can't hit a "below £500" pricing point, it feels like a bit of a stretch to think an Xbox console could. Samuel, I can see your reasoning behind the "sell at a loss" approach but I struggle to think that MS would go with anything greater than a few pounds per unit.

I have a gut feeling that the machine will cost more than most folk are anticipating. I hope it could be less, just to promote competition in the market and bring about the vibe that the Xbox brand had in the 360 years.

Didn't the first PS3 iteration sell sat a huge loss? MS were really disappointed with the reaction to the X1 price announcement, I think we may get quite a surprise this time round.

They won't sell this at a loss, there's absolutely no reason to. Not in a world where people spend £1000 on smart phones.

No console has been sold at a loss for well over a decade, those days are long gone.

It's a different market.

Microsoft need to make up some ground and settling a console that is over £100 more expensive than the market leader makes absolutely no sense.

It doesn't really matter what the market is. If you offer reasons for that product to be that price then it can sell. Phones were never a £1000 device that long ago and now it's been accepted as the normal.

And this is a premium version anyway of a cheaper mass market aimed product. If you sell something too cheap it does as much damage to sales as making it too expensive.

This console isn't being made to make up ground in that way. Obviously the end goal is to sell it to people, but not in quantities of millions upon millions. It's aimed at people who are Xbox mega fans and PC 4K players. It's a niche market.


Who the strawberry float pays £1000 for a phone?

The most expensive iPhone 7 plus is just over £900, but I doubt that's a big seller.

Well it's a premium version of the phone, exactly as this is a premium version of a games console. It's a pretty good comparison and proves the point that Scorpio isn't there to be a big seller


So not a big seller and therefore not accepted as normal?

Correct. Surely the big seller will be the current box, whatever that's called at its mass market price.


Exactly, a £900 (not £1000) phone is not accepted as normal.

I'm glad we agree then 8-)

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more heat than light
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by more heat than light » Mon Apr 10, 2017 8:26 am

I'm not sure I buy the whole 'sell a few units at an astronomical price to connoisseurs' thing. This is a high profile venture for MS, if they put it out in limited numbers then people will simply point to low sales and it will be seen as a failure.

Microsoft need a winner, and they need it quickly. I'm pretty sure that this console will sell at a loss, just to try to grab back some market share. The most powerful console on the market at sub-£400 will be an enticing prospect at Christmas.

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Photek
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Photek » Mon Apr 10, 2017 9:06 am

Pretty sure the X1 is still selling rather well in the US, MS are making a profit off of it and attached software, they will sell way more 's' than Scorpio's but I'll admit that if its $399 it should sell rather well.

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Death's Head
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PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by Death's Head » Mon Apr 10, 2017 10:54 am

If they want to attract people from other formats it needs to be priced accordingly. At the moment I see this mainly as something for existing XBO owners, the converted.

Yes?
jawafour
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Joined in 2012

PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by jawafour » Mon Apr 10, 2017 11:00 am

Death's Head wrote:If they want to attract people from other formats it needs to be priced accordingly. At the moment I see this mainly as something for existing XBO owners, the converted.

Possibly, Deaths, although I wonder if a chunk of players that plumped for the PS4 because of the power (MOST POWERFUL CONSOLE EVA!!11!) will want to get on-board with the Scorpio because it's going to be the new top dog in terms of technical prowess?

NickSCFC

PostRe: Xbox Project Scorpio - full hardware specs revealed! (infos p32-36)
by NickSCFC » Mon Apr 10, 2017 11:26 am

jawafour wrote:
Death's Head wrote:If they want to attract people from other formats it needs to be priced accordingly. At the moment I see this mainly as something for existing XBO owners, the converted.

Possibly, Deaths, although I wonder if a chunk of players that plumped for the PS4 because of the power (MOST POWERFUL CONSOLE EVA!!11!) will want to get on-board with the Scorpio because it's going to be the new top dog in terms of technical prowess?


It wasn't because it was more powerful, it was because it was more powerful and CHEAPER.

It's all about value for money. If Scorpio'a price is out of reach for most consumers' then Bo amount of power will convince them to buy.

PS4 Pro's specs mean it can be sold at that new console sweet spot price.


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