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NickSCFC

PostRe: Xbox Project Scorpio
by NickSCFC » Thu Mar 09, 2017 8:33 pm

Phil Spencer confirms (again) that there will be no exclusives.

http://www.gamepur.com/news/26034-proje ... ently.html

I do think it's a little different than a traditional console launch, where you have to launch, say, five games on day one. I told the team I don’t want to do that because it's a part of the family of the same systems, every game on it will be playable on Xbox One, Xbox One S, Scorpio, and frankly on Windows 10 as well. So it's a little bit different, but I know content has to be the thing that we use to demonstrate the capability of the box."

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Garth
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PostRe: Xbox Project Scorpio
by Garth » Thu Mar 09, 2017 9:22 pm

Monkey Man wrote:
Project Scorpio will deliver enhanced Xbox graphics to 1080p TVs (exclusive)

One of the biggest questions revolving around the next Xbox is whether or not you will need a 4K TV to take full advantage of it. Well, here's an answer.

Microsoft will tout the benefits of "Project Scorpio" for 1080p screen users in a number of ways, according to our trusted sources.

First of all, when Project Scorpio launches, it will come with Shader Model 6 (SM6) and shader compiler improvements, not only for Scorpio, but for existing Xbox One models as well. SM6 is an API for creating shading, and the new version should bump up efficiency across the board, saving developers time and system resources.

Secondly, existing games that make use of dynamic scaling on Xbox One will achieve their target resolutions more frequently on Project Scorpio, without patches or updates. Project Scorpio will also lead to less dropped frames, meaning existing Xbox One games should look and run better on Project Scorpio, hitting their target frame rates more often.

Lastly, games that sport True 4K assets will also enjoy graphics enhancements on 1080p displays, thanks to the console's supersampling technology. There are many games on Xbox One that sacrifice anti-aliasing quality for performance in other areas, resulting in models with jagged edges. Anti-aliasing gives objects the appearance of smoother edges, at the cost of system resources.

For games that have 4K updates on Project Scorpio, 1080p sets will see improved image quality, because the otherwise wasted resolution will be used to provide smoother edges and shadows. Games such as Ghost Recon: Wildlands, which suffer heavily from jagged edges due to the game's huge draw distance, should see large benefits from this technology.

However, to get the full benefits of Project Scorpio, you will need a 4K TV. We can confirm that Project Scorpio will come with a 4K Blu-ray player, powered by HDMI 2.0a with Wide Color Gamut and HDR. We also received reliable information that Project Scorpio will see a sizeable lineup of its games, both first and third-party, hit a True 4K resolution for owners of compatible TVs and monitors.

If you wish to purchase the console before upgrading your TV, however, Project Scorpio should provide a raft of benefits even on older HD sets. The fact that Project Scorpio will be a possible option for people who don't want to upgrade their TVs should be good news for lots of people, helping the console reach a potentially wider audience than it would have as a pure 4K machine.

http://www.windowscentral.com/project-s ... -1080p-tvs


All sounds good!

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Photek
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PostRe: Xbox Project Scorpio
by Photek » Thu Mar 09, 2017 10:14 pm

Very nice news that.

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Monkey Man
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PostRe: Xbox Project Scorpio
by Monkey Man » Sat Apr 01, 2017 9:41 am

Take with a massive pile of salt but the author of the articles below says something Scorpio is happening on Thursday & crazy Xbox Fanboy Crapgamer says it will be a Eurogamer reveal next week, i assume with the help of Digital Foundry. We shall see.

'Project Scorpio' Xbox roadmap reveals planned June performance boost, game certification dates

Early Project Scorpio units are out in the wild, and there are already rumors flying around about tech specs and benchmarks.

I thought I'd temper some of those rumors with information I received about Project Scorpio's Xbox Developer Kit (XDK) roadmap, which details how the software powering the next Xbox will evolve during the coming months.

As of this writing, Project Scorpio kits are operating below 80 percent of their planned system performance at launch. The roadmap received from trusted sources states specifically that Scorpio optimizations will help the console hit between 80 percent and 90 percent of its target output thanks to May's XDK update. That fact that some industry figures have voiced positive impressions about Scorpio's power in spite of this performance delta is encouraging.

The most significant update for Project Scorpio will be June's XDK update. If Microsoft hits its targets, June's XDK update will bring Scorpio's graphics stack up to its six-teraflop (TF), 4K-powering launch targets. Additionally, developers will be able to begin submitting their games for Project Scorpio certification with this update. For distribution, games will need to be certified against the XDK's final Scorpio code, planned to launch around the 2017 holiday season.

So, if you see articles in the near future that purport to have information on Project Scorpio's visual capabilities, bear the above information in mind.

Submitting 4K titles

Developers working on Project Scorpio titles have a range of options for submitting 4K titles.

The roadmap reinforces our previous information about how Project Scorpio will boost "change-resilient" Xbox One games without the need for an update. Games that utilize dynamic scaling technology, such as Halo 5, Battlefield 1, and Tom Clancy's The Division, will achieve their maximum 1080p resolutions more frequently, if not permanently, on Scorpio. This will make even unpatched Xbox One games look far prettier on Project Scorpio, in a similar fashion to the PS4 Pro's "Boost Mode."

Change Resilience, it seems, extends all the way up to 4K. As described by the roadmap, developers can bake 4K assets and relevant code into a single project's codebase for use across Xbox One and Project Scorpio. Using updates in March's XDK, developers can also designate chunks of code to be deployed only when Project Scorpio is detected. This is not only necessary to keep download sizes from exploding on Xbox One consoles but also to restrict things such as VR, which has no business on non-Scorpio Xbox device. Additionally, it looks like improvements to streaming game installations are on the way to help support those potentially larger file sizes.

These "intelligent delivery" capabilities also ensure that game developers can ship Scorpio features separately when the console launches later this year. Middle-earth: Shadow of War, for example, will launch in the summer for Xbox One and will more than likely receive Scorpio-boosted resolution and textures later on. The developers could also opt to make Shadow of War change resilient, giving it the scaling capabilities needed to run all the way up to 4K as soon as it hits Xbox One this summer.

http://www.windowscentral.com/project-s ... -xdk-boost

Microsoft will use Forza 7, Battlefront 2 and Red Dead Redemption 2 to showcase 4K on 'Project Scorpio' Xbox (exclusive)

We recently received a partial list of planned 4K titles for the next Xbox, dubbed "Project Scorpio," and we're now able to fully confirm its authenticity.

Microsoft will unveil Forza Motorsport 7 as the headline title for Project Scorpio in the next few weeks, and it will run at a blistering True 4K resolution. We've heard reports from reliable sources that the game, in true Forza fashion, already looks utterly stunning, and will showcase just what the console is capable of.

Our list comes from marketing materials that include titles Microsoft wants to use to exemplify Project Scorpio's six-teraflops (TF), True-4K capabilities. And it naturally includes several first-party titles, such as the aforementioned Forza 7, Crackdown 3, and State of Decay 2. But it also contains a few heavy-hitting, third-party titles.

The list includes some fairly obvious games, such as "Call of Duty", FIFA, and Madden, but also Battlefront 2, and Red Dead Redemption 2. It seems that each of these games will appear on Project Scorpio with a 4K resolution.

Battlefront 2 is effectively a no-brainer, considering the representatives of the game's developer, DICE, appeared in the trailer for Project Scorpio at E3 2016. But Red Dead Redemption 2 is a little less expected, and should prove a huge boost to the console's third-party credibility.

Additionally, it appears that Scorpio will have a sizeable library of 4K games out of the box, due to the "change resilience" features we outlined recently. Games that use dynamic 900p to 1080p resolution scaling on Xbox One (reducing visual quality to remain stable during intensive scenes) will be able to scale all the way up to 4K on Project Scorpio. This should give Project Scorpio the content it needs to be a worthy purchase proposition as soon as it goes on sale in the during the holiday season of 2017.

http://www.windowscentral.com/forza-mot ... orpio-xbox

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PostRe: Xbox Project Scorpio
by Lagamorph » Sat Apr 01, 2017 10:24 am

With Xbox console exclusives all seeming to come to PC, is there any real point to getting an Xbox anymore, particularly a Scorpio, if you already have a decent gaming PC?

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Zellery wrote:Good post Lagamorph.
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PostRe: Xbox Project Scorpio
by KjGarly » Sat Apr 01, 2017 10:30 am

Lagamorph wrote:With Xbox console exclusives all seeming to come to PC, is there any real point to getting an Xbox anymore, particularly a Scorpio, if you already have a decent gaming PC?


Depends on the price and what it can do. If it really can do 4K @ stable framerates with max presets and it's cheap enough why not? Not too sure what I can get out of my PC 4K downsampled-wise and that was just shy of £1k (with screen etc)

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PostRe: Xbox Project Scorpio
by Lagamorph » Sat Apr 01, 2017 11:38 am

KjGarly wrote:
Lagamorph wrote:With Xbox console exclusives all seeming to come to PC, is there any real point to getting an Xbox anymore, particularly a Scorpio, if you already have a decent gaming PC?


Depends on the price and what it can do. If it really can do 4K @ stable framerates with max presets and it's cheap enough why not? Not too sure what I can get out of my PC 4K downsampled-wise and that was just shy of £1k (with screen etc)

I wouldn't have thought a Scorpio was going to be hitting 4K with a stable 30/60fps and an equivalent of max/ultra presets on PC.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
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Peter Crisp
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PostRe: Xbox Project Scorpio
by Peter Crisp » Sat Apr 01, 2017 11:45 am

Lagamorph wrote:I wouldn't have thought a Scorpio was going to be hitting 4K with a stable 30/60fps and an equivalent of max/ultra presets on PC.


As much as I'd like to hope for this I also have a feeling it's not possible as surely the ultra setting are the settings for power pc machines with whatever the best parts available at the time are?
There's simply no way a Scorpio can match a machine with a graphics card that costs as much as the entire scorpio.
I haven't played PC games for ages but that's how ultra settings used to work anyway.

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PostRe: Xbox Project Scorpio
by bear » Sat Apr 01, 2017 12:06 pm

Lagamorph wrote:With Xbox console exclusives all seeming to come to PC, is there any real point to getting an Xbox anymore, particularly a Scorpio, if you already have a decent gaming PC?

Convenience maybe.


Microsofts primary goal will be getting people to buy into the Xbox platform either through Xboxone or the (slowly improving but still seriously flawed) Windows 10 store. Either way they get their 30%.



I think we're going to see two new Xboxs this year. Scorpio and a sub $100 device that runs Windows on ARM which can access the Xbox app store and stream games from your PC or Xboxone.

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Lagamorph
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PostRe: Xbox Project Scorpio
by Lagamorph » Sat Apr 01, 2017 12:30 pm

I get the convenience angle, but that's becoming less and less of an advantage with how easy it's becoming to stream PC games to your living room these days. Though the big drawback there is 4K game streaming is still not all that great and I believe Powerline adapters can add a fair bit of latency due to encryption that makes them less than ideal.
I may end up picking up a Scorpio, but I wouldn't be surprised if it were my last Xbox console and I end up moving more towards a Playstation/Nintendo/PC combination for all my gaming.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
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Garth
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PostRe: Xbox Project Scorpio
by Garth » Sat Apr 01, 2017 6:07 pm

Jez from Windows Central:

twitter.com/JezCorden/status/848185183006322688


twitter.com/JezCorden/status/848185994406965249


twitter.com/JezCorden/status/848186884346056705


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Peter Crisp
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PostRe: Xbox Project Scorpio
by Peter Crisp » Sat Apr 01, 2017 7:17 pm

Lucien wrote:
Lagamorph wrote:With Xbox console exclusives all seeming to come to PC, is there any real point to getting an Xbox anymore, particularly a Scorpio, if you already have a decent gaming PC?


Nope. It's arguably the most pointless console upgrade ever.


It's still the age old argument of do you prefer gaming on console or PC and for whatever reason some prefer to play on console. There's no right or wrong about the choice as both are valid.

Vermilion wrote:I'd rather live in Luton.
NickSCFC

PostRe: Xbox Project Scorpio
by NickSCFC » Sat Apr 01, 2017 7:24 pm

Peter Crisp wrote:It's still the age old argument of do you prefer gaming on console or PC and for whatever reason some prefer to play on console. There's no right or wrong about the choice as both are valid.


Considering pretty much all Xbox games are now on PC it's a different argument now.

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Peter Crisp
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PostRe: Xbox Project Scorpio
by Peter Crisp » Sat Apr 01, 2017 7:29 pm

NickSCFC wrote:
Peter Crisp wrote:It's still the age old argument of do you prefer gaming on console or PC and for whatever reason some prefer to play on console. There's no right or wrong about the choice as both are valid.


Considering pretty much all Xbox games are now on PC it's a different argument now.


Not really.
You may see the fact that many games are on PC as a reason why the pc is a better choice but the millions who will buy the Scorpio obviously don't.
The Scorpio as with most modern consoles are all in one boxes that can sit under the telly whereas most have the pc in an office and don't see them as games machines.

Vermilion wrote:I'd rather live in Luton.
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PostRe: Xbox Project Scorpio
by Lagamorph » Sat Apr 01, 2017 7:34 pm

Scorpio definitely still has a place, it's a cheaper cost of entry hardware wise than just a high-spec gaming PC, that's not even taking into account the additional costs of a good monitor and good set of headphones.

It's people who already have a decent gaming PC, but were also console gamers (so like me) that the Scorpio is looking less meaningful for. And as in-home streaming gets better for streaming PC games to the living room it's going to become increasingly less meaningful since it'll be cheaper to buy a streaming setup than an Xbox.

Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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KjGarly
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PostRe: Xbox Project Scorpio
by KjGarly » Sat Apr 01, 2017 8:16 pm

NickSCFC wrote:
Peter Crisp wrote:It's still the age old argument of do you prefer gaming on console or PC and for whatever reason some prefer to play on console. There's no right or wrong about the choice as both are valid.


Considering pretty much all Xbox games are now on PC it's a different argument now.


Well you see that's my reason on why I got shut of my Bone and purchased a gaming rig. Now you'd haven't owned an Xbone so can you play the likes of Forza and Gears 4 on a PC?

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PostRe: Xbox Project Scorpio
by Death's Head » Sat Apr 01, 2017 8:26 pm

Lucien wrote:
Lagamorph wrote:With Xbox console exclusives all seeming to come to PC, is there any real point to getting an Xbox anymore, particularly a Scorpio, if you already have a decent gaming PC?


Nope. It's arguably the most pointless console upgrade ever.

No it isn't. There are a number of people who are scared of buying into the PC as they think it is too complex for them (they should have been trying to game on a PC in the early 90s to get a better feel for complex). They will also be under the illusion that this will be the best thing available. I guess sales will show how viable this is.

Yes?
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Garth
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PostRe: Xbox Project Scorpio
by Garth » Sun Apr 02, 2017 2:46 am

twitter.com/shinobi602/status/848328892310056961


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Peter Crisp
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PostRe: Xbox Project Scorpio
by Peter Crisp » Sun Apr 02, 2017 11:53 am

I just hope they've upgraded the CPU.

Vermilion wrote:I'd rather live in Luton.
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PostRe: Xbox Project Scorpio
by Jordan UK » Sun Apr 02, 2017 1:04 pm

RE - The PC vs Console debate...

I've given up on PC gaming. Having spent several thousand building and maintaining a decent gaming PC over the past few years (my current build is i7, 16gb, 1080, SSD drives, 144hz G-sync 1440p ASUS monitor) I just get too frustrated by inconsistencies with ports and framerates, etc. It's been several months since I've played a game on PC despite having a reasonably quick machine.

Case in point: 'Black Ops III'. Not a major release for me but I do tend to buy COD most years. When this was playing like tosh on my build and the online component was practically deserted, you feel really frustrated with a one-and-a-half grand machine being out-performed by a £250 one. Arkham Knight is another example. Plays fine on PS4 (even at 30fps). Was ropey as anything on launch on PC. For the cost of my last GPU (1080 bought at launch for around £700), I could have bought all leading consoles that were available at the time - which is ridiculous.

Some games play marvellously - I'm really pleased, for instance, that I got to play Witcher 3 on PC with great framerates, distances and detail but others frequently play worse than on console (Quantum Break, for instance - the first game in the 'PlayAnywhere' initiative). Sometimes you just don't know how it's going to play until it's installed and (depending on where you purchased it from) it's too late to get your money back. Because of so many variances of hardware, frame pacing, too, can be all over the place. Forza Horizon 3, too, has some juddering which makes the console version, although 'inferior' at 30fps, my preference.

Combine that with the console robust community features that don't exist on (most) PC platforms, then PC gaming just doesn't seem like a good deal to me.

Final nail in the coffin: bought a lovely 4K Samsung TV to play consoles and PC on... the TV won't display the PC picture without doing some weird shift in resolution, limiting to 50hz and with some heavy input lag thrown in, too. These sorts of frustrations have put me off PC gaming. It's not that I don't have the time, money or inclination. It's just that it's too cumbersome and unpredictable and it will always be that was when they are freely upgradable, open systems.

Do I want the PC games market to fizzle-out? No. Innovations in GPU and CPU technologies on the PC-side of things drive the technology for the consoles, too. But I'm not going to spend money on an unpredictable platform.

I'm looking forward to the next Xbox. I'm looking forward to having an Xbox being my 'main' console again (PS4 then PS4 Pro has been pipping Xbox so far for me this gen). 'Horizon Zero Dawn' has proven that consoles can handle 4k of a fashion (and it looks glorious - and I know it's using some form of up-sampling). I haven't played a better looking game than Horizon and I didn't need a top-dollar PC for that. I wouldn't be surprised if we seem similar from the Scorpio (4k Forza at 60fps wouldn't be a shock).


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