Take with a massive pile of salt but the author of the articles below says something Scorpio is happening on Thursday & crazy Xbox Fanboy Crapgamer says it will be a Eurogamer reveal next week, i assume with the help of Digital Foundry. We shall see.
'Project Scorpio' Xbox roadmap reveals planned June performance boost, game certification dates
Early Project Scorpio units are out in the wild, and there are already rumors flying around about tech specs and benchmarks.
I thought I'd temper some of those rumors with information I received about Project Scorpio's Xbox Developer Kit (XDK) roadmap, which details how the software powering the next Xbox will evolve during the coming months.
As of this writing, Project Scorpio kits are operating below 80 percent of their planned system performance at launch. The roadmap received from trusted sources states specifically that Scorpio optimizations will help the console hit between 80 percent and 90 percent of its target output thanks to May's XDK update. That fact that some industry figures have voiced positive impressions about Scorpio's power in spite of this performance delta is encouraging.
The most significant update for Project Scorpio will be June's XDK update. If Microsoft hits its targets, June's XDK update will bring Scorpio's graphics stack up to its six-teraflop (TF), 4K-powering launch targets. Additionally, developers will be able to begin submitting their games for Project Scorpio certification with this update. For distribution, games will need to be certified against the XDK's final Scorpio code, planned to launch around the 2017 holiday season.
So, if you see articles in the near future that purport to have information on Project Scorpio's visual capabilities, bear the above information in mind.
Submitting 4K titles
Developers working on Project Scorpio titles have a range of options for submitting 4K titles.
The roadmap reinforces our previous information about how Project Scorpio will boost "change-resilient" Xbox One games without the need for an update. Games that utilize dynamic scaling technology, such as Halo 5, Battlefield 1, and Tom Clancy's The Division, will achieve their maximum 1080p resolutions more frequently, if not permanently, on Scorpio. This will make even unpatched Xbox One games look far prettier on Project Scorpio, in a similar fashion to the PS4 Pro's "Boost Mode."
Change Resilience, it seems, extends all the way up to 4K. As described by the roadmap, developers can bake 4K assets and relevant code into a single project's codebase for use across Xbox One and Project Scorpio. Using updates in March's XDK, developers can also designate chunks of code to be deployed only when Project Scorpio is detected. This is not only necessary to keep download sizes from exploding on Xbox One consoles but also to restrict things such as VR, which has no business on non-Scorpio Xbox device. Additionally, it looks like improvements to streaming game installations are on the way to help support those potentially larger file sizes.
These "intelligent delivery" capabilities also ensure that game developers can ship Scorpio features separately when the console launches later this year. Middle-earth: Shadow of War, for example, will launch in the summer for Xbox One and will more than likely receive Scorpio-boosted resolution and textures later on. The developers could also opt to make Shadow of War change resilient, giving it the scaling capabilities needed to run all the way up to 4K as soon as it hits Xbox One this summer.
http://www.windowscentral.com/project-s ... -xdk-boostMicrosoft will use Forza 7, Battlefront 2 and Red Dead Redemption 2 to showcase 4K on 'Project Scorpio' Xbox (exclusive)
We recently received a partial list of planned 4K titles for the next Xbox, dubbed "Project Scorpio," and we're now able to fully confirm its authenticity.
Microsoft will unveil Forza Motorsport 7 as the headline title for Project Scorpio in the next few weeks, and it will run at a blistering True 4K resolution. We've heard reports from reliable sources that the game, in true Forza fashion, already looks utterly stunning, and will showcase just what the console is capable of.
Our list comes from marketing materials that include titles Microsoft wants to use to exemplify Project Scorpio's six-teraflops (TF), True-4K capabilities. And it naturally includes several first-party titles, such as the aforementioned Forza 7, Crackdown 3, and State of Decay 2. But it also contains a few heavy-hitting, third-party titles.
The list includes some fairly obvious games, such as "Call of Duty", FIFA, and Madden, but also Battlefront 2, and Red Dead Redemption 2. It seems that each of these games will appear on Project Scorpio with a 4K resolution.
Battlefront 2 is effectively a no-brainer, considering the representatives of the game's developer, DICE, appeared in the trailer for Project Scorpio at E3 2016. But Red Dead Redemption 2 is a little less expected, and should prove a huge boost to the console's third-party credibility.
Additionally, it appears that Scorpio will have a sizeable library of 4K games out of the box, due to the "change resilience" features we outlined recently. Games that use dynamic 900p to 1080p resolution scaling on Xbox One (reducing visual quality to remain stable during intensive scenes) will be able to scale all the way up to 4K on Project Scorpio. This should give Project Scorpio the content it needs to be a worthy purchase proposition as soon as it goes on sale in the during the holiday season of 2017.
http://www.windowscentral.com/forza-mot ... orpio-xbox