Xbox One X

Anything to do with games at all.
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Monkey Man » Sat Apr 15, 2017 4:58 pm

Inside the Scorpio Engine: the processor architecture deep dive

Editor's note: This one is for the hardcore. We've already covered Project Scorpio's hardware specs in broader detail, and posted critical analysis of everything we've seen so far, but for those of you hungry for more detail, who want to know absolutely everything shared with us, this is the place to be. We'll be running a similar deep dive on the construction of the retail console tomorrow.


CPU Optimizations

"Typically for CPU, the top two items are frequency and memory latency. If the CPU has data, the faster it can process it, the quicker the result, but it also means that if it doesn't have the data, it sits there idle, so latency is a big component. On frequency, we pushed it up to 2.3GHz" explains Nick Baker "On the latency, a couple of the areas we tackled, one was all the queues coming back from the memory interface, we sped those up as well. Specifically, within the core, because we're running a virtualised OS environment, we wanted to optimise how memory translation operations happen so there are some key changes inside the core to speed those things up. The end result is that not only does the CPU run faster, it also runs more efficiently meaning more power for you at the end."


GPU Optimizations

According to Goossen, some performance optimisations from the upcoming AMD Vega architecture factor into the Scorpio Engine's design, but other features that made it into PS4 Pro - for example, double-rate FP16 processing - do not. However, customisation was extensive elsewhere. Microsoft's GPU command processor implementation of DX12 has provided big wins for Xbox One developers, and it's set for expansion in Scorpio.


"We did multiple PIX captures from every single game and ran them on the emulator," Andrew Goossen, Technical Fellow, Graphics, tells us - a process that proved invaluable for validating Scorpio's back-compat capabilities. "We did over 30,000 emulator runs, which is a big contributor to Nick's total cycle count because we had to make sure that we were going to land with that 100 per cent compatibility [with Xbox One]."


But to what extent do those customisations elevate Scorpio beyond a PC equipped with a notional, baseline Radeon equivalent to Scorpio's GPU - no customisation but 'the same teraflops'. After the presentation, that's exactly what I asked Microsoft in the first of a couple of follow-up rounds of questions conducted over email.

"Our performance analysis and modelling was so core to the entire design process of optimisation and adjustments that I don't have a specific example to call out," says Andrew Goossen. "We put every change we considered through the model. But in terms of 'more from your teraflops', I will point out that Scorpio has significant performance benefits relative to PC:

"Microsoft has made continual improvements to the shader compiler. We see significant performance wins for Xbox game content relative to compiling the same shaders on PC. [Secondly], 'to the metal' API and shader extension support allows developer to optimise in ways that simply can't be done on PC cards. [Finally], PIX provides low level analysis and insight that, in conjunction with 'to the metal' support, allows developers to make the most of the console GPU. These technologies are all already mature and familiar to developers, so Scorpio games will benefit from the get go."


900p to 4k Native

The design aims for the Project Scorpio can be distilled down into two very specific goals - both 900p and 1080p Xbox One titles need to scale up to native 4K. It's actually a significant extension of what Microsoft promised last year at E3, which specifically addressed running 1080p Xbox One titles at ultra HD. The scope is wider now - by targeting 900p Xbox One titles too, the implication is that the same kind of scalability is on the cards for PS4 1080p games as well.

"We wanted [native 1080p Xbox One games] to run at full native 4K with a rock-solid frame-rate with a whole bunch of performance left over to showcase and actually improve the visual experience in many other ways beyond render resolution," Andrew Goossen tells us. "And then our other goal was that we wanted to get 900p games up to full native 4K. That's a little bit harder. Some of 900p games - day one port - they should be running fine, solid at 2160p. For other games it's going to be more work than you'll traditionally do in terms of console optimisation but we wanted to get those 900p games at 2160p."

Those are the calculations the Xbox team made in formulating the design, but developers are free to use the power of the processor as they see fit.

http://www.eurogamer.net/articles/digit ... e-in-depth

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Monkey Man » Sun Apr 16, 2017 3:11 pm

"We watched a Scorpio console get put together. Microsoft shows Digital Foundry how it's building the next Xbox." -

And with that, an almost complete Project Scorpio unit sits in front of me, lacking only what Microsoft calls the ID - the final exterior plastics. All I'll say here is that when Microsoft reveals the box at E3, you should go in expecting surprises. Pleasant ones.

http://www.eurogamer.net/articles/digit ... -deep-dive

Image
jawafour
Member
Joined in 2012

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by jawafour » Sun Apr 16, 2017 3:16 pm

Monkey Man wrote:
Digital Foundry wrote:And with that, an almost complete Project Scorpio unit sits in front of me, lacking only what Microsoft calls the ID - the final exterior plastics. All I'll say here is that when Microsoft reveals the box at E3, you should go in expecting surprises. Pleasant ones.

Sounds cool... personally, I'm impressed with the build quality of the Xbox One S and I lilke the look of it, so if the Scorpio can build upon that then I'm keen to see more!

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Photek » Sun Apr 16, 2017 11:24 pm

jawafour wrote:
Monkey Man wrote:
Digital Foundry wrote:And with that, an almost complete Project Scorpio unit sits in front of me, lacking only what Microsoft calls the ID - the final exterior plastics. All I'll say here is that when Microsoft reveals the box at E3, you should go in expecting surprises. Pleasant ones.

Sounds cool... personally, I'm impressed with the build quality of the Xbox One S and I lilke the look of it, so if the Scorpio can build upon that then I'm keen to see more!

I bet it's smaller than X1 S.

Image
User avatar
KK
Moderator
Joined in 2008
Location: Botswana
Contact:

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by KK » Sat Apr 22, 2017 2:38 pm

A listing for Microsoft’s Project Scorpio has been spotted on the Spanish Xtralife.es online store which lists the launch price of the console as 399.99 Euros (around US$430/£335). The listing has since been taken down but several users managed to take a screencap of it before it disappeared.

https://www.onmsft.com/news/microsofts- ... y-retailer

So, if ultimately correct you'd be looking at £399 here too I think.

Image
User avatar
Death's Head
Member
Joined in 2009

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Death's Head » Sat Apr 22, 2017 3:54 pm

KK wrote:
A listing for Microsoft’s Project Scorpio has been spotted on the Spanish Xtralife.es online store which lists the launch price of the console as 399.99 Euros (around US$430/£335). The listing has since been taken down but several users managed to take a screencap of it before it disappeared.

https://www.onmsft.com/news/microsofts- ... y-retailer

So, if ultimately correct you'd be looking at £399 here too I think.

This is wrong, I said earlier in the topic it would be no more than £400, but HSH pointed out I was wrong.

Yes?
HSH28
Member
Joined in 2008

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by HSH28 » Sat Apr 22, 2017 4:14 pm

Death's Head wrote:
KK wrote:
A listing for Microsoft’s Project Scorpio has been spotted on the Spanish Xtralife.es online store which lists the launch price of the console as 399.99 Euros (around US$430/£335). The listing has since been taken down but several users managed to take a screencap of it before it disappeared.

https://www.onmsft.com/news/microsofts- ... y-retailer

So, if ultimately correct you'd be looking at £399 here too I think.

This is wrong, I said earlier in the topic it would be no more than £400, but HSH pointed out I was wrong.


I think its more likely to be wrong because it was just some random Spanish game retail site, but yeah whatever.

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Photek » Sat Apr 22, 2017 5:51 pm

If it's €399 then it's not as niche as MS made out.

Image
User avatar
Death's Head
Member
Joined in 2009

PostRe: RE: Re: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Death's Head » Sat Apr 22, 2017 5:53 pm

Photek wrote:If it's €399 then it's not as niche as MS made out.

It will still be twice the price of the XBOs by the time it is released.

Yes?
User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: RE: Re: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Photek » Sat Apr 22, 2017 11:10 pm

Death's Head wrote:
Photek wrote:If it's €399 then it's not as niche as MS made out.

It will still be twice the price of the XBOs by the time it is released.

But less than launch of X1.

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Monkey Man » Wed Apr 26, 2017 1:30 pm

Image

This is what Xbox games look like on 'Project Scorpio,' on 4K and 1080p displays (exclusive images)

We recently got a look at the visual improvements that will be available to owners of the upcoming "Project Scorpio" Xbox. And they're exciting, to say the least.

We exclusively revealed that Project Scorpio would be able to provide various visual enhancements, even on 1080p TVs thanks to supersampling. The 4K images powered by Project Scorpio will provide noticeable improvements even without a 4K TV. Now we have a look at some of the ways Microsoft privately demonstrated these capabilities to its partners.

At the private event, Microsoft demonstrated Project Scorpio's 4K enhancements, supersampling on 1080p TVs, and various design techniques artists can use to utilize Project Scorpio's sizeable GPU overhead to enhance images with finer details.

The first demonstrations showed a scientist lady in a lovingly detailed steampunk laboratory. (See image above.) Unfortunately, the images shown here only represent tech demos, rather than actual games. And that's a shame because I think she looks rather awesome!

What this all means

While you will undoubtedly need a 4K set to see the true benefits of Project Scorpio, you will get many enhances textures, geometry, and effects on standard HD displays. These images show enhancements Scorpio can make to existing Xbox One titles by virtue of resolution bumps alone, without any additional tweaking and features that utilize Scorpio's monstrous specs.

Best to go to the article to compare the images - http://www.windowscentral.com/how-proje ... s-at-1080p

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Monkey Man » Fri Apr 28, 2017 7:35 pm

"head of Xbox Phil Spencer explains the vision behind Project Scorpio and what it adds to the Xbox One generation" -

“I think Scorpio is for the console customer who wants the best version of the console games on their television, whether they have a 1080p or a 4K television,” he says. “We’ve got a higher frequency CPU than any other console, we’ve got a better GPU, we’ve got more RAM. I have a Scorpio at home, so I’ve moved it back and forth from a 1080p TV to a 4K TV – and if you’re running on a 1080p TV and you plug Scorpio in you’re gonna be able to tell. I can tell.”

A lot more at the link - https://www.theguardian.com/technology/ ... ns-console

Image
User avatar
Monkey Man
Member
Joined in 2008

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Monkey Man » Wed May 03, 2017 5:43 pm

twitter.com/JezCorden/status/859734507452116993


Image
User avatar
Poser
Banned
Joined in 2008
Location: Newcastle Upon Tyne

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Poser » Wed May 03, 2017 7:22 pm

60 first-person shooters seems like overkill to me, tbh.

User avatar
Saint of Killers
Member
Member
Joined in 2008

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Saint of Killers » Thu May 11, 2017 7:36 pm

Supposed sneak peek of new XB UI:

Image

User avatar
Photek
Member
Joined in 2008
Location: Dublin

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Photek » Thu May 11, 2017 9:37 pm

Similar to what it is now but black item band is left of recents at moment. Scorpio will have same UI but will display in 4K. I'm liking its opacity though.

Last edited by Photek on Thu May 11, 2017 9:40 pm, edited 1 time in total.
Image
User avatar
Peter Crisp
Member
Joined in 2008

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Peter Crisp » Thu May 11, 2017 9:39 pm

I'm more interested in why that supposed hyper car is struggling like strawberry float to get to 110 mph.

Vermilion wrote:I'd rather live in Luton.
User avatar
Venom
Member ♥
Joined in 2008
Location: London
Contact:

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Venom » Fri May 12, 2017 3:51 pm

Monkey Man wrote:Best to go to the article to compare the images - http://www.windowscentral.com/how-proje ... s-at-1080p


I love that screenshot, very Bioshock Infinitesque. I went to original article but couldn't see if it was just a demo picture or from an actual game. Do you know?

User avatar
Monkey Man
Member
Joined in 2008

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by Monkey Man » Fri May 12, 2017 6:27 pm

Venom wrote:
Monkey Man wrote:Best to go to the article to compare the images - http://www.windowscentral.com/how-proje ... s-at-1080p


I love that screenshot, very Bioshock Infinitesque. I went to original article but couldn't see if it was just a demo picture or from an actual game. Do you know?

It's a tech demo at the moment.

Image
jawafour
Member
Joined in 2012

PostRe: Xbox Project Scorpio - hardware specs p32-36, also supports FreeSync 2 / HDMI 2.1 Variable Refresh
by jawafour » Sun May 21, 2017 11:04 am

So... a MS representative has tweeted that there are no specific parity requirements / limitations on the Scorpio; developers are free to use the power of the machine as they see fit.

This is tying up with my thinking that Scorpio is going to be significantly more powerful than other current consoles and MS would not want it to be held back by them. Even when the "no-one gets left behind" soundbite was made, I felt that was in relation to Xbox One owners getting a version of the game rather than being exactly the same as the Scorpio one.

I suspect that MS is preparing to make a huge splash at E3; they will want to clearly demonstrate that Scorpio is a step up. Sony has perhaps fumbled around with the Pro so far as game enhancements are never made that clear and I think MS will have learnt from that.


Return to “Games”

Who is online

Users browsing this forum: Christopher, Denster, poshrule_uk, Robbo-92, zXe and 305 guests