Xbox One X

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more heat than light
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by more heat than light » Wed Jun 14, 2017 12:39 pm

Photek wrote:Only problem is that Avatars on X1 are largely hidden away.


For now...

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KK
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by KK » Wed Jun 14, 2017 1:25 pm

Not everything was quite as it seems at the Xbox One X conference according to Digital Foundry...

Forza Motorsport 7, Super Lucky's Tale and Assassin's Creed Origins were running on Scorpio dev kit hardware.


Assassin's Creed Origins? We got an extended gameplay demo running on Xbox One X hardware, again promising 4K ultra HD and high dynamic range rendering support - though Ubisoft has since confirmed the utilisation of both checkerboarding and dynamic resolution. It certainly looks like an established current-gen engine scaled up to 4K with select embellishments, and traditionally, the Assassin's Creed titles have run at a native 900p.


Titles we had naturally assumed were running on Xbox One X during the briefing materialised on other, non-X hardware. Crackdown 3 was shown running on PC, while Sea of Thieves was represented on Xbox One S - and at this point, we started to wonder how much of Microsoft's blockbuster 4K conference was actually based on Xbox One X software. During the media briefing, at no point were we told we were looking at PC versions in a presser meant to herald the arrival of a true 4K console. On site, a Rare representative told Digital Foundry that while native 4K is the team's intention with Sea of Thieves, it's not 100 per cent definite as development kits had only turned up at the studio in the last month. This means that the extended 4K gameplay demo at the media briefing was likely running on PC.


That said, while the messaging is razor sharp in its targeting, under scrutiny, Microsoft is being a touch vague about its definition of what 4K actually is, saying that games flagged as such at the media briefing have a 2160p framebuffer output, "including native 4K, checkerboarding and dynamic resolution". Using language like 'including' essentially means that anything goes and strictly speaking, the same could be said for any PS4 Pro title with a higher resolution mode - even those running at 1440p or even lower. We expect better from Xbox One X's higher performance GPU of course, but the point is that the wording here gives developers far more wiggle room in rendering resolutions than the actual phrase '4K ultra HD' may suggest.

http://www.eurogamer.net/articles/digit ... o-see-more

Seems like a bit of PS4 Pro-style trickery will end up being employed with some third party efforts.

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Photek
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Photek » Wed Jun 14, 2017 1:31 pm

The cheek of them showing Sea of Thieves on and Xbox One S! ;)

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by jawafour » Wed Jun 14, 2017 1:37 pm

KK wrote:...Seems like a bit of PS4 Pro-style trickery will end up being employed with some third party efforts.

KK, I fear that you may have focused solely on the questioning aspects of that report. As an example, whilst the Creed Origins text that you've quoted is indeed completely accurate, immediately following your cut-off point they went on to say:

Digital Foundry wrote:Can Xbox One X really deliver a compelling 2160p presentation? Well, we're lucky enough to have had access to an uncompressed 4K feed from the media riser at the event, and initial analysis suggests that - yes - the gameplay footage here passes muster on ultra HD screens, and it looks great. Look to Watch Dogs 2 on PC for how good 2160p checkerboarding can look, and you'll see the same level of accomplishment here on Xbox One X. As for the dynamic scaling? In the demo footage we're poring over, everything we've tested seems to resolves to full 2160p based on pixel-counts. This is seriously impressive stuff.


So, sure, there are questions to be asked, but it feels a tad harsh to only quote these aspects when the overall message of the analysis is positive.

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by KK » Wed Jun 14, 2017 1:42 pm

Well at least it shows everyone can experience the amazing water.

On multiformat games it begs the question how improved and optimised the games are going to be over their PS4 Pro counterpart. Surely it defeats the whole purpose of paying anywhere between £150 to £250 more depending on what you're upgrading from if it's just going to do the same faux-4K. Not that there's anything wrong with fake 4K, but this is being sold on being a step above that.

This is where Microsoft need a raft of their own exclusives, & why it's somewhat of a dangerous game to get into a pixel/resolution war if you can't then deliver it for the majority of games.

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Photek
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Photek » Wed Jun 14, 2017 2:56 pm

Jawa proving KK is Fake News!

Might have to put KK on ignore like Nick. ;)

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Photek » Wed Jun 14, 2017 2:58 pm

Venom wrote:Polygon.com always quick to be scathing of any Sony misstep has yet to write a critical comment on the pricing or the positioning of the Xbox One S! Although there is this one about the best Xbox One S announcements.

Do you mean Xbox One S or X?

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BID0
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by BID0 » Wed Jun 14, 2017 3:51 pm

KK wrote:Well at least it shows everyone can experience the amazing water.

On multiformat games it begs the question how improved and optimised the games are going to be over their PS4 Pro counterpart. Surely it defeats the whole purpose of paying anywhere between £150 to £250 more depending on what you're upgrading from if it's just going to do the same faux-4K. Not that there's anything wrong with fake 4K, but this is being sold on being a step above that.

This is where Microsoft need a raft of their own exclusives, & why it's somewhat of a dangerous game to get into a pixel/resolution war if you can't then deliver it for the majority of games.

These days I think nearly all games are released on PC right? Those games will most likely have all of the 4k assets working in the PC build so it shouldn't be too much of a leap to think they would be available for an XB1X version.

Don't forget the only difference is the actual artwork in most cases, the game will be identical across all systems. And in software development you will find that art assets are nearly always done at a resolution far exceeding what is being anticipated to be used.

And those console exclusive games without those assets done could be upscaled by the xbox operating system. Not native, but will still look different to the vanilla xbox version.

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Peter Crisp
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Peter Crisp » Sat Jun 17, 2017 11:29 am

I'm actually surprised this isn't available for pre-order yet.
I'm pretty sure I pre-ordered the pro just after they announced it.

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by bear » Sat Jun 17, 2017 11:59 am

Peter Crisp wrote:I'm actually surprised this isn't available for pre-order yet.
I'm pretty sure I pre-ordered the pro just after they announced it.

Apparently it wasn't submitted for FCC testing before the reveal because they wanted to avoid leaks which seems to have worked but the downside of that is that they can't take preorders until it's gone through testing.

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Peter Crisp » Sat Jun 17, 2017 12:01 pm

All they need to do is plug it in and turn it on how much testing does it really need :shifty: .
Just make sure it hasn't exploded after a few hours and sling it on sale.

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by KjGarly » Sat Jun 17, 2017 2:10 pm

Photek wrote:The Witcher 3 in 4K?

Motherofgod.jpg

(no idea why article mentions Sony at all tbh) :dread:


They are working on a patch for both the X and Pro aren't they? Sure I read a snippet somewhere.

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Photek
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Photek » Sat Jun 17, 2017 4:11 pm

KjGarly wrote:
Photek wrote:The Witcher 3 in 4K?

Motherofgod.jpg

(no idea why article mentions Sony at all tbh) :dread:


They are working on a patch for both the X and Pro aren't they? Sure I read a snippet somewhere.

Yep.

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Peter Crisp
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Peter Crisp » Sun Jun 18, 2017 11:04 am

Here's an interesting DF article about the possibility of next gen.


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Photek
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Photek » Sun Jun 18, 2017 11:34 am

Peter Crisp wrote:Here's an interesting DF article about the possibility of next gen.


A decent watch that, makes X1X seem a little more relevant, mad to think MS is losing money on each one sold.

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Octoroc » Sun Jun 18, 2017 12:24 pm

Photek wrote:
Peter Crisp wrote:Here's an interesting DF article about the possibility of next gen.


A decent watch that, makes X1X seem a little more relevant, mad to think MS is losing money on each one sold.


It's not clear that they're losing money, but they certainly won't be making any. I think it's a gorgeous piece of hardware design at a very reasonable price, but as I've just bought my first current gen console (a PS4 Pro) I won't be buying an XB1X for a while yet.

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Pedz
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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Pedz » Sun Jun 18, 2017 12:35 pm

I don't see why it's mad the MS are losing money on each console sold when it's the norm.

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by Trelliz » Sun Jun 18, 2017 12:43 pm

Pedz wrote:I don't see why it's mad the MS are losing money on each console sold when it's the norm.


Thats been the model for years; sell the machine at a loss then make it back on high peripheral, online subscription and game prices.

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by bear » Sun Jun 18, 2017 12:47 pm

Pedz wrote:I don't see why it's mad the MS are losing money on each console sold when it's the norm.

I don't think it is anymore. The margins may be tight on current machines but I think the Wii U was the last machine sold at a loss and even then Nintendo were saying that they only needed whoever bought that console to buy one full priced game to put them in the black overall.
From reading the story on Thurrott.com I think the Xboxone X is probably in a similar situation.

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PostRe: Xbox One X (formerly Project Scorpio) - £450, 7/11/17
by _/\_YUNGSTAR_/\_ » Sun Jun 18, 2017 12:58 pm

Moggy wrote:
Peter Crisp wrote:One of the huge benefits of the extra power will be for VR so once they reveal that I think they'll have an easier time showing why people need an Xbox X.


Didn’t they say that nobody would be left behind? Which would mean VR is coming to the standard Xbone.

It all comes down to the X will be a little bit prettier. Which is not worth paying £250 extra for.

no one gets left behind could mean that when you're ready to upgrade, your stuff goes with you. not that games and add-ons bought in 10 years time will run on a 13-year-old X1.

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