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Re: XCOM 2 (PC/XB1/PS4) - Out now on XB1/PS4.

Posted: Fri Jan 06, 2017 3:47 pm
by Ironhide
No mech troopers (or genetic modification) sadly, although it does make sense given the games storyline.

There are fully robotic mechs available in the DLC (Shens Last Gift), they aren't as interesting to use and are a little bit overpowered.

Re: XCOM 2 (PC/XB1/PS4) - Out now on XB1/PS4.

Posted: Fri Jan 06, 2017 4:01 pm
by Ironhide
Florentine Gingerbubbles wrote:Wait. So the bar gets full then counts down again? I've just killed a codex which took a block off my bar. Felt good man. The snipers in this are awesome. Always make sure I've got 2 so they hang back while my shotgun lads go in and make a mess.

This is really really addictive. At what point should I try the blacksite missions? I get my arse handed nearly every time I try it.


When the bar fills up it starts a 30 day countdown until the aliens win, if you complete a blacksite mission the timer stops, turns back into the bar and gets a couple of blocks removed (as it does when you kill a codex).

I'd suggest holding off the blacksite missions until you have a squad size of 5 and have the 2nd tier equipment.

Re: XCOM 2 (PC/XB1/PS4) - Out now on XB1/PS4.

Posted: Fri Jan 06, 2017 6:42 pm
by Glowy69
Hide the Presents wrote:
Florentine Gingerbubbles wrote:Wait. So the bar gets full then counts down again? I've just killed a codex which took a block off my bar. Felt good man. The snipers in this are awesome. Always make sure I've got 2 so they hang back while my shotgun lads go in and make a mess.

This is really really addictive. At what point should I try the blacksite missions? I get my arse handed nearly every time I try it.


When the bar fills up it starts a 30 day countdown until the aliens win, if you complete a blacksite mission the timer stops, turns back into the bar and gets a couple of blocks removed (as it does when you kill a codex).

I'd suggest holding off the blacksite missions until you have a squad size of 5 and have the 2nd tier equipment.


Ive got 5 in the squad, and what is second tier equipment? I have talon rounds and developing the new armour, I'm just struggling with money. As in I havent got any.

Re: XCOM 2 (PC/XB1/PS4) - Out now on XB1/PS4.

Posted: Fri Jan 06, 2017 8:27 pm
by Ironhide
2nd tier equipment is the magnetic weapons and Predator armour.

Re: XCOM 2 (PC/XB1/PS4) - Out now on XB1/PS4.

Posted: Fri Jan 06, 2017 8:40 pm
by jiggles
nvm

Re: XCOM 2 (PC/XB1/PS4) - Out now on XB1/PS4.

Posted: Sat Jan 07, 2017 12:19 pm
by Godzilla
I'm really struggling with this. No cash, no resources and it's just so difficult. Just when I think I have it beat more bad guys turn up.

Hopefully it'll get easier but I doubt it.

Really wish there was an easier mode than easy.

Re: XCOM 2 (PC/XB1/PS4) - Out now on XB1/PS4.

Posted: Sat Jan 07, 2017 3:24 pm
by Glowy69
Godzilla wrote:I'm really struggling with this. No cash, no resources and it's just so difficult. Just when I think I have it beat more bad guys turn up.

Hopefully it'll get easier but I doubt it.

Really wish there was an easier mode than easy.


I was struggling. Now I'm starting to make inroads. Like someone said on here. Ignore a lot of the main missions and just go scanning.. keep recruiting soldiers and you should be okay

Re: XCOM 2 (PC/XB1/PS4) - Out now on XB1/PS4.

Posted: Thu Jan 19, 2017 3:51 pm
by Monkey Man
Long War 2 mod out now for PC -

Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

https://steamcommunity.com/sharedfiles/ ... =844674609

Hands On impressions - https://www.rockpapershotgun.com/2017/0 ... od-review/

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Thu Jan 19, 2017 5:15 pm
by Jenuall
This is in the Humble Monthly bundle this month, so if you haven't got it yet then you can grab it (and some other stuff) for $12:

https://www.humblebundle.com/monthly

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Thu Jan 19, 2017 5:57 pm
by Preezy
So tempted but I know my laptop wouldn't be able to handle it properly :(

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Thu Jan 19, 2017 6:19 pm
by Glowy69
Had to start again, this game is a right banana split :x Progressing nicely, but Im too reliant on about 7/8 of my men who I've built up to be invincible soldiers :wub: I struggle getting access to the settlements to reduce the counter. I either don't have enough intel or I've spent all my supplies, far too much going on atm.

I love it. Far too addictive.

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Sun Feb 05, 2017 3:49 pm
by Glowy69
I actually finished it :datass:

That final mission was all kinds of fuckery, absolutely no need for it, and ruined the entire balance of the game imo. Up until that point i felt like I was in complete control and although it was a challenge, I could successfully manoeuvre my squad to finish most missions. I literally ended up with 2 squad members left after deciding just to go for theavatars and leave the other enemies to mount up, overall though, wonderful game, gutted its finished as I don't think ill go through it again tbf.

8/10

Re: XCOM 2 (PC/XB1/PS4) - Out now on XB1/PS4.

Posted: Tue Feb 07, 2017 1:15 pm
by Ironhide
Monkey Man wrote:Long War 2 mod out now for PC -

Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

https://steamcommunity.com/sharedfiles/ ... =844674609

Hands On impressions - https://www.rockpapershotgun.com/2017/0 ... od-review/


DO strawberry floating WANT!

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Tue Apr 18, 2017 4:43 pm
by Hexx
Quick Q - all the DLC on this looks pretty bobbins - is that a fair assessment?

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Tue Apr 18, 2017 5:32 pm
by FatDaz
They are alright but not great. They add a few new super aliens that reappear at random times usually when you least want them to! Add a few new weapons and armour types. One DLC adds new character class too which is nice. Nothing spectacular but all good. It just feels like it was cut to sell DLC

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Tue Apr 18, 2017 6:10 pm
by Hexx
So which, if any, is worth the PS4 Price?

https://store.playstation.com/#!/en-gb/ ... %3AADD-ONS

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Tue Apr 18, 2017 9:09 pm
by FatDaz
Ignore resistance and anarchy they are just customisation options for look of soldiers (and pretty crap ones too unless you want them to look like mad max / fallout raiders) shens last gift gives you new story mission and access to
New solder class. Alien hunters give you a story mission, new super alien enemies who reappear at random and a couple of new weapons / armour.

I bought the multipack with everything and enjoyed it, definitely feels like how the game should be played (complete) but I feel it was cut from the game to sell as DLC.

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Tue May 02, 2017 9:48 am
by Hexx
Played a bit more of this now

There's so much going on so early. :D Seems far more hectic that XCom (which was bad enough). Trying to work out what to do/how/where is so much harder. Pressure on building as well (only got 1 room built, and 1 being built. Just unlocked the Avatar progress bar)

1 Engineer is becoming a problem. And my soldiers keep getting shot horribly (I'm sure wounds in this are worse than before)

Shen's mission was nice and different though. Really enjoyed that.

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Sun May 14, 2017 7:06 pm
by Pancake
Just picked this up for PS4, took me about ten attempts just to beat the first mission and even then I lost my best soldier and finished with the other three gravely wounded. :lol:

Anyone got any tips?

Re: XCOM 2 (PC/XB1/PS4) - Long War 2 Mod out now for PC

Posted: Sun May 14, 2017 7:26 pm
by Hexx
Sounds about right.