XCOM 2 (PC/XB1/PS4)

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False
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PostRe: XCOM 2 (PC) - out Today!!!
by False » Fri Feb 05, 2016 7:10 pm

its an ending

and an ending Id wager more players saw than the you win ending

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Lagamorph
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PostRe: XCOM 2 (PC) - out Today!!!
by Lagamorph » Fri Feb 05, 2016 7:18 pm

It just annoys me when games essentially throw away all your progress from the first. If it was just a case of a different ending path then fair enough, but to say that 80% of your playthrough never actually happened because the game actually stops before you get that far....that's just annoying.

Still, bought for £27 from cdkeys.

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False
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PostRe: XCOM 2 (PC) - out Today!!!
by False » Fri Feb 05, 2016 7:29 pm

who cares?

its not materially affecting the game in any real way

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That's not a growth
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PostRe: XCOM 2 (PC) - out Today!!!
by That's not a growth » Fri Feb 05, 2016 7:52 pm

You don't find it a refreshing take on the fact it's a video game so losing is very possible and real aspect of if, instead of the standard "sequel but you lose all your cool gooseberry fool"?

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Dual
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PostRe: XCOM 2 (PC) - out Today!!!
by Dual » Fri Feb 05, 2016 8:48 pm

Damn this looks good. Hope it gets a console release for real.

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Ironhide
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PostRe: XCOM 2 (PC) - out Today!!!
by Ironhide » Fri Feb 05, 2016 9:10 pm

Lagamorph wrote:Um, I don't get something on the game description
Earth has changed. Twenty years have passed since world leaders offered an unconditional surrender to alien forces. XCOM, the planet’s last line of defense, was left decimated and scattered. Now, in XCOM 2, the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda and eliminating all who dissent from their new order.


Uhhh.....but I won at the end of Xcom? That's a pretty big strawberry floating event to happen between games isn't it? Does the game even give you any detail filling in what the hell happened between the two games to explain such a massive change?


XCOM Ending spoilers

At the end of the first game you 'win' and get a congratulatory message from the XCOM council leader but there is one of the psychic aliens stood in the background clearly controlling him

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Cuttooth
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PostRe: XCOM 2 (PC) - out Today!!!
by Cuttooth » Fri Feb 05, 2016 9:38 pm

Is there no Ironman mode in this? Can't see it in the settings weirdly.

EDIT - Ah, you have to disable the tutorial.

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Memento Mori
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PostRe: XCOM 2 (PC) - out Today!!!
by Memento Mori » Fri Feb 05, 2016 10:23 pm

First mission after the tutorial-Mind controlling enemies who can make zombies.

That's a harsh learning curve. Feels good to have more Xcom though those accuracy percentages seem more off than ever.

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Irene Demova
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PostRe: XCOM 2 (PC) - out Today!!!
by Irene Demova » Sat Feb 06, 2016 12:12 pm

The first two missions of the tutorial contain plot not in the rest of the game so it's worth doing them (the initial tutorial especially)

Memento Mori wrote:First mission after the tutorial-Mind controlling enemies who can make zombies.

That's a harsh learning curve. Feels good to have more Xcom though those accuracy percentages seem more off than ever.

There's a dodge mechanic which means that the enemies can reduce damage done

They dodged a 100% shot I had :dread:

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Memento Mori
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PostRe: XCOM 2 (PC) - out now!!!
by Memento Mori » Sat Feb 06, 2016 3:28 pm

Grazes :dread: I've already lost a guy because of enemy MECs not dying when they're supposed to.

Codexes are fun too. They can make clones of themselves and create massive areas which take away all your ammo and explode.
:simper:

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Ironhide
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PostRe: XCOM 2 (PC) - out now!!!
by Ironhide » Sat Feb 06, 2016 6:05 pm

Managed a couple of missions before the game randomly quit to desktop.

I wish they'd changed the controls so you could left click to move, I find right clicking difficult if I have to repeatedly do it.

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Irene Demova
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PostRe: XCOM 2 (PC) - out now!!!
by Irene Demova » Sat Feb 06, 2016 6:10 pm

Ironhide wrote:Managed a couple of missions before the game randomly quit to desktop.

I wish they'd changed the controls so you could left click to move, I find right clicking difficult if I have to repeatedly do it.

Can you not change it in key bindings?

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Memento Mori
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PostRe: XCOM 2 (PC) - out now!!!
by Memento Mori » Sat Feb 06, 2016 8:40 pm

Just had a fun mission where I hacked a gun turret and used it to murder a MEC trooper, an advent officer and another gun turret.

:datass:

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Ironhide
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PostRe: XCOM 2 (PC) - out now!!!
by Ironhide » Sat Feb 06, 2016 9:34 pm

Irene Demova wrote:
Ironhide wrote:Managed a couple of missions before the game randomly quit to desktop.

I wish they'd changed the controls so you could left click to move, I find right clicking difficult if I have to repeatedly do it.

Can you not change it in key bindings?


You can literally rebind any key other than that.

Anyone else finding the cutscenes really choppy?

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Albear
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PostRe: XCOM 2 (PC) - out now!!!
by Albear » Sat Feb 06, 2016 11:40 pm

Very.

I've got a decent setup too. hopefully patch will sort it. great game, but feel it could have done with an extra month to clean up.

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Preezy
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PostRe: XCOM 2 (PC) - out now!!!
by Preezy » Sat Feb 06, 2016 11:42 pm

Been watching a twitch feed of Angry Joe and this game looks hard :dread:

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Memento Mori
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PostRe: XCOM 2 (PC) - out now!!!
by Memento Mori » Sun Feb 07, 2016 10:23 am

Preezy wrote:Been watching a twitch feed of Angry Joe and this game looks hard :dread:

It's noticeably harder than Enemy Unknown. Half my roster was gravely wounded and out of action for like 15 days each by mission 3. Had to buy in a load of rookies.

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Irene Demova
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PostRe: XCOM 2 (PC) - out now!!!
by Irene Demova » Sun Feb 07, 2016 2:16 pm

Memento Mori wrote:
Preezy wrote:Been watching a twitch feed of Angry Joe and this game looks hard :dread:

It's noticeably harder than Enemy Unknown. Half my roster was gravely wounded and out of action for like 15 days each by mission 3. Had to buy in a load of rookies.

I'd say it's harder but also fairer

You have a lot more options from a really early point so you don't get the EU difficulty curve where it's hard until you get new gear and then easy until you get new enemies and then hard (and then buy mid to late game it's very easy)

Stuff like non-lethal grenades are a lot more useful, flashbangs block all enemy abilities and break stuff like mind control or the psi zombie and decoys/mimic beacons are now really strong.
Flipside is that some of the returning enemies are much scarier chrysalids :dread: :dread: :dread: and the new ones are better designed. You don't get stuff now where an enemy won't use their explosives at all unless you play on classic

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Ironhide
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PostRe: XCOM 2 (PC) - out now!!!
by Ironhide » Sun Feb 07, 2016 2:46 pm

The alien designs are strawberry floating terrifying in this, the new sectoids are utterly horrific.

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smurphy
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PostRe: XCOM 2 (PC) - out now!!!
by smurphy » Sun Feb 07, 2016 7:15 pm

Not been getting any of these performance problems thankfully. Everything runs fine on high, and no crashes after nearly 3 hours.

A few problems from XCOM carry over though. Like moving a unit to a good vantage point only to find out he can't see a single enemy. Drives me strawberry floating insane. And the camera picking an angle inside a building or through a roof to show you the action.

Also, I just carried a downed solider to a glowing blue extraction square, then extracted the unit carrying her. Yet on the mission results screen it said she died. What happened there?


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