XCOM 2 (PC/XB1/PS4) - Free (no WOTC DLC included) on the Epic Games Store until 21st April.

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Monkey Man
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PostXCOM 2 (PC/XB1/PS4) - Free (no WOTC DLC included) on the Epic Games Store until 21st April.
by Monkey Man » Mon Jun 01, 2015 4:20 pm

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Developer: Firaxis
Publisher: 2K
Platform: Windows; Mac and Linux by Feral Interactive
Release Date: 5 February 2016 on PC, 27th September 2016 on XB1/PS4
Website: https://xcom.com/
https://www.facebook.com/XCOM/
https://twitter.com/XCOM





Earth Has Changed

Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order. Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.


Take command of the Avenger, an alien supply craft converted to XCOM’s mobile headquarters. New open-ended gameplay lets you decide where to guide your strike team, how to grow popular support, and when to combat enemy counter-operations.

Five soldier classes, each with its own skill tree, let you create specific soldiers for your tactical plan.

New gameplay systems offer more tactical flexibility in combat. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.

A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.

Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.

Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.

Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop.

Mix-and-match squads of humans and aliens and battle head-to-head on randomly-generated maps in multiplayer.




XCOM 2 ANNOUNCED -- IGN FIRST

Fight to free Earth from alien domination in the PC-exclusive sequel.

Today, IGN First officially announces that the game 2K hinted at is in fact Firaxis Games’ XCOM 2, a full sequel to 2012’s critically acclaimed XCOM: Enemy Unknown and a continuation of the now 20-year-old legendary turn-based tactical squad combat series, which will be available exclusively on PC this November. Watch the debut trailer above for a glimpse into a future where the aliens are in control of the Earth, and XCOM has gone underground to fight to overthrow their Advent government. This new guerrilla force will face more powerful enemies in unpredictable combat scenarios as they fight to turn the tables on a technologically superior enemy.

Over the next month IGN will reveal huge details about XCOM 2, uncovered during our visit to Firaxis’ Maryland studio. Tomorrow you’ll get an in-depth overview and interview with Creative Director Jake Solomon that’ll highlight the major new features, including new soldier classes, new aliens, stealth-infused tactics, procedurally generated maps, and more. Following that, we’ll have a Rewind Theater examination of all the details in today’s trailer reveal with Solomon and Lead Producer Garth DeAngelis.

And, later this week we’ll go in-depth with Solomon and DeAngelis on the reasons behind the bold move to take XCOM from a multiplatform series to a PC exclusive, and how XCOM 2 will be tailored to take advantage of that single platform’s strengths – followed by Firaxis’ exciting plans to support modders and their work.

You might notice a lack of gameplay video, but fear not: in two weeks, we’ll debut the first in-game footage of XCOM 2 on our IGN E3 Live Show.

http://uk.ign.com/articles/2015/06/01/x ... -ign-first




Pics -

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Reviews

Gamespot - 9

So time keeps ticking in XCOM 2, and the best we can do is make the right choices when we have the chance. XCOM 2 imparts the weight of those decisions, and that's what makes it extraordinary. It's mathematical, emotional, and thoughtful all at once. It's exhilarating, even in the face of failure. It's compelling, even though we often lose. Victory is the goal, but that's just an afterthought here--it's the complex journey that counts.

http://www.gamespot.com/reviews/xcom-2- ... 0-6416347/

IGN - 9.3

With a focus on variety and replayability, this sequel has an answer to most of my complaints about 2012’s excellent XCOM: Enemy Unknown, and aside from some mostly cosmetic bugs, it comes together brilliantly. Thanks to a new spin on the same great tactical combat, plus unpredictable maps and randomized objectives and loot, XCOM 2 is an amazing game I’ll easily put hundreds of hours into.

http://uk.ign.com/articles/2016/02/01/xcom-2-review

Polygon - 9

DESPITE A ROUGH FINISH, XCOM 2 IS THE SERIES AT ITS BEST

In spite of a few glaring technical issues, XCOM 2 represents a high water mark for the entire franchise. Firaxis successfully tells an evocative story. It treats players with respect and includes so many small quality of life improvements over the original they are simply too numerous to mention. It is challenging enough at its basic difficulty level to feel like a complete experience. Despite the bugs, it's still the best-looking, most exciting turn-based tactical game I've ever played.

http://www.polygon.com/2016/2/1/1087259 ... -review-PC

Eurogamer - Essential

Back of the box stuff. Looks good, but does it really make much of a difference? Moment to moment, the thing that makes this astonishing game truly sing is the way in which it's managed to respond to the bad habits we picked up last time around. Move faster, it urges. Take more risks. Become a more interesting player.

XCOM 2 isn't a reworking of the original game, then - it's a genuine response to it. A response to us. Turns out Firaxis was on overwatch all along.

http://www.eurogamer.net/articles/2016- ... m-2-review

91% on metacritic - http://www.metacritic.com/game/pc/xcom-2

Last edited by Monkey Man on Thu Apr 14, 2022 9:14 pm, edited 20 times in total.
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KomandaHeck
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PostRe: XCOM 2 (PC) announced - Nov 2015
by KomandaHeck » Mon Jun 01, 2015 4:42 pm

Awesome! I loved EU so I'm really looking forward to this.

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Lagamorph
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Lagamorph » Mon Jun 01, 2015 4:51 pm

Awwwwwww yeah

Lagamorph's Underwater Photography Thread
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chalkitdown
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PostRe: XCOM 2 (PC) announced - Nov 2015
by chalkitdown » Mon Jun 01, 2015 4:59 pm

PC exclusive, strawberry float this booolshit.

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Memento Mori
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Memento Mori » Mon Jun 01, 2015 5:59 pm

2015 as well! Ah yeah.

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Irene Demova
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Irene Demova » Mon Jun 01, 2015 6:17 pm

Not bad at all considering the original was only supposed to be a supplement to the crappy shooter

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Tragic Magic
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Tragic Magic » Mon Jun 01, 2015 10:23 pm

Hells yeah. Liking that machete.

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Zellery
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Zellery » Mon Jun 01, 2015 10:28 pm

Best. News. Ever.

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Lex-Man
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Lex-Man » Tue Jun 02, 2015 12:44 pm

I think we're in a bit of a golden age of PC gaming atm.

Amusement under late capitalism is the prolongation of work.
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Ironhide
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Ironhide » Tue Jun 02, 2015 3:23 pm

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Winckle
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Winckle » Tue Jun 02, 2015 3:28 pm

Weird that it's PC exclusive. I had heard it was popular on consoles. They'll bring it to consoles a year later as "The definitive edition" or something, a bit like Diablo 3 did.

We should migrate GRcade to Flarum. :toot:
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Irene Demova
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Irene Demova » Tue Jun 02, 2015 3:50 pm

Winckle wrote:Weird that it's PC exclusive. I had heard it was popular on consoles. They'll bring it to consoles a year later as "The definitive edition" or something, a bit like Diablo 3 did.

It's especially strange to see "exclusive" used, usually that term seems to imply that Mr console has forked over some money to keep the game on one platform.
Unless they've massively changed the controls/interface to mouse based I can't see a reason for it to not turn up on console at some point

I haven't read through the news in any detail so maybe it's just IGN being so blown away by it that they've made that word choice themselves

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Lex-Man
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Lex-Man » Wed Jun 03, 2015 1:54 pm

Irene Demova wrote:
Winckle wrote:Weird that it's PC exclusive. I had heard it was popular on consoles. They'll bring it to consoles a year later as "The definitive edition" or something, a bit like Diablo 3 did.

It's especially strange to see "exclusive" used, usually that term seems to imply that Mr console has forked over some money to keep the game on one platform.
Unless they've massively changed the controls/interface to mouse based I can't see a reason for it to not turn up on console at some point

I haven't read through the news in any detail so maybe it's just IGN being so blown away by it that they've made that word choice themselves


Apparently they've going to add mod support and basically made a more complete game with added features but not having to worry about cross platform support.

Amusement under late capitalism is the prolongation of work.
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Lagamorph
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Lagamorph » Fri Jun 05, 2015 6:50 pm


Lagamorph's Underwater Photography Thread
Zellery wrote:Good post Lagamorph.
Turboman wrote:Lagomorph..... Is ..... Right
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Ironhide
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Ironhide » Fri Jun 05, 2015 10:22 pm

It all sounds good to me, except for the bit about smaller text, the amount of games ruined by tiny text is ridiculous.

I couldn't play Crusader Kings because I can't read the tutorial text.

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Parkreiner
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PostRe: XCOM 2 (PC) announced - Nov 2015
by Parkreiner » Tue Jun 16, 2015 10:14 am

First XCOM 2 gameplay!



I'll get my farewells to post-November 2015 Earth life out the way now, once this hits I likely won't be seeing any of you again. Just keep the power running for me, and I hope you get the whole dwindling natural resources thing sorted out. Ok, bye.


PS. I started watching Beaglerush's XCOM: Enemy Within - Long War campaign not so long ago. Up to episode 28, actual drama, it's amazing.

Stare directly at the sun. Good for you. Vitamin D.
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Monkey Man
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PostRe: XCOM 2 (PC) announced - Nov 2015, Gameplay vid (p1)
by Monkey Man » Fri Aug 28, 2015 5:35 pm

XCOM 2 NOW COMING TO PC WORLDWIDE ON FEBRUARY 5, 2016

Hello XCOM fans,

We want to give you an update on the release date for XCOM 2. We’ve set a high bar for the sequel and the entire team has been working hard to make sure we deliver a great follow-up to Enemy Unknown. We just need a little more time to make it the best possible game.

With XCOM 2, we want to have more depth, more replayability, and more investment in your soldiers and this extension will give us the time we need to deliver on our promise to you.

We appreciate your patience and continued support as we move towards February. Good luck, Commander!

-The XCOM 2 Dev Team


http://xcom.com/news/en/xcom-2-now-comi ... ary-5-2016

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Ironhide
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PostRe: XCOM 2 (PC) announced - out Feb 5th 2016
by Ironhide » Fri Aug 28, 2015 7:25 pm

I don't mind the delay if it means a better game.

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Zellery
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PostRe: XCOM 2 (PC) announced - out Feb 5th 2016
by Zellery » Sat Aug 29, 2015 11:14 am

Can't say I'm not a little disappointed but as Ironhide says, if it makes it a better game for it, then so be it.

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Ironhide
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PostRe: XCOM 2 (PC) announced - out Feb 5th 2016
by Ironhide » Sat Aug 29, 2015 1:59 pm

That gameplay video looks a little unpolished (especially graphically) so it definitely needs a bit more time in development.

Really like how you can now carry injured squad members back the the evac zone, not sure about the snake alien having an insta-kill attack and being able to hack turrets looks great (finally might have a practical use for the drones).

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