Xenoblade Chronicles 2 (Nintendo Switch)

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T9Flake
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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by T9Flake » Fri Dec 22, 2017 5:18 pm

Lastpostamorph wrote:Nothing wrong with Big old anime titties :datass:
Unlocked Perun from a rare core, sweet jesus gravity just ignores her :lol:


Gravity has no power here.

EDIT: on a side note. is it me or does Newt remind anyone else of Eva Angelina? it's her facial expression that makes me think that.

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Eat it Harvey
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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Eat it Harvey » Tue Dec 26, 2017 11:30 pm

My god, the voice acting in this game. :dread: :dread: :dread:

Played for an hour before I found the Japanese language pack. I’ll be trying that out when I go back to it tomorrow.

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Spindash
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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Spindash » Fri Jan 05, 2018 1:12 pm

I'm playing this. Finished chapter 2 last night.

It really is just an anime version of the first game. I like the familiarity of the world, the sense of discovery and the battle systems, but the design isn't my cup of tea. It makes the original look like Vagrant Story.

It's scratching my JRPG itch though. I'm enjoying it, whereas I found X to be cold and impersonal. I don't mind the voices either. Not as if we get many games with British regional accents.

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gamerforever
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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by gamerforever » Sat Jan 06, 2018 5:58 am

Got to the third chapter, but just can’t get into this enough and the map really is awful. My main issue is that I don’t like turn based rpgs and this one wont change my mind! Back to skyrim.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Qikz » Mon Jan 08, 2018 10:00 pm

Finished Chapter 7, made it to Chapter 8. Hot diggity damn this game is so damn good. I just had to make one of the hardest choices ever and it wasn't even a bad choice :lol:

This game doesn't stop surprising me. I'm in total love with the whole thing. The Japanese VA cast have been knocking it out of the damn park!

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Qikz » Wed Jan 10, 2018 11:11 pm

Changed my avatar to reflect the true Queen of this game. Hikari <3

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Jam-Master Jay » Wed Jan 10, 2018 11:21 pm

I haven't even bothered doing more of the main story since chapter 5. I spent 3 hours last night just salvaging and upping my star ratings on each titan for those sweet price reductions at the salvage store. Aim to do some core farming in the coming days before getting on with a new chapter.

There's just so much to do and everything feels so rewarding if you put the time in. :wub:

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Qikz » Sun Jan 14, 2018 1:32 am

Chapter 10 is strawberry floating up my gooseberry fool. Holy gooseberry fool!

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The Watching Artist wrote:I feel so inept next to Stay Dead...
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Lazy Fair
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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Lazy Fair » Sun Jan 14, 2018 11:03 pm

Can anyone explain ideas? I don’t get what they are in game.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Jam-Master Jay » Sun Jan 14, 2018 11:40 pm

Lazy Fair wrote:Can anyone explain ideas? I don’t get what they are in game.


The idea categories represent different elements.

Bravery = Fire & Water
Truth = Ice & Wind
Compassion = Electricity & Earth
Justice = Light & Dark

If you have level 7 Bravery but level 3 everything else you're more likely to get a fire or water Blade when you bond with a Core Crystal. Idea Boosters will further increase your odds of getting a certain Blade-type and come in handy when you start going for the rare Blades.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Rax » Mon Jan 15, 2018 8:25 am

Got this on its way to me, should hopefully arrive today, really looking forward to starting it.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Lazy Fair » Mon Jan 15, 2018 9:56 pm

See when you do a level one special, how do you know what level your other characters specials are charged to, so you know when to do it to build. I can tel what element my party’s specials are but not how much they are charged.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by BAKA » Mon Jan 15, 2018 10:30 pm

Lazy Fair wrote:See when you do a level one special, how do you know what level your other characters specials are charged to, so you know when to do it to build. I can tel what element my party’s specials are but not how much they are charged.


You can tell by the amount of orbs circling their portrait next to the button prompt for their special.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by T9Flake » Tue Jan 16, 2018 1:00 pm

BAKA wrote:
Lazy Fair wrote:See when you do a level one special, how do you know what level your other characters specials are charged to, so you know when to do it to build. I can tel what element my party’s specials are but not how much they are charged.


You can tell by the amount of orbs circling their portrait next to the button prompt for their special.


Also if you're not sure how the combo tree works you read it from left to right ( it took me a while to realise that :oops: )

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Lazy Fair
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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Lazy Fair » Tue Jan 16, 2018 1:19 pm

T9Flake wrote:
BAKA wrote:
Lazy Fair wrote:See when you do a level one special, how do you know what level your other characters specials are charged to, so you know when to do it to build. I can tel what element my party’s specials are but not how much they are charged.


You can tell by the amount of orbs circling their portrait next to the button prompt for their special.


Also if you're not sure how the combo tree works you read it from left to right ( it took me a while to realise that :oops: )


I’ve more or less figured it all out, other than how you pop the orbs, although I think I need to unlock the move that works with the plus button to do that I think.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by T9Flake » Tue Jan 16, 2018 1:33 pm

Lazy Fair wrote:
T9Flake wrote:
BAKA wrote:
Lazy Fair wrote:See when you do a level one special, how do you know what level your other characters specials are charged to, so you know when to do it to build. I can tel what element my party’s specials are but not how much they are charged.


You can tell by the amount of orbs circling their portrait next to the button prompt for their special.


Also if you're not sure how the combo tree works you read it from left to right ( it took me a while to realise that :oops: )


I’ve more or less figured it all out, other than how you pop the orbs, although I think I need to unlock the move that works with the plus button to do that I think.


Yeah the plus button is for the chain attack special.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Lazy Fair » Tue Jan 16, 2018 6:06 pm

T9Flake wrote:
Lazy Fair wrote:
T9Flake wrote:
BAKA wrote:
Lazy Fair wrote:See when you do a level one special, how do you know what level your other characters specials are charged to, so you know when to do it to build. I can tel what element my party’s specials are but not how much they are charged.


You can tell by the amount of orbs circling their portrait next to the button prompt for their special.


Also if you're not sure how the combo tree works you read it from left to right ( it took me a while to realise that :oops: )


I’ve more or less figured it all out, other than how you pop the orbs, although I think I need to unlock the move that works with the plus button to do that I think.


Yeah the plus button is for the chain attack special.

Do you need to unlock it? I’ve had a full bar and pressed plus and nothing happens.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by Jam-Master Jay » Tue Jan 16, 2018 6:30 pm

Yeah, it's unlocked during chapter 3.

Even after 4 or 5 chapters the game will still toss something new at you.

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by T9Flake » Fri Jan 19, 2018 5:11 pm

1.2.0 is out

New Quests (spoiler boxed to be safe)
Passion of the Artisan (available from chapter 2)
M.I.A. Nopon (available from chapter 3)
Industrial Sort of Tour (available from chapter 5)
Midnight Feasting (available from chapter 7)
The Lone Watchman (available from chapter 10)


Item Pack 3
Driver Essentials Set 2: 10 Rare Core Crystals, 1 Legendary Core Crystal, 1 Overdrive Protocol
Tora's favorite thing: 3 Juicy Samods
Poppi's favorite thing: 3 Fizz Juices
Charming Driver Gear: 1 Auto-Balancer accessory

Update: Version Update 1.2.0
Here are the patch notes for version 1.2.0. These, of course, are applied to every copy of Xenoblade Chronicles 2 without the need of the Expansion Pass.

Version 1.2.0
Fixed an issue in which parts set to a specific Skill RAM failed to provide their intended effects.
Adjusted the Gormott regular quest “The Riddle on the Wall” to make it completable regardless of player progression in the main story.
Adjusted Finch’s Blade Quest “Birds of a Feather” to make it completable regardless of player progression in the main story.
Fixed an issue in Agate’s Blade Quest “Precious Yearnings” preventing quest progression.
Added functionality to allow players to receive the first round of quests and the second round of items associated with the Expansion Pass.
Voiced segments in menus can now be skipped with the A or B button. EDIT: yep you can skip all voice clips in merc quests, item giving and blade dismissal.

Also they edited the soldiers voices during a fight so they don't say "DON'T FORGET ME" and "THINK YOU CAN TAKE ME" any more, they now say TAKE THIS" and "DON'T FORGET"

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PostRe: Xenoblade Chronicles 2 (Nintendo Switch) | 1st December 2017
by T9Flake » Sun Jan 21, 2018 7:42 pm

307:19:36 and i have the final (for now) Rare Blade unlocked. Finch.


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