Xbox Indie Games - Dream-Build-Play 2009 winners! p18

Anything to do with games at all.
Hugo Stiglitz
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AKA: sarge

PostXbox Indie Games - Dream-Build-Play 2009 winners! p18
by Hugo Stiglitz » Sun Oct 26, 2008 3:02 pm

Image

Xbox Live Indie Games News & Reviews

Approved Titles

# 0 ~ 9

2176 Supernova Storm
2win Ghost

A

Aaron's Ping Pong
Abstacked
Aceball
Adventurer Pets HD
Air Legends
A.I.R Play
A Kitchen Sink War
Alien Ambush
Alter of Gems
Amazing Wizard
ArkX
Arriba!
Artoon

B

Bad Atom: Episode 1
barf & Beer
Bat L Blocks
BattleSweeper
Beat It
Being
BIOLOGY BATTLE
blockBUSTER
Blocs
Blow
Bomber Boing
BounceCrazy
Bowling X
Brain Deluxe
Brain Party

C

CarneyVale Showtime
CaveIn - Miner Rescue Team
Celebrate
Chromatism
Classicard
Colesseum
Corsair
Constrictor
Cosmos
Couples Sudoku
Crystal Crush
Cubage
Culture

D

Don't Fear The Sweeper
Doodleman
Drift
Dr. Popper
DUOtrix

E


Easy Golf
Endless Swarm
Exhaust
Exisled
EZMuse Break & House edition

F

Falldown
Fields - Solider of Time
Find Teddy
Fireplace
Foosball for Two
FreaKicK
Fruit Attack
Fuel Depot
Funky Punch XL

G

Galax-e-mail
Game of Tennis
Garrett The Slug
Golden Royal Blackjack
GraphSpacer
Grid Chasers
Groov


H

Happyface
Head Banger
Hexothermic
Hive

I

Indirian Solitaire
In The Pit

J

Johnny Platform's Biscuit Romp
Joint Strike Future

K

L

Ladybird Galaxy
Landmark
Light Catcher
Lines
Loot, Steal & Destroy

M

Machiavelli's Ascent
Max the Frog
Melvin's Meltdown
Memorania
Micro Invasion
Miner Dig Deep
Momo Stomp
Monaco 360 - Retro Racing

N

No Frills Sudoku
Nuke Your Neighbour

O

Ocean Scenes
Oh Snap
Onslaught
Organin

P

Pain-Ball
Pastry Wars
Penga's Peril
percussONE
Petank Party
Planet Delta
Planet Panic!
Plasma Spheres
Poker Stacker
Poker Squares
Polar Bear
Puzzlix
Puzzle DeFusion
Puzzle Pandemonium

Q

Quarx

R

reTension
Retro One
Revenge of the Ball
Rift
RPaints
Rumble Massage
Remote Masseuse

S

Satellites
Scrambled Egzz
Sea Blast
Shed
Shoot the Rocks
Simply HangMan
sin (Surfing)
Slime Volleyball 2.5D
Slottso Party
SMASHELL
Snake 360
Snax Lite (Cooking Arcade)
Snowmans Dilemma
Solicheck
Sol Invasion
Spacebrix
Space Combat
StarField
StarPilot
Sudoku X
Swords & Monsters

T

Tail Gun Charlie
The Collector
The Factory
The Gravity Effect
The Perfect Match
Torino-X
Totem
Tower Revolution
Toxic
Trajectory
TV Calibration
Type Attacks

U
UAV Wars
Ultratron
Untitled Prologue

V

Valhyre

W

Weapon of Choice
Wizard's Odyssey
World Molder
World Revolution
Writer's Block

X

Y

Z

Zoomaroom
ZSX4 Guitarpocalypse

Last edited by Anonymous on Wed Jul 01, 2009 8:11 pm, edited 33 times in total.
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Garth
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PostRe: XNA/Community Games Thread.
by Garth » Sun Oct 26, 2008 3:17 pm

Posted by Sarge the other day in the XBLM thread, 'The Unfinished Swan':
http://vimeo.com/1807754

This one's called 'Blow':
http://www.vector2games.com/blow.htm

Also, here's a link to the Creators Club website:
http://creators.xna.com/

A list of approved games so far can be found here:
http://catalog.xna.com/gamescatalog.aspx

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$ilva $hadow
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PostRe: XNA Community Games Thread.
by $ilva $hadow » Sun Oct 26, 2008 3:24 pm

AWESOME! :mrgreen:

Been a long time coming, and it's finally drawing near to the day. I was wondering whether they'd just canned the idea of it. I can't wait to sample some community games.

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Something Fishy

PostRe: XNA Community Games Thread.
by Something Fishy » Sun Oct 26, 2008 4:04 pm

This has huge potential, it will be great to see what can be delivered by a new generation of bedroom coders.

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$ilva $hadow
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PostRe: XNA Community Games Thread.
by $ilva $hadow » Sun Oct 26, 2008 4:06 pm

We're never going to get some sequels to great games, so I'm fully expecting a Super Smash Brothers clone in the future on the 360, or a Jet Force Jemini type clone.

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cooldawn
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PostRe: XNA Community Games Thread.
by cooldawn » Sun Oct 26, 2008 6:20 pm

The Dishwasher...WHEN?

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
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Crimson
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PostRe: XNA Community Games Thread.
by Crimson » Sun Oct 26, 2008 6:21 pm

cooldawn wrote:The Dishwasher...WHEN?


Fairly sure that's an XBLA game now. But next year sometime I'd imagine.

Sarge

PostRe: XNA Community Games Thread.
by Sarge » Sun Oct 26, 2008 6:25 pm

The Crimson Clown wrote:
cooldawn wrote:The Dishwasher...WHEN?


Fairly sure that's an XBLA game now. But next year sometime I'd imagine.


Correct, but I'm pretty sure it will be coming out this year.

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cooldawn
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PostRe: XNA Community Games Thread.
by cooldawn » Sun Oct 26, 2008 6:26 pm

It's that good eh!

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
Sarge

PostRe: XNA Community Games Thread.
by Sarge » Sun Oct 26, 2008 6:27 pm

cooldawn wrote:It's that good eh!


Looked crap in the most gameplay footage. :?

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cooldawn
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PostRe: XNA Community Games Thread.
by cooldawn » Sun Oct 26, 2008 6:28 pm

Sarge wrote:
cooldawn wrote:It's that good eh!


Looked crap in the most gameplay footage. :?

I've played it and loved it. Easily the best XNA demo from earlier this year.

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
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Crimson
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PostRe: XNA Community Games Thread.
by Crimson » Sun Oct 26, 2008 6:29 pm

Sarge wrote:
cooldawn wrote:It's that good eh!


Looked crap in the most gameplay footage. :?


Perhaps it did but it was incredibly fun to actually play. Better not be horribly overpriced when it comes out.

Sarge

PostRe: XNA Community Games Thread.
by Sarge » Sun Oct 26, 2008 6:31 pm

cooldawn wrote:
Sarge wrote:
cooldawn wrote:It's that good eh!


Looked crap in the most gameplay footage. :?


I've played it and loved it. Easily the best XNA demo from earlier this year.


They've added some QTE sections since then, namely with a guitar...it probably fits in with the story, but looked incredibly boring/crap.

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cooldawn
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PostRe: XNA Community Games Thread.
by cooldawn » Sun Oct 26, 2008 6:35 pm

Sarge wrote:
cooldawn wrote:
Sarge wrote:
cooldawn wrote:It's that good eh!


Looked crap in the most gameplay footage. :?


I've played it and loved it. Easily the best XNA demo from earlier this year.


They've added some QTE sections since then, namely with a guitar...it probably fits in with the story, but looked incredibly boring/crap.

:cry: - oh no, I hope they havn't ruined it!

"Race drivers don't really care how fast they're going..we keep going faster and faster until we approach that limit of control and that's when we balance ourselves..that's how we make good time."
JOHN FITCH
1950's Le Mans driver
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KomandaHeck
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PostRe: XNA Community Games Thread.
by KomandaHeck » Sun Oct 26, 2008 8:38 pm

Sarge wrote:
cooldawn wrote:
Sarge wrote:
cooldawn wrote:It's that good eh!


Looked crap in the most gameplay footage. :?


I've played it and loved it. Easily the best XNA demo from earlier this year.


They've added some QTE sections since then, namely with a guitar...it probably fits in with the story, but looked incredibly boring/crap.


WTF?

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Roonmastor
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PostRe: XNA Community Games Thread.
by Roonmastor » Sun Oct 26, 2008 8:40 pm

How much are these games going to cost?

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Crimson
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PostRe: XNA Community Games Thread.
by Crimson » Sun Oct 26, 2008 10:11 pm

Roonmastor wrote:How much are these games going to cost?


XNA creators will be able to choose from three possible price points for their games: 200 ($2.50), 400 ($5.00), or 800 ($10.00) Microsoft Points, only the lowest of which is less than the price of a regular Xbox Live Arcade download. 200 point games will face a size restriction of 50MB, while 400 and 800 point games can bulk up to as big as 150MB.


http://www.1up.com/do/newsStory?cId=3168929

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$ilva $hadow
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PostRe: XNA Community Games Thread.
by $ilva $hadow » Sun Oct 26, 2008 10:19 pm

I'm fairly sure some of you on this forum were studying coding for XNA. Is anyone involved in a project on XNA?

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Something Fishy

PostRe: XNA Community Games Thread.
by Something Fishy » Mon Oct 27, 2008 10:10 am

$ilva $hadow wrote:I'm fairly sure some of you on this forum were studying coding for XNA. Is anyone involved in a project on XNA?


I downloaded i with some idea that I might one day find the time.. but using VS so much at work.. I just don't get the motivation to get anywhere with it when I am at home.

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Octoroc
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PostRe: XNA Community Games Thread.
by Octoroc » Mon Oct 27, 2008 10:48 am

$ilva $hadow wrote:I'm fairly sure some of you on this forum were studying coding for XNA. Is anyone involved in a project on XNA?


Two "just for fun" projects - one with programmer ( :oops: ) graphics and the other with proper graphics that some friends are doing for me. I haven't tried porting anything onto a 360 as I don't own one yet. I just have a 360 controller plugged into my PC. It all seems pretty straightforward; C# is a doddle if you're used to C, C++ or Java. The biggest learning curve for me will be the shader stuff as I have no experience of that. The last games I coded professionally were on GBA so the leap in technology is rather large!

Like fishy said it's hard finding the time and progress is sloooooooow, but it's nice to code games as a hobby again.

So far this year, I have eaten NO mince pies.

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