Zero Escape: Zero Time Dilemma - Possibly coming to PS4 on August 18

Anything to do with games at all.
User avatar
Kanbei
Member ♥
Joined in 2008
Location: Belfast

PostRe: Zero Escape: Zero Time Dilemma - 6/28 - That's today!
by Kanbei » Wed Jun 29, 2016 5:02 pm

Start was a bit weird

Already mentions of characters talking to each other before we met them. Kinda felt like I have missed something. Not talking about Phi/Sigma and Junpei/Akane obviously but us discovering that Carlos knows about Junpei/Akane from Sigma was a bit weird.

User avatar
jiggles
Member
Joined in 2008

PostRe: Zero Escape: Zero Time Dilemma - 6/28 - That's today!
by jiggles » Wed Jun 29, 2016 5:09 pm

It will be explained.

User avatar
Memento Mori
Member
Joined in 2008
AKA: Emperor Mori

PostRe: Zero Escape: Zero Time Dilemma - 6/28 - That's today!
by Memento Mori » Thu Jun 30, 2016 6:52 pm

Got my first ending two minutes into the game. :lol:

User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: Zero Escape: Zero Time Dilemma - Available now at your local stockist
by Mafro » Thu Jun 30, 2016 9:57 pm

Decided to get into this series. Couldn't be strawberry floated tracking down Nine Hours, Nine Persons, Nine Doors for a decent price so just got it on OpenEmu on my Mac. Seems pretty good so far.

What was the localisation thing with Virtue's Last Reward again? European copies just had Japanese voices, but the American version had both English and Japanese?

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
User avatar
jiggles
Member
Joined in 2008

PostRe: Zero Escape: Zero Time Dilemma - Available now at your local stockist
by jiggles » Fri Jul 01, 2016 12:23 am

Yeah, that's it. The 3DS version also has some save bug and should be avoided, so the best option is to import on Vita.

But, I can send you my copy of VLR if you send it back when you're done.

User avatar
Mafro
Moderator
Joined in 2008
AKA: based
Contact:

PostRe: Zero Escape: Zero Time Dilemma - Available now at your local stockist
by Mafro » Fri Jul 01, 2016 12:25 pm

jiggles wrote:Yeah, that's it. The 3DS version also has some save bug and should be avoided, so the best option is to import on Vita.

But, I can send you my copy of VLR if you send it back when you're done.

Well I just bought a Vita again :slol: Is it the US version of VLR you have?

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

Twitter
User avatar
jiggles
Member
Joined in 2008

PostRe: Zero Escape: Zero Time Dilemma - Available now at your local stockist
by jiggles » Fri Jul 01, 2016 12:27 pm

Yep.

User avatar
Memento Mori
Member
Joined in 2008
AKA: Emperor Mori

PostRe: Zero Escape: Zero Time Dilemma - Available now at your local stockist
by Memento Mori » Fri Jul 01, 2016 6:53 pm

Well this escalated quickly. :dread:

User avatar
jiggles
Member
Joined in 2008

PostRe: Zero Escape: Zero Time Dilemma - Available now at your local stockist
by jiggles » Fri Jul 01, 2016 7:22 pm

I can't agree or disagree because it's unlikely it escalated at the same rate for me.

The weird obsession with probability problems is starting to grate a little. Yes, probability mathematics is unintuitive. I get it. Monty Hall, yes, well done. It's handled in the most contrived, unwieldy way. When Sigma is explaining the choice in the incinerator room, I laughed aloud. And I haven't looked it up, but I'm pretty sure the Sleeping Beauty Paradox isn't a real thing. There's no way that thing has any context outside of this game.

User avatar
jiggles
Member
Joined in 2008

PostRe: Zero Escape: Zero Time Dilemma - Available now at your local stockist
by jiggles » Fri Jul 01, 2016 7:39 pm

It is an actual thing. strawberry float me, what a pull

User avatar
Memento Mori
Member
Joined in 2008
AKA: Emperor Mori

PostRe: Zero Escape: Zero Time Dilemma - Available now at your local stockist
by Memento Mori » Fri Jul 01, 2016 8:24 pm

jiggles wrote:I can't agree or disagree because it's unlikely it escalated at the same rate for me.

The first escape room I ended up doing was C Team pantry. Purely because of the image on the fragment select screen.

User avatar
Seven
Member
Joined in 2008
Location: Ayrshire, Scotland
Contact:

PostRe: Zero Escape: Zero Time Dilemma - Out now PC
by Seven » Sat Jul 02, 2016 4:28 am

I just got into this properly today. I'm glad I decided to stop playing hour before 8pm as I promised someone I've be there for him... then when that's over and done with I was going to play it till "late hours" to hop back on another game... looked at the time and have decided I'll just go to bed :slol:

It's more brutal than first two games I've find; in the deaths/gameovers - the puzzles doesn't seem hard as first two though... only two sections has made me wonder what the strawberry float I'm missing that I had to look up pointers to where I can find hints at. strawberry floating
Rec Room
section :<

Still not warmed up on the animation though, I mean I'm used to it but they still feel so stiffed that makes me wish they'd just stick to style of Virtue's Last Reward instead for the conversions. :/

Bluesky: SevenFisher.bsky.social || Steam ID: SevenFisher
jawafour
Member
Joined in 2012

PostRe: Zero Escape: Zero Time Dilemma - Out now PC
by jawafour » Sat Jul 02, 2016 10:26 am

Seven wrote:I just got into this properly today...

Good to see you back in GR, Seven :toot: .

User avatar
Seven
Member
Joined in 2008
Location: Ayrshire, Scotland
Contact:

PostRe: Zero Escape: Zero Time Dilemma - Out now PC
by Seven » Sat Jul 02, 2016 3:53 pm

I've been lurking GRcade more than I post these days, but since I'm playing this game and I knew there's good amount of fans of first two game so I thought I'd post ♥

I may or may not have lied in my post - after getting drink I went back on the game :slol: Had to stop when I got too tired to solve the puzzles in a room I'm on.

Bluesky: SevenFisher.bsky.social || Steam ID: SevenFisher
jawafour
Member
Joined in 2012

PostRe: Zero Escape: Zero Time Dilemma - Out now PC
by jawafour » Sat Jul 02, 2016 4:02 pm

Seven wrote:I've been lurking GRcade more than I post these days...

Dude, it's great to hear that you're okay - we were worried about some of the stuff you'd posted on Twitter and were trying to get you to return. Don't think that we didn't miss you, man!

User avatar
Seven
Member
Joined in 2008
Location: Ayrshire, Scotland
Contact:

PostRe: Zero Escape: Zero Time Dilemma - Out now PC
by Seven » Sat Jul 02, 2016 6:42 pm

jawafour wrote:
Seven wrote:I've been lurking GRcade more than I post these days...

Dude, it's great to hear that you're okay - we were worried about some of the stuff you'd posted on Twitter and were trying to get you to return. Don't think that we didn't miss you, man!


Aww, I missed that! Also :lol: @ reply

Just circle of friends having drama really. I've only started to open up again and hit by lot of emotions so have been emotional wreck lately although it's better than going back in shell (as in, kept it to myself and shutting off emotions).

I've not been playing lot of games, just FFXIV lately so there wasn't point pointing in Currently playing thread (it'd be same post every time) but starting to want to play other games and Zero Escape is good start :D

Bluesky: SevenFisher.bsky.social || Steam ID: SevenFisher
User avatar
jiggles
Member
Joined in 2008

PostRe: Zero Escape: Zero Time Dilemma - Out now PC
by jiggles » Sat Jul 02, 2016 9:35 pm

Finally got a second ending (the timeline that leads to the previous game).

It's getting really complicated. I feel like the Transport Room is the key to the whole thing.

User avatar
Seven
Member
Joined in 2008
Location: Ayrshire, Scotland
Contact:

PostRe: Zero Escape: Zero Time Dilemma - Out now PC
by Seven » Sat Jul 02, 2016 9:52 pm

I think I'm near the end :shifty:

Bit lost on finding information I need for choice I'm on, though. I know the answer but I'm not inputting it in until I know where it came from.

Bluesky: SevenFisher.bsky.social || Steam ID: SevenFisher
User avatar
Cuttooth
Emeritus
Joined in 2008

PostRe: Zero Escape: Zero Time Dilemma - Out now PC
by Cuttooth » Sat Jul 02, 2016 10:02 pm

Is playing Virtue's Last Reward key for this? I played (and loved) 999 a few years ago but something put me off the sequel.

User avatar
Kanbei
Member ♥
Joined in 2008
Location: Belfast

PostRe: Zero Escape: Zero Time Dilemma - Out now PC
by Kanbei » Sat Jul 02, 2016 10:37 pm

Cuttooth wrote:Is playing Virtue's Last Reward key for this? I played (and loved) 999 a few years ago but something put me off the sequel.


Yes, there are returning characters/story. VLR is absolutely brilliant, if you loved 999 you will not go wrong with it.


Return to “Games”

Who is online

Users browsing this forum: Cumberdanes, kazanova_Frankenstein, Monkey Man, OldSoulCyborg, Ste, wensleydale and 180 guests