Fortnite Battle Royale - Patch v5.41 inc Port-a-Fortress

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Photek
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PostRe: Fortnite Battle Royale - Playground returns & v4.5 Content Update (Drum Gun)
by Photek » Tue Jul 10, 2018 7:38 pm

the eponymous bollock wrote:
Photek wrote:
the eponymous bollock wrote:I really love the way they’ve supported this, I hope we start to see more games try this kind of story telling as it’s really great to dip in and out of. Looking forward to see what they do with a new season, I hope they get even crazier with more big community events.

I think you're getting 'story telling' and marketing mixed up.


I think you’re trying to be patronising but failing due to your own ignorance :simper:

Sickburn, you really got me man, congrats.

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Monkey Man
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PostRe: Fortnite Battle Royale - Season 5 starts on Thursday
by Monkey Man » Wed Jul 11, 2018 7:48 pm





$8,000,000 FORTNITE SUMMER SKIRMISH SERIES

By The Fortnite Team

We are excited to announce that this summer Epic Games will host the Summer Skirmish series. We’re kicking off an 8-week series of competitions where we’ll be awarding $8,000,000 in prize money. The events start this weekend with a $250,000 Duos competition. Participants will be made up of community creators and Fortnite players who have demonstrated their competitive prowess. The format and competitors may change from week-to-week, so stay on your toes!

https://www.epicgames.com/fortnite/en-U ... r-skirmish

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Monkey Man
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PostRe: Fortnite Battle Royale - Season 5 starts today
by Monkey Man » Thu Jul 12, 2018 9:30 am

WORLDS COLLIDE IN SEASON 5!

Viking ships, desert outposts, and ancient statues have appeared across the island. Hop in an All Terrain Kart (ATK) with your squad and uncover all-new mysteries and locations that await.


Tell me, partner...do ya feel lucky? Test that luck with the new Flintlock weapon set while you Challenge the Horde in the Road Trip event, now available in Save the World.

New Season, new Battle Pass. 100 levels, over 100 new rewards. Available in-game right now for 950 V-Bucks.

All Terrain Kart (Battle Royale)
Powerslide into battle with the all-new All Terrain Kart (ATK)! Grab some friends and go for a ride.


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Rifts (Battle Royale)
Test your courage and step through a Rift. You’re in for a wild ride.


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GENERAL

When the "Invited to Party" prompt appears in the UI you can now immediately accept the invite rather than having to open the Party Finder.
The News widget has been adjusted to avoid the need for a scrollbar in most cases.
A scroll option has been added for controller users in the event that scrolling is needed.
Updated consoles to use less shader storage. This improves patch sizes and reduces load times.
Optimized file ordering to reduce load times on all platforms.
The “Epic Friends” button now appears on the Main Menu when using a gamepad on Windows or Mac.

Bug Fixes

Fixed an issue that intermittently caused the Push-To-Talk setting to not function as intended.
Blocked players will no longer show as suggested friends.

BATTLE ROYALE

Weapons + Items

Shotguns will now indicate how many pellets hit, visible within the reticle.
Adjusted shotgun spread patterns to be consistent with no random variation.

Heavy Shotgun now fires 10 pellets rather than 5.
Maximum damage for the Heavy Shotgun remains unchanged.
After firing a shotgun, another shotgun cannot be fired for a very short time.
Reduced Hunting Rifle aim assist when targeting to match that of other Sniper Rifles with projectile bullets.
Changed the damage drop-off profile for the Suppressed SMG to be the same as other SMGs.
Fall off starts at 24 meters from 28 meters.
Damage reduced to 80% at 35 meters from 85% at 47.5 meters.
Damage reduced to 65% at 50+ meters from 75% at 70+ meters.

Gameplay

All Terrain Kart (ATK)

The new All Terrain Kart (ATK) has room for your entire squad.
Get a speed boost after drifting.
The roof acts as a bounce pad.
Work together as rear passengers to leap over obstacles with the All Terrain Kart (ATK). Lean back and release at the same time for a higher jump.
Lean back by holding S on keyboards or holding back on the thumbstick for controllers.

Map Updated

New Biome: Desert
New Location: Paradise Palms
New Location: Lazy Links
A few unnamed POIs have also appeared across the island.
The center of Storm circles 7, 8, and 9 can now shift in random directions (instead of simply shrinking). As the storm closes in, it will move & shrink to the new location.
Starting in Season 5, progressive challenges will no longer be restricted to a single season. You can now complete progressive challenges at your own pace.
Progressive challenges are now completed by acquiring a fixed amount of XP and is no longer dependant on your season level.
Gyro/motion controls have been added to the Nintendo Switch. Adjust these options in the Settings menu.
Weekly challenges are now split into two sections, free and Battle Pass. The first 3 challenges will be available for free while the last 4 are only available if you own the Battle Pass. The threshold to unlock the weekly challenge reward will remain at 4.

Down But Not Out players now have smaller collision. Previously their collision was at the standing height which blocked DBNO players from crawling under doors and blocked building collision in some cases.
Players that were crouching when knocked Down But Not Out will be returned to a crouching state upon revival.
Emoting will now interrupt sprinting.
You now earn XP for reviving teammates in 50v50 and Teams of 20 LTMs up to three times per match (30XP, 10XP, 10XP).
Weapon reticle will now fade slightly when reloading, out of ammo, or changing weapons.
The player camera can now see out of the water when walking in lakes.

Bug Fixes

Launch Pads and Cozy Campfires now destroy overlapping small objects when placed.
Reduced trigger volume for floor Damage Trap to better match visuals and prevent triggering when standing on ledges above.
Supply Llamas now fall to the ground if the object they were standing on is destroyed.
Autorun will no longer cancel if you let go of the stick and it slightly flicks backward while using a gamepad.
Fixed issue where Autorun could be active while using a Shopping Cart.
The first Storm circle will now consistently do 1 damage.
Players will no longer get stuck in a doorway if they were standing in it when the door closed.
Fixed an issue that prevented some weapon animations from playing.
Autorun can no longer be activated while walking backward.
Textures will now consistently appear correctly while in Edit Mode.
Fixed a crash that could occur when logging out.

Performance

Improved performance of Shopping Carts on both the game client and server.

Audio

Added unique ambient audio to the new desert biome. More unique ambient audio for the map will be coming in future updates!
Lowered the volume of the Battle Pass Challenge success sound.
UI audio has been redesigned, all button and interface sounds updated.

Bug Fixes

Dual Pistol fire sound will no longer get cut off if you switch weapons immediately after firing.
The True Love emotes audio will no longer overlap with itself if multiple players use it near each other.
The funky electronic track to the Dance Moves emote on Mobile/Switch platforms has been re-enabled.

UI

We now allow users to enable the same sound visualizer on all platforms that were created for mobile - however, while the visualizer is enabled, audible sound effects will be muted. Mobile platforms are unaffected by this change and will retain sound effects and the visualizer. You can find this new option under the Accessibility tab in the settings.
Streamer mode no longer just says "Player###", instead it now uses the player's cosmetic character as their display name "Character[###]". So instead of “Eliminated Player100” you may see, “Eliminated Rust Lord[100]”. Anyone eliminating someone in streamer mode will now see Streamer[###].
Added extra audio and visual fanfare to the Victory Royale end of match sequence.
The “Dialogue Audio”, “Global Chat”, and “Auto Equip Better Weapons” options have been removed as they have no function in Battle Royale.
Zooming in and out on the map is now twice as fast with the controller.
The “Play Again” button will now allow players to preview pickaxe visual and sound effects in the Item Shop, Battle Pass, and Locker.
New faster animation for displaying XP sources have been added to the end of match stats screen.

Bug Fixes

Map markers will now re-appear if removed and added back to the exact same location.
End of match stats now appears correctly on all platforms in their correct numeric format.
Key bindings for weapon and structure sections in the HUD are now displayed properly.
A typo was removed from the item description for the Victory Lap harvesting tool.
Controller input will no longer fail when at the Main Menu.
Fixed an inconsistency in the UI that was displayed when placing a trap in some cases.
“Distance Traveled” is now reported correctly in the Match Stats screen.

Art + Animation

Bug Fixes

Revive animations are no longer skipped if the player was reloading when downed.
Effects now appear properly when jumping with the Pot of Gold Harvesting Tool.
Prevented sprays from affecting props used in emotes (e.g., the basketball from Baller).

Replay System

“Camera type” is now localized in the view settings header.

Bug Fixes

Gamepads will no longer continuously rumble when a replay is paused.
The Main Menu will no longer become unresponsive if the Friends List is opened while a replay is paused.
Nameplates no longer block input on camera settings.
Nameplates no longer disappear if the camera is directly above a player.
The bottom portion of the nameplate will no longer become cut off.
Nameplates on PS4 will now show team number & weapon.
Weapon animations will now play in replays after scrubbing the timeline.
Timeline markers no longer disappear on saved replays on PS4 and Xbox One.
Shopping Cart visual and audio effects will no longer break in replays.
The “Revive” and “Drive” prompt will no longer persist in replays if a player was eliminated while being revived or near a Shopping Cart.

Mobile

Autofire has been added as an option on mobile platforms. Enabling this causes the player's weapon to automatically fire when the reticle is over an enemy that is within range.
Players will be given the option to select their preferred fire mode after launching. All players can change their preferred fire mode by navigating to Options, Custom HUD Layout, then choosing the ‘Select Fire Mode’ option and confirming their selection.
Tap-to-fire.
A dedicated fire button.
Autofire.

Bug Fixes

The Thermal Scoped AR now has the proper visual effects on all devices.
Vehicle passengers can now detonate Remote Explosives.
Entering build mode while holding the “fire” button will no longer adversely affect your ability to build in the future.
Health and Shield numbers will no longer be displayed as your own while spectating.

https://www.epicgames.com/fortnite/en-U ... dated=true

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Mafro
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PostRe: Fortnite Battle Royale - Season 5 starts today
by Mafro » Thu Jul 12, 2018 9:32 am

Gyro controls coming to the Switch version today.

HSH28 wrote:Assmung you ever get one that is.

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Monkey Man
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PostRe: Fortnite Battle Royale - Season 5 starts today inc Karts, Rifts, new Locations etc
by Monkey Man » Thu Jul 12, 2018 9:52 am


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Verti-Forma (tape edit)
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PostRe: Fortnite Battle Royale - Season 5 starts today inc Karts, Rifts, new Locations etc
by Verti-Forma (tape edit) » Thu Jul 12, 2018 10:27 am

looking forward to trying the tilt aiming this evening. assuming that's what is meant by gyro controls.

this i think is potentially the best addition for me:

We now allow users to enable the same sound visualizer on all platforms that were created for mobile - however, while the visualizer is enabled, audible sound effects will be muted. Mobile platforms are unaffected by this change and will retain sound effects and the visualizer. You can find this new option under the Accessibility tab in the settings.


having no directional hearing occasionally makes this game frustrating for me, especially inside buildings and in tricky build fights. i can hear if footsteps are near or far away based on volume, but never have any idea where they're at.

i don't really understand the reasoning behind disabling sfx with the visualizer enabled - just because my hearing sucks doesn't mean i want to completely replace it with visual indicators. accessibility isn't meant to be about replacing one thing with another, but augmenting it instead; and i think any sense of unfair advantage by using both sound and the visualizer is negated by a) the extra visual noise that most players don't need, b) the fact it's an accessibility feature, ffs

but anyway, i'll give it a spin later

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Photek
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PostRe: Fortnite Battle Royale - Season 5 starts today inc Karts, Rifts, new Locations etc
by Photek » Thu Jul 12, 2018 10:59 am

Buying Season Pass tonight as this is now rolled into online games with mates, Sea of Thieves and PUBG are the other 2, Rocket League am Cry.

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imbusydoctorwho
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PostRe: Fortnite Battle Royale - Season 5 starts today inc Karts, Rifts, new Locations etc
by imbusydoctorwho » Thu Jul 12, 2018 2:53 pm

Don't get why folks want Gyro aiming I think the normal Switch controls are alright.

the eponymous bollock
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PostRe: Fortnite Battle Royale - Season 5 starts today inc Karts, Rifts, new Locations etc
by the eponymous bollock » Thu Jul 12, 2018 6:51 pm

I love this game. It’s just a sandbox of fun and creativity right now. Got the new Battle Pass at no cost and checking out the new areas. The buggy is just spot on and a great addition. Can’t wait to try the basketball and golf stuff they added :lol:

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Monkey Man
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PostRe: Fortnite Battle Royale - Season 5 starts today inc Karts, Rifts, new Locations etc
by Monkey Man » Thu Jul 12, 2018 7:45 pm

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Photek
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PostRe: Fortnite Battle Royale - Season 5 starts today inc Karts, Rifts, new Locations etc
by Photek » Fri Jul 13, 2018 12:25 am

First solo win tonight.

Switch all synced up with Xbox gonna do the simpler tasks on lunch tomorrow.

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Photek
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PostRe: Fortnite Battle Royale - Season 5 starts today inc Karts, Rifts, new Locations etc
by Photek » Fri Jul 13, 2018 1:39 pm

Found a couple of lightning bolts at desk here on Switch, I still haven't got the motion controls and aim just right yet tho.

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Hime
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PostRe: Fortnite Battle Royale - Season 5 starts, inc Karts, Rifts, new Locations etc
by Hime » Fri Jul 13, 2018 10:00 pm

How are people finding the build speed on Switch? I feel like it's a bit slower than I'm used to on Xbox.

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Chocolate-Milk
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PostRe: Fortnite Battle Royale - Season 5 starts, inc Karts, Rifts, new Locations etc
by Chocolate-Milk » Sat Jul 14, 2018 11:09 pm

Seems like they busted something in the update. Vehicles and stuff are really low-poly, and the textures look like ass.

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Monkey Man
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PostRe: Fortnite Battle Royale - Season 5 starts on Thursday
by Monkey Man » Sat Jul 14, 2018 11:29 pm

Monkey Man wrote:
$8,000,000 FORTNITE SUMMER SKIRMISH SERIES

By The Fortnite Team

We are excited to announce that this summer Epic Games will host the Summer Skirmish series. We’re kicking off an 8-week series of competitions where we’ll be awarding $8,000,000 in prize money. The events start this weekend with a $250,000 Duos competition. Participants will be made up of community creators and Fortnite players who have demonstrated their competitive prowess. The format and competitors may change from week-to-week, so stay on your toes!

https://www.epicgames.com/fortnite/en-U ... r-skirmish


This had to finish early due to lag after 3 or 4 matches out of the originally planned 10. :lol:

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zXe
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PostRe: Fortnite Battle Royale - Season 5 starts, inc Karts, Rifts, new Locations etc
by zXe » Sun Jul 15, 2018 1:57 pm

I’m playing this a quite a bit now since season 5 started. I play on PS4 and PC. Just looking for more friends to do squads with. I’m sort of casual level in experience trying to learn and get better. play for fun so don’t take it so serious that I’ll get mad at you if I die or don’t revive/rescue someone from being killed which I’ve experienced on quite a few occasions when playing squads with randoms. So hit me up.

https://fortnite.com/friend/zxeuk

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Peter Crisp
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PostRe: Fortnite Battle Royale - Season 5 starts, inc Karts, Rifts, new Locations etc
by Peter Crisp » Sun Jul 15, 2018 11:10 pm

3 wins tonight playing with Herbi and Studawg (with a third person joining from Herbi's friends list for win 3) which is our best performance yet.

jiggles wrote:Nobody with a VR headset is going to be using it regularly this time next year, let alone in 4 years time.


Posted 16th March 2016. Let's see.
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Chocolate-Milk
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PostRe: Fortnite Battle Royale - Season 5 starts, inc Karts, Rifts, new Locations etc
by Chocolate-Milk » Mon Jul 16, 2018 9:40 pm

I got my first solo victory!!

...with two eliminations :v

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Verti-Forma (tape edit)
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PostRe: Fortnite Battle Royale - Season 5 starts, inc Karts, Rifts, new Locations etc
by Verti-Forma (tape edit) » Tue Jul 17, 2018 8:48 am

a dub is a dub. i’ve had anywhere between 1 and 9 kills for a victory.

here’s a slightly anticlimatic recent win of mine


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Roonmastor
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PostRe: Fortnite Battle Royale - Season 5 starts, inc Karts, Rifts, new Locations etc
by Roonmastor » Tue Jul 17, 2018 9:50 am

Peter Crisp wrote:3 wins tonight playing with Herbi and Studawg (with a third person joining from Herbi's friends list for win 3) which is our best performance yet.


This is impressive.

I've only won one from a 3-man squad in S5 so far. Into Lazy Links, nab a buggy (always quite hot), drive around raiding the Northern coast before swinging round into the circle going dead centre and then fighting all comers.


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