Whoever playtested the mechanics of link when he's falling, needs to be fired.
It just seems completely random.
I'm not overly impressed with the MotionPlus aspect of things. It seems to go off centre for me a lot, and while I can centre it for stuff like maps and targeting, I can't for flight/swimming/swordplay, which is really frustrating. That said, I love the aiming with the Wii remote, and I don't want to go back to pre-fast Link Zeldas. But part of me wonders whether the whole thing would be better off played with a GC controller.
I hate that you can't traverse the land sections - that you have to go back to the sky each time you want to switch. Makes me feel less like I'm playing a game set in a real 'world' and more like I'm playing a game with distinct seperate levels. Despite the areas being bigger, it seems smaller.
I wish Nintendo had spent as much time on extra and in-between stuff as they clearly have on dungeon puzzles. Some of these dungeons are brill (the Pirate Ship, Ancient Cistern and Fire Sanctuary were all amaze, although I've only just finished the latter). The only dungeon I remember anywhere nearly as fondly from Twilight Princess was the snowy cabin one. But SS's side-quests and extra stuff seems tacked on. Also, previous Nintendo games are renowned for their 'layering', how you can go back to previous areas with new items and discover entirely new things. For Skyward Sword, this just seems to be the Clawshots. Disappointing.
Loving the storyline. I hope any future Zelda games really do the same in trying to fill in gaps in the timeline. This game explains loads of the 'traditions' of previous games and their origins; Wind Waker took them to their absolute extreme. So it'll be interesting to see where they go from here.
Just the worst boss battle of all time. Didn't think I'd have to face the strawberry floater twice
! The game doesn't seem to detect the direction of your sword swings very accurately if you only swing slightly, or make small movements, which sucks, as not everyone plays stood up with their arms flailing! Half the time fighting him it just seemed like trial and error whether I'd land a hit or whether he'd grab my sword.
Not sure if I'll have the same impetus to re-play this one as I've had for former Zeldas - there are just so many frustrating
bits. As it stands it's probably my least favourite Zelda, but that's not to say it isn't a cracking game, because I am
enjoying it still. I think.