Christ, I need the new secondary weapon as well:
The weapon fires flaming bolts of energy that function similarly to flares from the Flare Gun, only traveling 50% faster. Unlike flares, shots will not normally inflict critical hits on ignited players. The weapon also has unlimited ammunition, cannot fire random critical hits, does not need to be reloaded, and has a 20% slower firing speed.
Holding the alt-fire button will activate a vacuum-like function, pulling up dust from the ground and extinguishing teammates on fire. The Manmelter earns a guaranteed critical hit for each player extinguished, which is stored for later use, similar to the Frontier Justice or Diamondback. Up to 35 crits can be stored at one time and all will be lost upon death.
Assmung you ever get one that is.Blog