Haven't touched the game in a month, just lost interest. I think what killed it for me was how terribly
written and stilted it was. I spent hours upon hours wandering the world, basking in the scenery, the music and the random events that would pop up. But then I'd reach a city and the game just froze (metaphorically). Nothing seems to happen without your involvement, everyone is more than happy to wander around their preset walking cycle for eternity until you offer to deliver something for them. This wouldn't be that much of a problem, but the quest log is so unnecessarily bloated with trivial bullshit that shouldn't be there in the first place, it serves only to bolster claims of 'near-infinite amount of quests' when in actuality a large majority of them are tedious at best. There's enough good ideas found in the Thieves Guild, Dark Brotherhood, Civil War, Companions, Mages College and main storyline to fill a fantastic videogame, but it's all spread thin across countless more fetch quests that have no need to exist. The worst was early on in the game, that bitch in Whiterun asking me to deliver a sword to the castle. Yep, because she's so busy leaning against that wooden post for the last four hours, she just can't find the time to walk somewhere that's five minutes away at most.
I almost feel guilty for complaining about the game, as I've undoubtedly gotten more hours out of it than any other game for many years, but it was rarely fulfilling. Caves and dungeons also fell victim to repetition, it was especially frustrating when I'd find the locked door near the beginning of a dungeon, knowing that I'd have to go the looooooooooooong way around to the destination, only to then unlock that door so I could get out quicker. strawberry float you Bethesda.
It's a crying shame, all that immersion and joy gained from the world is crushed under the weight of unmemorable characters (apart from Cicero
), the dead air that permeated anything resembling a cutscene, strawberry floating graphical inclusions ripped from the 1990's (really, people disappear when entering doors? The hilarious blood in the bowl moment from the Companions questline?), increasingly poor writing that does a great disservice to some potentially involving lore. For all it does well it does some other things woefully.
I'd likely trade it in. But then I'd feel guilty as it was my SS present from Joer, and that makes me look ungrateful.