http://www.egmnow.com/articles/reviews/ ... nightmare/
In trying to please everyone, American Nightmare takes a small step back from what made the original Alan Wake an original and enthralling experience, but is still well worth the price of admission for old and new fans alike.
http://www.destructoid.com/review-alan- ... 2126.phtml
As close to a full console title as we've seen on Xbox Live Arcade to date. Its story mode is fun foray into the twisted universe of Alan Wake, even if some of what's going on won't always make complete sense to any but the most dedicated of fans. Remedy has admirably tackled the repetitive nature of the campaign in order to get the most out of the the content they had, although it does start to wear thin at the midway point. Thankfully, a strong final act and a ridiculously addictive Arcade mode more than make up for it.
Eurogamer Sweden 80%
http://www.eurogamer.se/articles/2012-0 ... -nightmare
Alan Wake's American Nightmare is highly entertaining and has an interesting twist that ought to be fleshed out into a full-length game. In other words this is an excellent appetizer until we get the real sequel. Hopefully this won't take too long.
http://www.joystiq.com/2012/02/20/alan- ... re-review/
As he writes his own escape from the Dark Place, the tale ironically lacks the narrative punch of his first trek into the shadows. Even so, it invites us back into Alan's world, takes us on a new adventure and sheds new light on his predicament. The writer is correct: we love our characters, and if you love Alan Wake, you really don't have a choice. You must survive his American Nightmare.
http://www.gamesradar.com/alan-wakes-am ... re-review/
Ends up being more inviting than ever to new players, with a clearer plot and goals. The game knows what it does well and highlights it instead of trying too many hit or miss concepts. Despite the sometimes limited scope of its world and objectives, it's a great downloadable that hopefully will introduce a whole new audience to one writer's unique world.
http://www.gameinformer.com/games/alan_ ... light.aspx
I didn’t feel as connected to Alan’s world or story, which were the main draws for me in the first game, but the gameplay is streamlined and improved in this sequel. American Nightmare is not quite as gripping of an experience, but I certainly got my mystery-laden, flashlight-burning fun out of it.
http://www.eurogamer.net/articles/2012- ... e-review_7
The character himself simply feels more at home in this shorter, punchier, less laboured and self-regarding form. Freed from the weight of expectation that accompanies a full retail release in this genre, the experience - while lacking the set-piece spectacle and spookiness of the original - is less forced and more comfortably pitched.
Digital Spy 60%
http://www.digitalspy.com/gaming/review ... rcade.html
Feels like a deconstruction of the first game. The atmospheric plot and tense action segments have each been given their own separate treatments through the story and arcade modes. When at their best, both modes surpass the original in their respective areas, but as a whole their separation doesn't work in American Nightmare's favor.
http://www.videogamer.com/xbox360/alan_ ... eview.html
The elementary combat system is entertaining, but ultimately overshadowed by a hopelessly contrived plot. Mr Scratch's presence could have been something special, and it's regrettable that his performance is throwaway. As with the rest of the game, a lack of cohesion and clear thought from Remedy ensures American Nightmare feels like a missed opportunity.