I think this is the game that finally convinced me of the utter rubbishness of kotaku for anything other than news. Considering this RPS preview:http://www.rockpapershotgun.com/2011/08 ... preview-2/
It makes the game sound exciting, original and something genuinely unique. Now contrast this with the kotaku preview based on exactly the same demo:http://kotaku.com/5833993/dishonored-is ... he-problem
Hmm. He makes a point of desperately trying to be positive...why? If he'd disliked it and explained why then fine. You can't please everyone. But for some reason he starts by overtly admitting he's forcing himself to be positive. Uh?
Anyway, it looks fantastic. Here's an interview with the dev team:http://www.rockpapershotgun.com/2011/08 ... more-70533
Harvey Smith wrote:
All the time we saw testers do things we never planned. Like, the time stop power. A guy runs into a room, there are six guys – and six guys in our game is serious problem – so he stops time, then he puts an arrow in the air, an arrow in the air, an arrow in the air [air-draws a semi-circle in front of him]… Anything touching you moves at real-time, so if you bump a lamp it falls, but as soon as it’s half a second away from you it stops. So if you hit a guard, he animates but then stops. So the crossbow bolts leave you for half a second and stop, and then when time resumes all the guards die at once, they all get hit by crossbow bolts at once. And it was magical the first time we saw somebody do that. It’s just this general purpose approach to making game systems.
I can tell you crazy ones, like a guy stops time and as somebody shoots the bullet hangs in the air, then he possesses the guy, walks him around in front of the bullet, and then ejects and then when time resumes the bullet kills him. He suicided in this weird way. There’s all these crazy combinations that we had no plans for, but we trust that if we make things general purpose, the player can get creative. It’s super-cool. That’s our main thing about the game. On one level, you’re a supernatural assassin in a retro-future world, but on another level there’s a lot of variability in this game and it’s ultimately going to be your playthrough.
Guy probably decided not to show up because he heard Taffy was a Cow-exploding fantasist mentalist.Around the World with No Money also a Bad Attitude and Stupid Haircut.