Forza 5 (Xbox One) - Out now

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Gently-Hung Holly Wreath
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PostForza 5 (Xbox One) - Out now
by Gently-Hung Holly Wreath » Wed May 22, 2013 2:35 am

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The highest-rated racing franchise of the past 10 years will define the new generation of gaming. As revealed during today's Xbox: A New Generation Revealed event, Xbox One is coming and Forza Motorsport 5 is leading the way. Built from the ground up to take advantage of Xbox One and the infinite power of the cloud, no game better delivers the sensation of being behind the wheel. "Forza Motorsport 5" sets a new bar for racing games and will be available exclusively for Xbox One at launch.

Expect more details on Forza Motorsport 5 in Los Angeles as part of the 2013 Electronic Entertainment Expo. Until then, take a look at the trailer that debuted during the Xbox: A New Generation Revealed event:

To stay up to date with all of the latest Forza Motorsport 5 news, be sure to follow us on social media:

Facebook -- https://www.facebook.com/forzamotorsport?fref=ts
Twitter: @ForzaMotorsport #Forza5
YouTube: http://www.youtube.com/Turn10Studios
Twitch: http://www.twitch.tv/ForzaMotorsport






Turn 10 Studios' upcoming Xbox One racer Forza Motorsport 5 will run at 60 frames per second in native 1080p resolution, the studio has confirmed.


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Last edited by Gently-Hung Holly Wreath on Sat Nov 23, 2013 7:56 pm, edited 8 times in total.
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Mintoisgod
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PostRe: Forza 5 (Xbox One) - available at launch
by Mintoisgod » Wed May 22, 2013 2:57 am

Forza 5 : So very tired.

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bear
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PostRe: Forza 5 (Xbox One) - available at launch
by bear » Wed May 22, 2013 3:19 am

Do we know if the Fanatec wheels will work with the Xboxone?

I'm guessing they won't work wirelessly at least but hopefully wired is an option.

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Gently-Hung Holly Wreath
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PostRe: Forza 5 (Xbox One) - available at launch
by Gently-Hung Holly Wreath » Wed May 22, 2013 10:39 am

Well thats my xbox purchase confirmed then.

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Rik
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PostRe: Forza 5 (Xbox One) - available at launch
by Rik » Wed May 22, 2013 11:27 am

So that's all in-engine? Looks brilliant :o

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Codename 47
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PostRe: Forza 5 (Xbox One) - available at launch
by Codename 47 » Wed May 22, 2013 11:31 am

Was hoping for PGR5, especially after those Lucid rumours before hand..i'd be stunned if they launched with both Forza and PGR. Looks pretty good though, especially when you consider it's a launch title as well. You'd have to wager that they've been working on this since Forza 4, while Playground did most of the work on Horizon. I'm wondering what they've got planned for the career mode, it's been a while since i've really enjoyed a racing game single player mode. GRID 1 was probably the last one.

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Harry Bizzle
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PostRe: Forza 5 (Xbox One) - available at launch
by Harry Bizzle » Wed May 22, 2013 12:04 pm

Not CG in the same way shots from the screenshot mode in GT5 and Forza 5 aren't CG either. They don't look anything like that in gameplay, though. Neither will this.

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KK
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PostRe: Forza 5 (Xbox One) - available at launch
by KK » Wed May 22, 2013 12:08 pm

Will be the crown jewel at launch.

Drive Club vs. Gran Turismo 6 vs. Forza 5.

I'd say Drive Club, irrelevant of quality, is in trouble.

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SugarCubes
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PostRe: Forza 5 (Xbox One) - available at launch
by SugarCubes » Wed May 22, 2013 12:29 pm

Rik wrote:So that's all in-engine? Looks brilliant :o



The guy who said it wasn't CG was spreading lies and has since deleted that tweet. It's CG and it looked awful :fp:


Do we know if the Fanatec wheels will work with the Xboxone?


Thomas from Fanatec said they don't know - wheels owners better prepare the KY :dread:

Last edited by SugarCubes on Wed May 22, 2013 12:34 pm, edited 3 times in total.
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Harry Bizzle
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PostRe: Forza 5 (Xbox One) - available at launch
by Harry Bizzle » Wed May 22, 2013 12:30 pm

I think if anyone looked at that and thought it was in engine, they need to take a long hard look at themselves.

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Gently-Hung Holly Wreath
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PostRe: Forza 5 (Xbox One) - available at launch
by Gently-Hung Holly Wreath » Wed May 22, 2013 12:37 pm

Harry Bizzle wrote:Not CG in the same way shots from the screenshot mode in GT5 and Forza 5 aren't CG either. They don't look anything like that in gameplay, though. Neither will this.


You always bang on about this one. The cars themselves are the same model in photomode and race mode in F5, they were different in F4. The difference is that in photomode I think they apply 2x AA or something and let you choose colour filters and your own DOF etc.

Its the same bar the AA until you start fiddling with it. Its actually rather easy to see the flaws with the rendering engine when you're messing around in photomode. You see all the dodgyness and the limits on reflections etc.

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Harry Bizzle
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PostRe: Forza 5 (Xbox One) - available at launch
by Harry Bizzle » Wed May 22, 2013 12:50 pm

My point is the game is going to look nothing like that in game and you'd have to be delusional to think it would.

The car models in Forza are great, but they looked out of place in the environments.

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Gently-Hung Holly Wreath
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PostRe: Forza 5 (Xbox One) - available at launch
by Gently-Hung Holly Wreath » Wed May 22, 2013 12:51 pm

Well its not going to look like that because that is all prerendered bullshots.

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Harry Bizzle
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PostRe: Forza 5 (Xbox One) - available at launch
by Harry Bizzle » Wed May 22, 2013 12:54 pm

Rik wrote:So that's all in-engine? Looks brilliant :o

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PostRe: Forza 5 (Xbox One) - available at launch
by Dblock » Wed May 22, 2013 12:57 pm

As soon as they showed this I was like meh!! but I was super happy for Falsey, he is super gay for this game.

''Saying it's because I was controlling you and making you sad when actually I just asked you to wear some trousers'' :lol: :lol:
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Gently-Hung Holly Wreath
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PostRe: Forza 5 (Xbox One) - available at launch
by Gently-Hung Holly Wreath » Wed May 22, 2013 12:58 pm

Harry Bizzle wrote:
Rik wrote:So that's all in-engine? Looks brilliant :o


Oi, dont paint me as a Peter Crisp.

Dblock wrote:As soon as they showed this I was like meh!! but I was super happy for Falsey, he is super gay for this game.


Thanks man, that means a lot.

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Rik
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PostRe: Forza 5 (Xbox One) - available at launch
by Rik » Wed May 22, 2013 1:14 pm

Harry Bizzle wrote:
Rik wrote:So that's all in-engine? Looks brilliant :o


That's what the tweet said :roll:

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andretmzt
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PostRe: Forza 5 (Xbox One) - available at launch
by andretmzt » Wed May 22, 2013 1:18 pm

bear wrote:Do we know if the Fanatec wheels will work with the Xboxone?

I'm guessing they won't work wirelessly at least but hopefully wired is an option.


That's actually a good question. I wonder if Microsoft have talked to Fanatec at all or maybe Fanatec will just create a new wheel based on the new software.

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Harry Bizzle
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PostRe: Forza 5 (Xbox One) - available at launch
by Harry Bizzle » Wed May 22, 2013 2:02 pm

Rik wrote:
Harry Bizzle wrote:
Rik wrote:So that's all in-engine? Looks brilliant :o


That's what the tweet said :roll:


If a tweet tells me something which is clearly, clearly untrue, and everything I know about the current state of video games, their power and the power of these consoles, (and the way in game models and lighting work), I generally disregard the tweet.


Call me crazy.

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Gently-Hung Holly Wreath
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PostRe: Forza 5 (Xbox One) - available at launch
by Gently-Hung Holly Wreath » Wed May 22, 2013 2:15 pm

Harry Bizzle wrote:
Rik wrote:
Harry Bizzle wrote:
Rik wrote:So that's all in-engine? Looks brilliant :o


That's what the tweet said :roll:


If a tweet tells me something which is clearly, clearly untrue, and everything I know about the current state of video games, their power and the power of these consoles, (and the way in game models and lighting work), I generally disregard the tweet.


Call me crazy.


It could well be in engine. Just so happens that its a very specific bit of 'in-engine' that only works when its run on mental hardware on a render farm.

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