Thunderclap cooldown increased from 4 seconds to 6 seconds.
Shield Wall damage reduction increased from 50% to 60%.
Shield Block now Increases your chance to block and block value by 100% for 5 sec. Cooldown changed from 30 seconds to 1 minute.
Bladestorm now lasts 6 seconds instead of 4.5 seconds.
Strength of Arms moved from tier 10 to tier 8. Changed to a 2 point talent and now increases your total strength and total health by 2/4% (was 1/2/3/4/5%)
New talent - Wrecking Crew (Tier 10) - Your melee critical hits have a 20/40/60/80/100% chance to Enrage you, increasing all damage caused by 3% for 12 sec.
Blood Frenzy now makes your Rend and Deep Wounds abilities also increase all physical damage caused to that target by 1/2%. (was 2/4/%)
New talent - Bull rush (Tier 9) - Increases the duration of the Stun effect of your Charge and Intercept abilities by 0.4/0.7/1 seconds.
Improved Mortal Strike now increases the damage caused by your Mortal Strike ability by 2/4/6/8/10% and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Mortal Strike.
Trauma has been moved from tier 8 to tier 9.
Unrelenting assault now reduces the cooldown of your Overpower and Revenge by 2/4 seconds. (was 1/2 seconds)
Mace specialization changed, it now gives your melee attacks a chance to generate 10 rage when using a Mace.
Improved charge now increases the amount of rage generated by your charge ability by 5/10 (was 3/6).
Bloodletting has been renamed to Improved Rend once again, and doesn't affect Bloodbath anymore.
Improved Slam (Tier 7) has been moved to the Arms tree.
New talent - Taste for Blood (Tier 4) - Whenever your Rend ability causes damage, you have a 10/20/30% chance of allowing the use of your Overpower ability for 5 secs.
New talent - Justified Killing (Tier 4) - You gain 6 rage every time you parry an attack.
Heroic Leap moved from Tier 11 to Tier 9.
Titan's Grip moved from Tier 10 to Tier 11. It is now 1 rank and Allows you to equip two-handed axes, maces and swords in one hand. No speed penalty anymore.
Furious Resolve (Tier 9) removed.
New Talent - Furious Attacks (Tier 8 ) - Your normal melee attacks have a 50/100% chance to reduce all healing done to the target by 25% for 8 sec. This can stack up to 2 times.
Rampage (Tier 9) completely changed: Your melee critical hits cause you to go on a rampage, increasing melee critical hit chance of all party and raid members within 20 yds by 5%. Lasts 10 sec.
Intensify Rage moved to Tier 5 and completely changed: Reduces the cooldown of your Bloodrage, Berserker Rage, Recklessness and Deathwish abilities by 11/22/33%.
Improved Slam (Tier 5) Moved to arms.
Death Wish is (Tier 5) now flagged as an Enrage.
Enrage (Tier 4) now gives you 3/6/9/12/15% increased damage after being the victim of a critical strike. It now works on all attacks for 12 sec. (Previously 5/10/15/20/25% and lasted for 12 swings)
New talent - Unending Fury (Tier 10) - Reduces the rage cost of your Cleave, Whirlwind and Bloodthirst abilities by 1 and gives your Enraged Assault ability a 6/12/18/24/30% chance to refresh the cooldown of Bloodthirst.
Stalwart Protector (Tier 8 ) has been removed.
Shield Mastery (Tier 6) Changed to increase block value by 10/20/30%.
Improved Sunder Armor (Tier 4) renamed to Puncture.
Improved Shield Block (Tier 3) Reduces the cooldown of Shield Block by 10/20 sec. (Previously 5/10 sec)
*sound of gargling in joy*