All times are UTC+01:00




Post new topic  Reply to topic  [ 13 posts ] 
Author Message
PostPosted: Fri Dec 11, 2009 11:23 pm 
Member ♥

Joined in 2008
Yeah so I'm making a game for iPhone/iPod Touch and hopefully it won't strawberry floating suck.

May 09: The original Beatship
Just the portfolio item. Background for those that don't know what it is.

October 09: Resurrection
(Premature) announcement that I was going to work on Beatship iPhone.

December 09: Beatshupdate #1
Progress report, and first development screenshot:
Image


Top
   
PostPosted: Tue Dec 22, 2009 3:09 pm 
Member
User avatar

Joined in 2008
BUT WHEN WILL I BE ABLE TO BUY IT ANEURIN


Top
   
PostPosted: Tue Dec 22, 2009 3:27 pm 
Member
User avatar

Joined in 2008
In the credits of Bowling for Columbine is some guy (girl?) called Aneurin. Trufax.

_________________
Image


Top
   
PostPosted: Tue Dec 22, 2009 5:19 pm 
Member ♥

Joined in 2008
Christmastype wrote:
BUT WHEN WILL I BE ABLE TO BUY IT ANEURIN


Not for a long strawberry floating time unless someone writes me a Fourier transformer


Top
   
PostPosted: Mon Mar 01, 2010 1:53 pm 
Member
User avatar

Joined in 2008
Juvenile Scene Detective wrote:
Christmastype wrote:
BUT WHEN WILL I BE ABLE TO BUY IT ANEURIN


Not for a long strawberry floating time unless someone writes me a Fourier transformer

What does it do, exactly?


Top
   
PostPosted: Wed Mar 03, 2010 2:54 pm 
Member ♥

Joined in 2008
I needed one to timestretch-pitchshift audio on the fly, but I've since decided it's not realistic.

I've made reasonable progress with the rest of the game, but I haven't the motivation right now to pursue it and paid work is taking up a lot of my time :(


Top
   
PostPosted: Fri Apr 02, 2010 8:38 pm 
Member
User avatar

Joined in 2008
I don't understand the math, I'm afraid.

But what I meant to suggest was creating a lookup array of the values you needed on a system where the fourier transformers were available, saving the values out in a data file, and loading those on systems where the transforms aren't available.

I know programmers have occasionally done something similar with functions like Sin and Cos on slow systems, because looking up a value from an array is a lot quicker than having the systems actively try and calculate Sin and Cos. (as well as potentially more accurate, since the values can be calculated on a faster, more accurate system)


Top
   
PostPosted: Sat Apr 03, 2010 2:34 pm 
Member ♥

Joined in 2008
I'm not sure how that's meant to be workable with an audio stream, unless you're suggesting re-recording every stream at increments of 0.01bpm all the way from 60bpm up to 200. I hear Apple are bringing out a new iPhone with 5TB of memory though so I'll wait and see :)

Seriously: I'm not going down that road now, it's genuinely too complex for me to understand (never mind implement) and there's no way it's going to work on a device with as limited power as the iPhone. The closest similar product I can think of is Celemony's Melodyne and that's RIDICULOUSLY INTENSE. I was being way too ambitious with the idea.

I've scaled back the concept to resemble my Flash exhibition demo in terms of gameplay, which is less complex technically and actually achievable (I think). I hope to finish development some time in the next month, as I'm pouring weekend free time into Beatship now that I have a proper job that only requires me to work weekdays.

I've done some work on Beatship since yesterday, and it's growing very quickly from a torn-down framework into a functional game engine (it helps that I already developed this system three times over for the original Flash game, so I know what to do and what I can do this time to improve it, especially with freer processing resources and a fixed resolution).

That said, despite my optimism I have however stopped bothered to update the development blog because there's a reasonable chance I may never finish Beatship. If it's not ready to launch by the time I have to renew my developer license (some time in September) then depending on its state of completion I may never launch it at all. We'll just have to see whether I get enough done soon to commit to getting it out there.


Top
   
PostPosted: Mon Apr 05, 2010 11:10 am 
Member
User avatar

Joined in 2008
Juvenile Scene Detective wrote:
I'm not sure how that's meant to be workable with an audio stream, unless you're suggesting re-recording every stream at increments of 0.01bpm all the way from 60bpm up to 200. I hear Apple are bringing out a new iPhone with 5TB of memory though so I'll wait and see :)

Seriously: I'm not going down that road now, it's genuinely too complex for me to understand (never mind implement) and there's no way it's going to work on a device with as limited power as the iPhone. The closest similar product I can think of is Celemony's Melodyne and that's RIDICULOUSLY INTENSE. I was being way too ambitious with the idea.

I've scaled back the concept to resemble my Flash exhibition demo in terms of gameplay, which is less complex technically and actually achievable (I think). I hope to finish development some time in the next month, as I'm pouring weekend free time into Beatship now that I have a proper job that only requires me to work weekdays.

I've done some work on Beatship since yesterday, and it's growing very quickly from a torn-down framework into a functional game engine (it helps that I already developed this system three times over for the original Flash game, so I know what to do and what I can do this time to improve it, especially with freer processing resources and a fixed resolution).

That said, despite my optimism I have however stopped bothered to update the development blog because there's a reasonable chance I may never finish Beatship. If it's not ready to launch by the time I have to renew my developer license (some time in September) then depending on its state of completion I may never launch it at all. We'll just have to see whether I get enough done soon to commit to getting it out there.

Does it have to be a full audio stream, though? Something like this seems like generating the audio may be the way to go?

Obviously, without any real knowledge of Beatship or the iPhone, I'm pretty much just stabbing at the dark. Like I said, the maths is beyond me, and I'm not entirely sure what it does or what you were attempting to achieve with the idea, so whether it's even remotely useful is pretty much going to be pure luck.

http://en.wikipedia.org/wiki/Lookup_table


Top
   
PostPosted: Mon Apr 05, 2010 10:17 pm 
Member ♥

Joined in 2008
You can't timestretch and pitchshift with a lookup table... you can rearrange elements sure, but actually transforming the audio wouldn't be possible. Or at least it isn't feasible for me to spend a year developing something like that for this one purpose.


Top
   
PostPosted: Sun Dec 19, 2010 10:58 am 
Moderator
User avatar

Joined in 2008
Location: Cybertron
Did this ever come out for the iPhone?

_________________
Is it my eyes, when you look at me?
They are so gorgeous, they'll set you free!
Could it be my walk, or just my stare?
That makes you freeze, when I appear...


Top
   
PostPosted: Sun Dec 19, 2010 11:55 am 
Member ♥

Joined in 2008
No I completely lost interest/motivation. I've tried to restart the project in SFML for desktop, but I still just can't be arsed so I think it's better to leave it. I don't love this enough to give up a lot of my time for it. Sad reality is sad :<

Edit: but I'm flattered that someone remembered it, lol


Top
   
PostPosted: Mon Dec 20, 2010 9:19 am 
Moderator
User avatar

Joined in 2008
Location: Cybertron
That's a shame. Oh well, if you lost the passion for it then fair enough. Hopefully you'll push on with other projects.

_________________
Is it my eyes, when you look at me?
They are so gorgeous, they'll set you free!
Could it be my walk, or just my stare?
That makes you freeze, when I appear...


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 13 posts ] 

All times are UTC+01:00

Affiliates

Super ONM - Unofficial Nintendo Magazine Forums Sick Kids Save Point Charity Gaming Marathon

Who is online

Users browsing this forum: Bing [Bot], chanticleer, dab, darksideby182, FatDaz, Google [Bot], GrinWithoutaKat, JChalmers, more heat than light, Neph, Ord, PaperMacheMarIo, Trelliz, Xeno and 36 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Jump to:  
Powered by phpBB® Forum Software © phpBB Limited