Cal's 3D Art Topic *UPDATED 13.04.12*

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Cal
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Cal's 3D Art Topic *UPDATED 13.04.12*
Postby Cal » Fri Jan 07, 2011 8:32 pm

Latest work:

Image

'Radiosity'
Model: 'Thunderbolt' by Pretty3D
Rendered in Vue 9 Esprit using full radiosity
Post in Photoshop


Check out my other 3D noodlings: http://community.webshots.com/user/Dogs ... =community
Last edited by Cal on Fri Apr 13, 2012 10:13 am, edited 14 times in total.
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Re: PoserPro 2010
Postby Cal » Sat Jan 08, 2011 3:46 pm

Changelog
Last edited by Cal on Wed Jan 12, 2011 10:25 am, edited 1 time in total.
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Argonaut
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Re: 3D Art: Working with PoserPro & Vue Xtreme
Postby Argonaut » Sat Jan 08, 2011 4:21 pm

My last foray into Poser was years ago but I bought loads of models. Poser5 I think it was. I used Bryce for landscapes. Not sure if that is still produced.


Your work looks great Cal!
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Once a clown, always a cl wn.
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Re: 3D Art: Working with PoserPro & Vue Xtreme
Postby Cal » Sun Jan 09, 2011 12:31 pm

Changelog
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Re: Cal's PoserPro2010 & Vue9 (3D Art) Topic *UPDATED 18.01.
Postby Cal » Sun Sep 18, 2011 10:43 pm

Just become a proud new owner of DAZStudio4 Advanced. This is 'Kiko' - a character I created. She's lit with DS4's wonderful environmental lighting system (I followed a tutorial to get this result).

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She could turn me straight. :lol: She might be virtual, but I really think she's what I'd call eye-candy.
Last edited by Cal on Wed Sep 21, 2011 8:43 am, edited 1 time in total.
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Drunken_Master
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Re: Cal's 3D Art Topic *UPDATED 18.09.11*
Postby Drunken_Master » Wed Sep 21, 2011 7:02 am

'She', Cal?

'She' looks like a Thai ladyboy to me.
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Prime Directives : Prosecute those who steal memes from other forums. :fp:
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Cal
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Re: Cal's 3D Art Topic *UPDATED 18.09.11*
Postby Cal » Wed Sep 21, 2011 8:42 am

More of 'Kiko' - I really like this character. I think I'll be working with her for a while. She ain't no Ladyboy - she's a cold hearted, beautiful assassin. ;)

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Re: Cal's 3D Art Topic *UPDATED 18.09.11*
Postby gaminglegend » Sat Nov 19, 2011 2:12 pm

Would :shifty:
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Cal
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Re: Cal's 3D Art Topic *UPDATED 18.09.11*
Postby Cal » Mon Apr 02, 2012 7:41 pm

Here's a piece I created in DazStudio Pro 4. This uses a set of sci-fi armour called 'V.A.P Grim', created by Sanctum Art (no longer available) on the base DAZ Michael 3 character. The character pose is one I created. For the background I created simple flat planes within DazStudio4 and textured them using a few of Wulfen's beautiful high-resolution Doom3 textures (they also happen to be perfect for general-purpose 3D applications). Because DazStudo4 also supports normal mapping, you get the great detail out of what are essentially 2D flat textures. I then lit it all within DazStudio4. There is no post work on the render apart from some slight levelling in Photoshop.

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Re: Cal's 3D Art Topic *UPDATED 02.04.12*
Postby DaddyBrown » Sat Apr 07, 2012 9:07 pm

Excellent work right there Cal. 8-)
Rik wrote:The X1 is clearly more than capable of pushing 1920x 1080 games @ 60fps at launch though, it is clearly designed to meet that resolution.
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Cal
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Re: Cal's 3D Art Topic *UPDATED 02.04.12*
Postby Cal » Tue Apr 10, 2012 10:28 am

Magius wrote:Excellent work right there Cal. 8-)


Thanks - I'm now developing this project to explore how to combine Cinema4D Studio Edition with Poser Pro. Poser Pro ships with a plugin for C4d, allowing the import of poser files directly into C4d's environment. This opens up new possibilities for building interesting set designs around an imported Poser figure as Poser itself has very limited 3D tools. This is how the Poser figure looks imported into C4d's environment:

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The Poser file (highlighted) is imported but remains active - to repose the figure one has to go back into Poser and make and save the alterations, which are then updated into the C4d scene. So C4d is essentially 'referencing' the Poser file all the time, keeping track of live changes. This is a great way to work with Poser native files.

Here's a quick render of the scene from within Cinema 4D:

Image
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Re: Cal's 3D Art Topic *UPDATED 02.04.12*
Postby DaddyBrown » Tue Apr 10, 2012 8:52 pm

Yes that's all very well and good Cal, but I demand you do some more of 'Kiko'.

:shifty:
Rik wrote:The X1 is clearly more than capable of pushing 1920x 1080 games @ 60fps at launch though, it is clearly designed to meet that resolution.
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Re: Cal's 3D Art Topic *UPDATED 02.04.12*
Postby Cal » Fri Apr 13, 2012 10:11 am

Magius wrote:Yes that's all very well and good Cal, but I demand you do some more of 'Kiko'.

:shifty:


Aw, okay then - here she is, still alive and kicking - and now in her black leathers and sporting an all-new hairdo. :twisted:

These was rendered as a .tif file (with an alpha channel) from within Poser Pro 2012 using imaged-based lighting (IBL), an HDRI lighting system which provides ambient occlusion for the final image. Kiko seems to like it! Some post-work in Photoshop to add background elements and adjust levels.

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Re: Cal's 3D Art Topic *UPDATED 13.04.12*
Postby DaddyBrown » Sat Apr 14, 2012 12:43 pm

Awesome. :mrgreen:
Rik wrote:The X1 is clearly more than capable of pushing 1920x 1080 games @ 60fps at launch though, it is clearly designed to meet that resolution.

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