ScrewAttack Video Game Vault: Diddy Kong Racing

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Sputnik
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PostRe: ScrewAttack Video Game Vault: Diddy Kong Racing
by Sputnik » Sat Sep 03, 2011 5:46 pm

That video kind of forgets to mention the multiplayer, which is where MK64 wins without question.

I re-played DKR a few months ago on emulator. I got almost to the end of adventure two in less than a week IIRC, which is pretty amazing considering when I had it on the N64 years ago I never even reached the first Wizpig race. :lol:
Great game, love it to bits.

The time trials are still impossible for me now, though.
This is malignant for diapered cartoon girls crutches as well

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Drumstick
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PostRe: ScrewAttack Video Game Vault: Diddy Kong Racing
by Drumstick » Sat Sep 03, 2011 6:22 pm

You know about the green boosts, yeah? You let let go of the accelerator just before using activating a boost. It gives you a slightly prolonged boost which over the course of three laps can help significantly. Also the more bananas you collect the greater your top speed becomes.

One man should not have this much power in this game. Luckily I'm not an ordinary man.
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Balloon Sod
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PostRe: ScrewAttack Video Game Vault: Diddy Kong Racing
by Balloon Sod » Sat Sep 03, 2011 7:38 pm

Drumstick wrote:You know about the green boosts, yeah? You let let go of the accelerator just before using activating a boost. It gives you a slightly prolonged boost which over the course of three laps can help significantly. Also the more bananas you collect the greater your top speed becomes.



You pretty much have to do that to beat the first Wizpig. Way harder than the 2nd one IMO.
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Sputnik
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PostRe: ScrewAttack Video Game Vault: Diddy Kong Racing
by Sputnik » Sat Sep 03, 2011 8:35 pm

I made a trollscience comic about it when I did my epic replay last winter.

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ALso people forget that you need to keep it released until you get the smoke in order for the boost to be actually more effective than the regular one.
This is malignant for diapered cartoon girls crutches as well

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Rubix
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PostRe: ScrewAttack Video Game Vault: Diddy Kong Racing
by Rubix » Sat Sep 03, 2011 9:26 pm

Drumstick wrote:

Parksey wrote:Did anyone here manage to beat the Second Adventure?

Nay. Never bothered. Myself and Rex McGee did a speed run of the game a few years back though, finished at around 3hrs 30 (all amulet pieces, all trophies, etc).


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Lotus
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PostRe: ScrewAttack Video Game Vault: Diddy Kong Racing
by Lotus » Sat Sep 03, 2011 11:59 pm

Man, I loved this game.

I never owned MK64, but for me this was much more enjoyable, due to the proper single player mode.

Great tracks, characters, music...superb. One of the reasons I love(d) the N64. :wub:
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Balloon Sod
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PostRe: ScrewAttack Video Game Vault: Diddy Kong Racing
by Balloon Sod » Sun Sep 04, 2011 12:37 pm

I'm so completing Diddy Kong Racing today.
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SquintyMcSquint
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PostRe: ScrewAttack Video Game Vault: Diddy Kong Racing
by SquintyMcSquint » Tue Sep 06, 2011 11:09 pm

This was the first game I got for N64. I loved it back then, but I'd imagine it hasn't aged too well (much like the majority of Rare's output on the 64).
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Sputnik
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PostRe: ScrewAttack Video Game Vault: Diddy Kong Racing
by Sputnik » Thu Sep 08, 2011 12:07 pm

So no love for my troll comic. You guys suck.
This is malignant for diapered cartoon girls crutches as well

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