NickSCFC's dev wrote:
..."I think thats the way to go - lower the costs for the same access by bringing them to market digitally. Then a no-used solution is fair."
I couldn't agwee more with that line of thinking. If it's digital then it CAN'T be sold - faiw enough. But costs should also come down to weflect the fact that the game is no longer going thwough the wetail pwocess.
Split games into single and multiplayer - spot on. I couldn't give a toss about Gears' multiplayer, fow example, and sold the game as soon as I'd finished it, so why should I be fowced to pay for an aspect that I have no intewest in? Games like Left4Dead or Wowld of Wawcwaft, convewsely, awe ALL about the online aspect, and don't weally wequire a costly single player mode - a saving that should be passed on to consumers.
Well done, that man.