No Man's Sky - MP/Co-operative play confirmed for next big update

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Saint of Killers
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PostRe: No Man's Sky - New E3 2014 trailer
by Saint of Killers » Tue Jun 10, 2014 5:49 pm

Dual » Tue Jun 10, 2014 5:34 pm wrote:
Saint of Killers » Tue Jun 10, 2014 3:02 am wrote:Feels like ages since they made the announcement (thanks to that strawberry floating Dairy Milk Sony guy :x), but if I recall correctly, the way it was worded was that it would launch on consoles on PS4 first. So PC will get it at same time and XB1 some time down the line. That was my take on it anyway.

If someone can upload the NMS E3 2014 segement with Sean Murray talking that would be great.



qfnp.

The NMS section of the show including Sean Murray speaking :arrow: http://youtu.be/j9Y5qkNDcK8?t=52m54s

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: No Man's Sky - New E3 2014 trailer
by Bertie » Tue Jun 10, 2014 6:30 pm

Really like the look of this, caveated with 'so what is the gameplay like' as others have said.

Be cool if this was an RPG/FPS mixed with xcom/freespace style space combat. Hell, I'd even take a remake in the style of the old yager on xbox.... Lots of fun with that.

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PostRe: No Man's Sky - New E3 2014 trailer
by Rubix » Wed Jun 11, 2014 7:19 am

looks pretty interesting, traveling from land to space without any loading :wub:

Playing: PS4: GT Sport, Kingdom Hearts | Switch Xenoblade Chronicles 2, Golf Story
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PostRe: No Man's Sky - Developer commentates over E3 trailer
by Saint of Killers » Wed Jun 11, 2014 11:36 am




Last edited by Saint of Killers on Sat Jun 14, 2014 3:14 pm, edited 3 times in total.
| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: No Man's Sky - Developer commentates over E3 trailer
by tomvek » Wed Jun 11, 2014 11:56 am

I just love the concept of this and the E3 stuff has looked so impressive. Still can't believe it's coming from such a small studio.

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PostRe: No Man's Sky - Developer commentates over E3 trailer
by Saint of Killers » Wed Jun 11, 2014 5:40 pm


| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: No Man's Sky - Developer commentates over E3 trailer
by Mogster » Sat Jun 14, 2014 1:27 am

There's a preview up on PC Gamer that sheds a bit more light on gameplay:

Described by Hello's managing director, Sean Murray, as a "Han Solo simulator," it'll start you out on a little planet around the edge of its procedurally generated galaxy. Things on the galactic edge are easier, but maybe less interesting and/or lucrative. You can stick around and explore, scanning for useful materials and mining them for cash, or you can jump into your "life pod," a small starter spacecraft that can't venture beyond your current solar system, and start visiting other planets.

If you want to be a soldier, says Murray, you can take your life pod to a spaceport, buy a sturdier weaponized spaceship, and start hunting for enemies or protecting friendly ships, all with the goal of eventually becoming an unstoppable interstellar warrior. If you want to make money more quickly, you can start mining materials and selling them, eventually buying your own freighter to truck them across the cosmos. Or you can spend your time exploring and cataloging new species. The plan is to make it as free-form as possible, with no narrative but the one in your head; imagine Skyrim with spaceships, no quests, and the make-your-own-fun ethos of Minecraft's survival mode, and you'll have an idea of the vision here.


http://www.pcgamer.com/previews/no-mans-sky-e3-preview/

It sounds like a lighter take on Elite, with a bit of Minecraft and a big focus on exploration. It sounds wonderful basically.

I'm Let's Playing my way through the Tomb Raider series: https://www.youtube.com/c/JevanMoss
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Saint of Killers » Sat Jun 14, 2014 10:52 am

Ta for posting that, Mogster.

Last edited by Saint of Killers on Sat Jun 14, 2014 12:18 pm, edited 1 time in total.
| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Alvin Flummux » Sat Jun 14, 2014 12:13 pm

If there's no story, is there at least some way to find out about the various spacefaring civilizations, who they're at war with etc?

One day, I know we'll meet again, under the Iron Sky...
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Mogster » Sat Jun 14, 2014 12:44 pm

Murray's hinted at there being lore to discover that he's being deliberately vague about. I'm not sure how deep that will go. The exploration alone sounds incredible though. The planets are all meant to be enourmous and offer varied environments, so even before you gain an interstellar craft there should be loads to discover.

I'm Let's Playing my way through the Tomb Raider series: https://www.youtube.com/c/JevanMoss
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by 1cmanny1 » Sat Jun 14, 2014 12:58 pm

I still think that sounds like you will run out of things to do, flying around aimlessly is fun to do for a few hours but gets boring eventually (for example any open world game ever). People don't usually play Minecraft to explore.
They have a great start, they just need to focus on the planet/life element more. Add building, the ability to create or join civilizations, fight wars etc.

I just don't want it to end up like Spore.

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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Learning Curve » Sat Jun 14, 2014 1:00 pm

I wonder if this game will lead to the formation of factions and communities like in Eve. Honestly, Eve never really appealed to me because one look at the massive menus and volumes of data in that game was enough to scare me away. This looks much more welcoming to someone like me (i.e. a mid-level intelligence gamer with a day job). Possible it will end up functioning as a gateway drug to this type of genre.

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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Mogster » Sat Jun 14, 2014 1:33 pm

Learning Curve » Sat Jun 14, 2014 1:00 pm wrote:I wonder if this game will lead to the formation of factions and communities like in Eve. Honestly, Eve never really appealed to me because one look at the massive menus and volumes of data in that game was enough to scare me away. This looks much more welcoming to someone like me (i.e. a mid-level intelligence gamer with a day job). Possible it will end up functioning as a gateway drug to this type of genre.

It's kind of the anti-Eve. Eve starts everyone in one of three areas near the centre of its galaxy, in heavily policed, crowded space. As you progress you head outwards and move to uncontrolled and unexplored space which is where most of the action happens. It's designed so that everyone has an impact on the galaxy, but also to be a mostly single player experience.

No Mans Sky starts everyone on a different planet at the edge of the galaxy, light years from anyone else, and things get more interesting the further you head towards the centre, and presumably the likelyhood of encountering other players and their discoveries picks up as you do.

1cmanny1 wrote:I still think that sounds like you will run out of things to do, flying around aimlessly is fun to do for a few hours but gets boring eventually (for example any open world game ever). People don't usually play Minecraft to explore.
They have a great start, they just need to focus on the planet/life element more. Add building, the ability to create or join civilizations, fight wars etc.

I just don't want it to end up like Spore.

You can definitely gather resources to improve your ship, and possibly buy new ships. You can also hire AI wingmen, and indeed fight. Murray gave the example that you can choose to assist the pirates attacking the frighters in the new trailer for a share of the spoils, or help defend the freighters, or ignore everything and go your own way. Like Elite, you can just fly around aimlessly but it's up to you to make your own goals.

You will inevitably get bored of sandbox games, but a good one can keep you enthralled for a very long time before that happens.

I'm Let's Playing my way through the Tomb Raider series: https://www.youtube.com/c/JevanMoss
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Alvin Flummux » Sat Jun 14, 2014 1:56 pm

I hope it's not too buggy. The big problem with sandbox games is the bugginess.

One day, I know we'll meet again, under the Iron Sky...
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Saint of Killers » Sat Jun 14, 2014 2:09 pm

Manny, you should know by now it isn't just about aimless exploration. It was known after its first showing at VGX that the game had a aim. Also that there would be resource and crafting systems. And since its showing at E3 this year we know we will be able to work as fighter/freight pilots. I'm sure there'll be other things to do too. You will have to explore to gather materials to buy gear and ship/parts to get further into the universe but it won't be "aimless", unless that's what you want.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by DaveDS » Sat Jun 14, 2014 2:30 pm

Mogster wrote:No Mans Sky starts everyone on a different planet at the edge of the galaxy, light years from anyone else, and things get more interesting the further you head towards the centre, and presumably the likelyhood of encountering other players and their discoveries picks up as you do.


Maybe I've misunderstood the developers, but from what I gathered this is a single player game, we all share the same universe, so can discover things and share them with friends and have our names attached if no one else has discovered them yet, but there won't be millions of people all playing together on one massive server. While that does sounds like an amazing concept, and might be a natural progression for a big budget sequel, you have to remember this is an indie game.

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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Saint of Killers » Sat Jun 14, 2014 2:48 pm

In the IGN vid up there^ (and elsewhere) Murray says players will be playing in the same world but will be so far apart chances are they will never meet another player.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Alvin Flummux » Sat Jun 14, 2014 2:51 pm

It better have a phenomenal soundtrack to heighten that sense of isolation.

One day, I know we'll meet again, under the Iron Sky...
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Saint of Killers » Sat Jun 14, 2014 3:00 pm



Hopefully the chat went well and they'll be doing the soundtrack. It was their Debutante track that was used on the VGX and E3 trailers.

| (•_•)| S: This is the best date I've been on since my last date. PB: This is not a date.
S: Neither was the last one. It was a robbery. M: Really? S: Yeah. She stole my heart. And my crown. (❍ᴥ❍ʋ)
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PostRe: No Man's Sky - PC Gamer preview sheds light on gameplay
by Alvin Flummux » Sat Jun 14, 2014 3:07 pm

I timed that post just right. :lol:

I was hoping for music a bit more along the lines of FTL, BSG or Metroid, but I won't judge the soundtrack by one song so I remain really hopeful we'll get some sweet spacey synth.

One day, I know we'll meet again, under the Iron Sky...

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